public void setStage(StageControl stage) { if (currenStage != stage) { backState = currenStage; } if (currenStage != null) { currenStage.DisAppear(); } currenStage = stage; stage.Appear(); }
public void setStage(StageControl stage) { if (currenStage != stage) { backState = currenStage; } if (currenStage != room) { currenStage.DisAppear(); } if (stage == room) { isInfo = true; } else { isInfo = false; } stage.Appear(); currenStage = stage; }
public void setStage (StageControl stage) { if(currenStage != stage) { backState = currenStage; } if(currenStage != null) { currenStage.DisAppear (); } currenStage = stage; stage.Appear (); }