private void Awake() { _nextTime = Time.time + Random.Range(MinSec, MaxSec); _currentEuler = transform.eulerAngles; _dufaultY = _currentEuler.y; Instance = this; }
private void OnDestroy() { Instance = null; }
private void Awake() { _nextTime = Time.time + Random.Range(MinSec, MaxSec); _currentEuler = transform.eulerAngles; _dufaultY = _currentEuler.y; Instance = this; }
private void OnDestroy() { Instance = null; }