// Start is called before the first frame update void Start() { bool cleared = StageAchievement.IsCleared(requiredAchievement, 0); GetComponent <StageSelectable>().clickable = cleared; lockObject.SetActive(!cleared); }
public void StartGameStory() { StageAchievement.isCreativeMode = false; if (!StageAchievement.IsCleared(firstStage, 0)) { StageSelector.Get().LoadStage(firstStage); StageSelector.Get().lastWorldMap = new SceneStage("World1"); } else { StageSelector.Get().LoadStage(selectScene, SceneSelector.SceneChangeType.CHANGE_MOVE); } TitleEffect(false); }