void Start() { Stage1TimeManager.ResetTime(); Stage2TimeManager.ResetTime(); Stage3TimeManager.ResetTime(); //カーソル表示・カーソルを画面内にロック Cursor.visible = true; Cursor.lockState = CursorLockMode.Confined; }
public GameObject finishUI; // Finishオブジェクトの変数 // Start is called before the first frame update void Start() { ScoreTime = 0; int t1 = Stage1TimeManager.GetTime(); int t2 = Stage2TimeManager.GetTime(); int t3 = Stage3TimeManager.GetTime(); ScoreTime = t1 + t2 + t3; if (PlayerPrefs.HasKey("ScoreTime")) { bestScore = PlayerPrefs.GetInt("ScoreTime"); } else { bestScore = 9999; } }