public FInicio(StadoGame inGameState) : base(inGameState) { }
public FState(StadoGame inGameState) { _gameState = inGameState; }
public FChefe_1(StadoGame inGameState) : base(inGameState) { }
public FGameOver(StadoGame inGameState) : base(inGameState) { }
public FMenu(StadoGame inGameState) : base(inGameState) { }