void Awake() { int i = Random.Range(0, playerSpawnCandidates.Count - 1); playerSpawnCandidates [i].GetComponent <Chair> ().SpawnPlayer(); Instance = this; }
public override void OnInspectorGUI() { DrawDefaultInspector(); StadiumSpawner myTarget = (StadiumSpawner)target; if (GUILayout.Button("Build Stadium")) { myTarget.SpawnStadium(); } if (GUILayout.Button("Clear Stadium")) { myTarget.ClearStadium(); } }