/// <summary>
    /// Updates the players transform by moving the player above the center of the Stackable object
    /// </summary>
    /// <param name="stackable"></param>
    private void StackOnBottom(Stackable stackable)
    {
        Vector3 playerBottomCenter = this.GetBottomCenter();
        Vector3 stackableTopCenter = stackable.GetTopCenter();
        Vector3 targetTranslation  = stackableTopCenter - playerBottomCenter;

        this.transform.Translate(targetTranslation, Space.World);
    }