void CommonStateLogic_WarpRest(StabilizationSettings restSettings, LogicState nextState)
 {
     if (AreStabilizationSettingsAchieved(restSettings))
     {
         NextState = nextState;
     }
 }
 bool AreStabilizationSettingsAchieved(StabilizationSettings stabilizationSettings)
 {
     return
         (FixedUpdateCountInState >= stabilizationSettings.MinFixedUpdates &&
          LateUpdateCountInState >= stabilizationSettings.MinLateUpdates &&
          StateAgeUT >= stabilizationSettings.MinUTPassed);
 }