Exemple #1
0
        private void DoImportGrasses()
        {
            if (!ImportGrassInstancesOnly)
            {
                GGrassPrototypeGroup grassesGroup = DesData.Foliage.Grasses;
                if (grassesGroup == null ||
                    grassesGroup == GRuntimeSettings.Instance.foliageDefault.grasses)
                {
                    CreateNewGrassPrototypesGroup = true;
                }

                if (CreateNewGrassPrototypesGroup)
                {
                    grassesGroup = ScriptableObject.CreateInstance <GGrassPrototypeGroup>();

#if UNITY_EDITOR
                    if (!Application.isPlaying)
                    {
                        string path      = AssetDatabase.GetAssetPath(DesData);
                        string directory = Path.GetDirectoryName(path);
                        string filePath  = Path.Combine(directory, string.Format("Grasses_{0}_{1}.asset", DesData.Id, System.DateTime.Now.Ticks));
                        AssetDatabase.CreateAsset(grassesGroup, filePath);
                    }
#endif
                    DesData.Foliage.Grasses = grassesGroup;
                }

                grassesGroup.Prototypes.Clear();

                DetailPrototype[] detailPrototypes = SrcData.detailPrototypes;
                for (int i = 0; i < detailPrototypes.Length; ++i)
                {
                    GGrassPrototype proto = (GGrassPrototype)detailPrototypes[i];
                    grassesGroup.Prototypes.Add(proto);
                }
                GCommon.SetDirty(grassesGroup);
            }

            List <GGrassInstance> grasses = new List <GGrassInstance>();
            int detailResolution          = SrcData.detailResolution;
            int detailLayerCount          = SrcData.detailPrototypes.Length;
            for (int layer = 0; layer < detailLayerCount; ++layer)
            {
                int[,] density = SrcData.GetDetailLayer(0, 0, detailResolution, detailResolution, layer);
                DoImportDetailLayer(layer, density, grasses);
            }

            DesData.Foliage.ClearGrassInstances();
            DesData.Foliage.AddGrassInstances(grasses);
            if (DesTerrain != null)
            {
                DesData.Foliage.SetGrassRegionDirty(GCommon.UnitRect);
                DesTerrain.UpdateGrassPatches(-1, true);
                DesData.Foliage.ClearGrassDirtyRegions();
            }

            DesData.SetDirty(GTerrainData.DirtyFlags.Foliage);
            //GC.Collect();
        }
Exemple #2
0
        private void DoImportGeometry()
        {
            if (UseUnityTerrainSize)
            {
                DesData.Geometry.Width  = SrcData.size.x;
                DesData.Geometry.Height = SrcData.size.y;
                DesData.Geometry.Length = SrcData.size.z;
            }
            int hmResolution = SrcData.heightmapResolution - 1;

            DesData.Geometry.HeightMapResolution = hmResolution;

            float[,] heightSample = SrcData.GetHeights(0, 0, DesData.Geometry.HeightMapResolution, DesData.Geometry.HeightMapResolution);
            Color[] heightMapColor = new Color[DesData.Geometry.HeightMapResolution * DesData.Geometry.HeightMapResolution];
            float   h = 0;
            Vector2 enc;

            int length = heightSample.GetLength(0);
            int width  = heightSample.GetLength(1);

            for (int z = 0; z < length; ++z)
            {
                for (int x = 0; x < width; ++x)
                {
                    h   = Mathf.Clamp(heightSample[z, x], 0f, 0.99999f);
                    enc = GCommon.EncodeTerrainHeight(h);
                    heightMapColor[GUtilities.To1DIndex(x, z, width)] = new Color(enc.x, enc.y, 0, 0);
                }
            }

            DesData.Geometry.HeightMap.SetPixels(heightMapColor);
            DesData.Geometry.HeightMap.Apply();
            DesData.Geometry.SetRegionDirty(GCommon.UnitRect);
            DesData.SetDirty(GTerrainData.DirtyFlags.GeometryTimeSliced);

            if (!SkipFoliageSnap)
            {
                if (DesTerrain != null)
                {
                    DesData.Foliage.SetTreeRegionDirty(GCommon.UnitRect);
                    DesData.Foliage.SetGrassRegionDirty(GCommon.UnitRect);
                    DesTerrain.UpdateTreesPosition();
                    DesTerrain.UpdateGrassPatches();
                    DesData.Foliage.ClearTreeDirtyRegions();
                    DesData.Foliage.ClearGrassDirtyRegions();
                }
            }

            //GC.Collect();
        }
Exemple #3
0
        private static void InventoryAndWaterParkSetup()
        {
            // Setting a name for the Rockgrub
            LanguageHandler.SetTechTypeName(TechType.Rockgrub, "Rockgrub");
            // Setting a Tooltip for the Rockgrub
            LanguageHandler.SetTechTypeTooltip(TechType.Rockgrub, "A small, luminescent scavenger");

            // Setting a Sprite for the Rockgrub
            Sprite rockgrub = ImageUtils.LoadSpriteFromFile(Path.Combine(AssetsFolder, "RockGrub.png"));

            if (rockgrub != null)
            {
                SpriteHandler.RegisterSprite(TechType.Rockgrub, rockgrub);
            }
            // Setting Rockgrub's size in the Inventory
            CraftDataHandler.SetItemSize(TechType.Rockgrub, new Vector2int(1, 1));
            // Setting WPC Parameters for Rockgrub so it can grow and breed normaly
            WaterParkCreature.waterParkCreatureParameters[TechType.Rockgrub] = new WaterParkCreatureParameters(0.03f, 0.7f, 1f, 1f);
            // Setting Fuel value for the Rockgrub
            BioReactorHandler.SetBioReactorCharge(TechType.Rockgrub, 350f);
            // Totally origina.. *cough* taken from MrPurple's CYS code
            #region BiomeData stuff
            Dictionary <TechType, List <BiomeData> > rockgrubBiomeData = new Dictionary <TechType, List <BiomeData> >()
            {
                {
                    TechType.Rockgrub,
                    new List <BiomeData>()
                    {
                        new BiomeData()
                        {
                            biome       = BiomeType.SafeShallows_CaveSpecial,
                            count       = 3,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.GrassyPlateaus_CaveCeiling,
                            count       = 3,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.MushroomForest_CaveRecess,
                            count       = 5,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.MushroomForest_CaveSpecial,
                            count       = 3,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.MushroomForest_GiantTreeInteriorRecess,
                            count       = 3,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.MushroomForest_GiantTreeInteriorSpecial,
                            count       = 3,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.KooshZone_CaveWall,
                            count       = 3,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.SparseReef_DeepWall,
                            count       = 4,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.GrassyPlateaus_CaveCeiling,
                            count       = 3,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.Dunes_Rock,
                            count       = 4,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.Dunes_SandPlateau,
                            count       = 4,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.Dunes_CaveCeiling,
                            count       = 4,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.Dunes_CaveWall,
                            count       = 4,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.Mountains_CaveWall,
                            count       = 4,
                            probability = 1f
                        },
                        new BiomeData()
                        {
                            biome       = BiomeType.GrassyPlateaus_CaveFloor,
                            count       = 4,
                            probability = 1f
                        },
                    }
                }
            };
            foreach (KeyValuePair <TechType, List <BiomeData> > pair in rockgrubBiomeData)
            {
                string classId = CraftData.GetClassIdForTechType(pair.Key) ?? pair.Key.AsString();
                if (PrefabDatabase.TryGetPrefabFilename(classId, out string prefabpath))
                {
                    if (!WorldEntityDatabase.TryGetInfo(classId, out WorldEntityInfo info))
                    {
                        info = new WorldEntityInfo()
                        {
                            cellLevel  = LargeWorldEntity.CellLevel.Medium,
                            classId    = classId,
                            localScale = UnityEngine.Vector3.one,
                            prefabZUp  = false,
                            slotType   = EntitySlot.Type.Medium,
                            techType   = pair.Key
                        };
                    }
                    WorldEntityDatabaseHandler.AddCustomInfo(classId, info);
                }
                SrcData data = new SrcData()
                {
                    prefabPath = prefabpath, distribution = pair.Value
                };
                LootDistributionHandler.AddLootDistributionData(classId, data);
            }
            #endregion
        }