private Rigidbody2D playerRB; // rigidbody attached to the player // Use this for initialization void Start() { dog = FindObjectOfType <SquishyHealthManager>(); playerInput = player.GetComponent <PlayerController2D>(); playerRB = player.GetComponent <Rigidbody2D>(); }
void Start() { player = FindObjectOfType <PlayerController2D>(); dog = FindObjectOfType <SquishyHealthManager>(); }