void GetCollected() { int stackPos = squirrel.GetAcorn(this); if (stackPos > -1) { sounds[SOUND_COLLECT].Play(); state = ST_COLLECTED; rend.sprite = sprites[1]; scaleModifier = 1; transform.parent = squirrel.transform; transform.localScale = baseScale; transform.rotation = Quaternion.identity; transform.localPosition = new Vector3(0, 2.5f + (3 * stackPos), -0.1f * stackPos); wobbleRange = 0.4f * stackPos; } }