Inheritance: MonoBehaviour
    /*error with collision boxes puts player in air state when he actually isn't*/
    override public void Execute()
    {
        timer += Time.deltaTime;

        if (timer > currentEnemyCount * phaseLength)
        {
            GameObject spawnedEnemy = GameObject.Instantiate(boss.spawnableEnemies[0]);
            spawnedEnemy.transform.position = boss.mouthPosition.transform.position;
            if (spawnedEnemy.GetComponent <Squid>() != null)
            {
                Squid squid = spawnedEnemy.GetComponent <Squid>();
                squid.selfBody.velocity = (Vector2.left + new Vector2(0, Random.Range(-1.0f, 0.0f))) * 4.0f;
            }
            currentEnemyCount++;
            if (currentEnemyCount < enemyCount)
            {
                boss.anim.SetTrigger("summon");
            }
        }

        if (timer > enemyCount * phaseLength)
        {
            boss.ActionFsm.ChangeState(new BossIdleState(boss, boss.ActionFsm, Boss.BossStates.Swipe));
        }
        Debug.Log("Summoning");
    }
        /// <summary>
        /// Creates the scene.
        /// </summary>
        /// <remarks>
        /// This method is called before all <see cref="T:WaveEngine.Framework.Entity" /> instances in this instance are initialized.
        /// </remarks>
        protected override void CreateScene()
        {
            var camera2D = new FixedCamera2D("Camera2D")
            {
                ClearFlags = ClearFlags.DepthAndStencil
            };

            EntityManager.Add(camera2D);

            //RenderManager.BackgroundColor = new Color(0 / 255f, 31 / 255f, 39 / 255f);

            //Backscene
            this.backScene = WaveServices.ScreenContextManager.FindContextByName("BackContext")
                             .FindScene <BackgroundScene>();

            // Side black panels
            Entity rightBlackpanel = new Entity()
                                     .AddComponent(new Transform2D()
            {
                DrawOrder = 1f,
                X         = WaveServices.ViewportManager.LeftEdge
            })
                                     .AddComponent(new ImageControl(
                                                       Color.Black,
                                                       (int)-WaveServices.ViewportManager.LeftEdge,
                                                       (int)WaveServices.ViewportManager.VirtualHeight))
                                     .AddComponent(new ImageControlRenderer(DefaultLayers.GUI));

            EntityManager.Add(rightBlackpanel);

            Entity leftBlackpanel = new Entity()
                                    .AddComponent(new Transform2D()
            {
                DrawOrder = 1f,
                X         = WaveServices.ViewportManager.VirtualWidth
            })
                                    .AddComponent(new ImageControl(
                                                      Color.Black,
                                                      (int)-WaveServices.ViewportManager.LeftEdge,
                                                      (int)WaveServices.ViewportManager.VirtualHeight))
                                    .AddComponent(new ImageControlRenderer(DefaultLayers.GUI));

            EntityManager.Add(leftBlackpanel);

            // Squid
            this.squid = new Squid(WaveServices.ViewportManager.VirtualHeight - 300);
            EntityManager.Add(this.squid);

            // Rocks
            this.blockBuilder = new BlockBuilder();
            EntityManager.Add(this.blockBuilder);

            // ScorePanel
            this.scorePanel = new ScorePanel();
            EntityManager.Add(scorePanel);

            // Scene Behaviors
            this.AddSceneBehavior(new DebugSceneBehavior(), SceneBehavior.Order.PostUpdate);
        }
Exemple #3
0
    // Start is called before the first frame update
    void Start()
    {
        Squid = GameObject.Find("Squid");

        SquidSc = Squid.GetComponent <Squid>();

        slider.maxValue = SquidSc.GetHp();
    }
        public void DrawTexture(int texture, int x, int y, int w, int h, Squid.UVCoords uv, int color)
        {
            if (!Textures.ContainsKey(texture))
                return;

            Texture2D tex = Textures[texture];

            Rectangle destination = new Rectangle(x, y, w, h);
            Rectangle source = new Rectangle();

            source.X = (int)((float)(tex.Width) * uv.U1);
            source.Y = (int)((float)(tex.Height) * uv.V1);
            source.Width = (int)((float)(tex.Width * uv.U2)) - source.X;
            source.Height = (int)((float)(tex.Height * uv.V2)) - source.Y;

            Batch.Draw(tex, destination, source, ColorFromtInt32(color));
        }
Exemple #5
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        public void DrawTexture(int texture, int x, int y, int w, int h, Squid.Rectangle rect, int color)
        {
            if (!Textures.ContainsKey(texture))
                return;

            Texture2D tex = Textures[texture];

            Rectangle destination = new Rectangle(x, y, w, h);
            Rectangle source = new Rectangle();

            source.X = rect.Left;
            source.Y = rect.Top;
            source.Width = rect.Width;
            source.Height = rect.Height;

            Batch.Draw(tex, destination, source, ColorFromtInt32(color));
        }
Exemple #6
0
    // Start is called before the first frame update
    void Start()
    {
        Squid   = GameObject.Find("Squid");
        SquidSc = Squid.GetComponent <Squid>();

        ep = Squid.GetComponent <EnemyParameter>();
        // マテリアル
        material = this.gameObject.GetComponent <SpriteRenderer>().material;
        propID_h = Shader.PropertyToID("_Hue");


        Tentacle_Y = -7.0f;
        i          = 0.3f;

        GameObject smoke = Instantiate(Smoke) as GameObject;

        smoke.transform.position = new Vector3(this.transform.position.x, 0, this.transform.position.z);
        Destroy(smoke, 4.0f);
    }
Exemple #7
0
        public static Entity Create(this EntityType entityType, World world)
        {
            Entity entity = null;

            switch (entityType)
            {
            case EntityType.None:
                return(null);

            case EntityType.Chicken:
                entity = new Chicken(world);
                break;

            case EntityType.Cow:
                entity = new Cow(world);
                break;

            case EntityType.Pig:
                entity = new Pig(world);
                break;

            case EntityType.Sheep:
                entity = new Sheep(world);
                break;

            case EntityType.Wolf:
                entity = new Wolf(world);
                break;

            case EntityType.Villager:
                entity = new Villager(world);
                break;

            case EntityType.MushroomCow:
                entity = new Mooshroom(world);
                break;

            case EntityType.Squid:
                entity = new Squid(world);
                break;

            case EntityType.Rabbit:
                entity = new Rabbit(world);
                break;

            case EntityType.Bat:
                entity = new Bat(world);
                break;

            case EntityType.IronGolem:
                entity = new VillagerGolem(world);
                break;

            case EntityType.SnowGolem:
                entity = new Snowman(world);
                break;

            case EntityType.Ocelot:
                entity = new Ocelot(world);
                break;

            case EntityType.Zombie:
                entity = new Zombie(world);
                break;

            case EntityType.Creeper:
                entity = new Creeper(world);
                break;

            case EntityType.Skeleton:
                entity = new Skeleton(world);
                break;

            case EntityType.Spider:
                entity = new Spider(world);
                break;

            case EntityType.ZombiePigman:
                entity = new ZombiePigman(world);
                break;

            case EntityType.Slime:
                entity = new Slime(world);
                break;

            case EntityType.Endermite:
                entity = new Endermite(world);
                break;

            case EntityType.Enderman:
                entity = new Enderman(world);
                break;

            case EntityType.Silverfish:
                entity = new Silverfish(world);
                break;

            case EntityType.CaveSpider:
                entity = new CaveSpider(world);
                break;

            case EntityType.Ghast:
                entity = new Ghast(world);
                break;

            case EntityType.MagmaCube:
                entity = new MagmaCube(world);
                break;

            case EntityType.Blaze:
                entity = new Blaze(world);
                break;

            case EntityType.ZombieVillager:
                entity = new ZombieVillager(world);
                break;

            case EntityType.Witch:
                entity = new Witch(world);
                break;

            case EntityType.Stray:
                entity = new Stray(world);
                break;

            case EntityType.Husk:
                entity = new Husk(world);
                break;

            case EntityType.WitherSkeleton:
                entity = new WitherSkeleton(world);
                break;

            case EntityType.Guardian:
                entity = new Guardian(world);
                break;

            case EntityType.ElderGuardian:
                entity = new ElderGuardian(world);
                break;

            case EntityType.Horse:
                entity = new Horse(world);
                break;

            case EntityType.ZombieHorse:
                entity = new ZombieHorse(world);
                break;

            case EntityType.PolarBear:
                entity = new PolarBear(world);
                break;

            case EntityType.Shulker:
                entity = new Shulker(world);
                break;

            case EntityType.EnderDragon:
                entity = new EnderDragon(world);
                break;

            case EntityType.SkeletonHorse:
                entity = new SkeletonHorse(world);
                break;

            case EntityType.Wither:
                entity = new Wither(world);
                break;

            case EntityType.Evoker:
                entity = new EvocationIllager(world);
                break;

            case EntityType.Vindicator:
                entity = new VindicationIllager(world);
                break;

            case EntityType.Vex:
                entity = new Vex(world);
                break;

            case EntityType.FallingBlock:
                entity = new EntityFallingBlock(world, null);
                break;

            case EntityType.ArmorStand:
                entity = new EntityArmorStand(world, null);
                break;

            case EntityType.Arrow:
                entity = new ArrowEntity(world, null);
                break;

            case EntityType.Item:
                entity = new ItemEntity(world, null);
                break;

            case EntityType.Mooshroom:
                entity = new Mooshroom(world);
                break;

            case EntityType.Snowball:
                entity = new SnowballEntity(world, null);
                break;

            case EntityType.ThrownEgg:
                entity = new EggEntity(world, null);
                break;

            case EntityType.Salmon:
                entity = new Salmon(world);
                break;

            case EntityType.Donkey:
                entity = new Donkey(world);
                break;

            case EntityType.Llama:
                entity = new Llama(world);
                break;

            case EntityType.Mule:
                entity = new Mule(world);
                break;

            case EntityType.Fox:
                entity = new Fox(world);
                break;

            case EntityType.Parrot:
                entity = new Parrot(world);
                break;

            case EntityType.Phantom:
                entity = new Phantom(world);
                break;

            case EntityType.Bee:
                entity = new Bee(world);
                break;

            case EntityType.LlamaSpit:
                entity = new LlamaSpit(world);
                break;

            //case EntityType.Human:
            //entity = new PlayerMob("test", world, );
            //	break;
            default:
                return(null);
            }

            return(entity);
        }
Exemple #8
0
        public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            var coordinates = GetNewCoordinatesFromFace(blockCoordinates, face);

            Mob mob = null;

            EntityType type = (EntityType)Metadata;

            switch (type)
            {
            case EntityType.Chicken:
                mob = new Chicken(world);
                break;

            case EntityType.Cow:
                mob = new Cow(world);
                break;

            case EntityType.Pig:
                mob = new Pig(world);
                break;

            case EntityType.Sheep:
                mob = new Sheep(world);
                break;

            case EntityType.Wolf:
                mob = new Wolf(world);
                break;

            case EntityType.Npc:
                mob = new Villager(world);
                break;

            case EntityType.MushroomCow:
                mob = new MushroomCow(world);
                break;

            case EntityType.Squid:
                mob = new Squid(world);
                break;

            case EntityType.Rabbit:
                mob = new Rabbit(world);
                break;

            case EntityType.Bat:
                mob = new Bat(world);
                break;

            case EntityType.IronGolem:
                mob = new IronGolem(world);
                break;

            case EntityType.SnowGolem:
                mob = new SnowGolem(world);
                break;

            case EntityType.Ocelot:
                mob = new Ocelot(world);
                break;

            case EntityType.Zombie:
                mob = new Zombie(world);
                break;

            case EntityType.Creeper:
                mob = new Creeper(world);
                break;

            case EntityType.Skeleton:
                mob = new Skeleton(world);
                break;

            case EntityType.Spider:
                mob = new Spider(world);
                break;

            case EntityType.ZombiePigman:
                mob = new ZombiePigman(world);
                break;

            case EntityType.Slime:
                mob = new Slime(world);
                break;

            case EntityType.Enderman:
                mob = new Enderman(world);
                break;

            case EntityType.Silverfish:
                mob = new Silverfish(world);
                break;

            case EntityType.CaveSpider:
                mob = new CaveSpider(world);
                break;

            case EntityType.Ghast:
                mob = new Ghast(world);
                break;

            case EntityType.MagmaCube:
                mob = new MagmaCube(world);
                break;

            case EntityType.Blaze:
                mob = new Blaze(world);
                break;

            case EntityType.ZombieVillager:
                mob = new ZombieVillager(world);
                break;

            case EntityType.Witch:
                mob = new Witch(world);
                break;
            }

            if (mob == null)
            {
                return;
            }

            mob.KnownPosition = new PlayerLocation(coordinates.X, coordinates.Y, coordinates.Z);
            mob.SpawnEntity();

            Log.WarnFormat("Player {0} spawned Mob #{1}.", player.Username, Metadata);
        }
        public void Summon(Player player, EntityTypeEnum entityType, bool noAi = true, BlockPos spawnPos = null)
        {
            EntityType petType;

            try
            {
                petType = (EntityType)Enum.Parse(typeof(EntityType), entityType.Value, true);
            }
            catch (ArgumentException e)
            {
                return;
            }

            if (!Enum.IsDefined(typeof(EntityType), petType))
            {
                player.SendMessage("No entity found");
                return;
            }

            var coordinates = player.KnownPosition;

            if (spawnPos != null)
            {
                if (spawnPos.XRelative)
                {
                    coordinates.X += spawnPos.X;
                }
                else
                {
                    coordinates.X = spawnPos.X;
                }

                if (spawnPos.YRelative)
                {
                    coordinates.Y += spawnPos.Y;
                }
                else
                {
                    coordinates.Y = spawnPos.Y;
                }

                if (spawnPos.ZRelative)
                {
                    coordinates.Z += spawnPos.Z;
                }
                else
                {
                    coordinates.Z = spawnPos.Z;
                }
            }

            var world = player.Level;

            Mob    mob    = null;
            Entity entity = null;

            EntityType type = (EntityType)(int)petType;

            switch (type)
            {
            case EntityType.Chicken:
                mob = new Chicken(world);
                break;

            case EntityType.Cow:
                mob = new Cow(world);
                break;

            case EntityType.Pig:
                mob = new Pig(world);
                break;

            case EntityType.Sheep:
                mob = new Sheep(world);
                break;

            case EntityType.Wolf:
                mob = new Wolf(world)
                {
                    Owner = player
                };
                break;

            case EntityType.Villager:
                mob = new Villager(world);
                break;

            case EntityType.MushroomCow:
                mob = new MushroomCow(world);
                break;

            case EntityType.Squid:
                mob = new Squid(world);
                break;

            case EntityType.Rabbit:
                mob = new Rabbit(world);
                break;

            case EntityType.Bat:
                mob = new Bat(world);
                break;

            case EntityType.IronGolem:
                mob = new IronGolem(world);
                break;

            case EntityType.SnowGolem:
                mob = new SnowGolem(world);
                break;

            case EntityType.Ocelot:
                mob = new Ocelot(world);
                break;

            case EntityType.Zombie:
                mob = new Zombie(world);
                break;

            case EntityType.Creeper:
                mob = new Creeper(world);
                break;

            case EntityType.Skeleton:
                mob = new Skeleton(world);
                break;

            case EntityType.Spider:
                mob = new Spider(world);
                break;

            case EntityType.ZombiePigman:
                mob = new ZombiePigman(world);
                break;

            case EntityType.Slime:
                mob = new Slime(world);
                break;

            case EntityType.Enderman:
                mob = new Enderman(world);
                break;

            case EntityType.Silverfish:
                mob = new Silverfish(world);
                break;

            case EntityType.CaveSpider:
                mob = new CaveSpider(world);
                break;

            case EntityType.Ghast:
                mob = new Ghast(world);
                break;

            case EntityType.MagmaCube:
                mob = new MagmaCube(world);
                break;

            case EntityType.Blaze:
                mob = new Blaze(world);
                break;

            case EntityType.ZombieVillager:
                mob = new ZombieVillager(world);
                break;

            case EntityType.Witch:
                mob = new Witch(world);
                break;

            case EntityType.Stray:
                mob = new Stray(world);
                break;

            case EntityType.Husk:
                mob = new Husk(world);
                break;

            case EntityType.WitherSkeleton:
                mob = new WitherSkeleton(world);
                break;

            case EntityType.Guardian:
                mob = new Guardian(world);
                break;

            case EntityType.ElderGuardian:
                mob = new ElderGuardian(world);
                break;

            case EntityType.Horse:
                var random = new Random();
                mob = new Horse(world, random.NextDouble() < 0.10, random);
                break;

            case EntityType.PolarBear:
                mob = new PolarBear(world);
                break;

            case EntityType.Shulker:
                mob = new Shulker(world);
                break;

            case EntityType.Dragon:
                mob = new Dragon(world);
                break;

            case EntityType.SkeletonHorse:
                mob = new SkeletonHorse(world);
                break;

            case EntityType.Wither:
                mob = new Wither(world);
                break;

            case EntityType.Evoker:
                mob = new Evoker(world);
                break;

            case EntityType.Vindicator:
                mob = new Vindicator(world);
                break;

            case EntityType.Vex:
                mob = new Vex(world);
                break;

            case EntityType.Npc:
                if (Config.GetProperty("EnableEdu", false))
                {
                    mob = new Npc(world);
                }
                else
                {
                    mob = new PlayerMob("test", world);
                }
                break;

            case EntityType.Boat:
                entity = new Boat(world);
                break;
            }

            if (mob != null)
            {
                mob.NoAi = noAi;
                var direction = Vector3.Normalize(player.KnownPosition.GetHeadDirection()) * 1.5f;
                mob.KnownPosition = new PlayerLocation(coordinates.X + direction.X, coordinates.Y, coordinates.Z + direction.Z, coordinates.HeadYaw, coordinates.Yaw);
                mob.SpawnEntity();
            }
            else if (entity != null)
            {
                entity.NoAi = noAi;
                var direction = Vector3.Normalize(player.KnownPosition.GetHeadDirection()) * 1.5f;
                entity.KnownPosition = new PlayerLocation(coordinates.X + direction.X, coordinates.Y, coordinates.Z + direction.Z, coordinates.HeadYaw, coordinates.Yaw);
                entity.SpawnEntity();
            }
        }
Exemple #10
0
        /*Room 2
         * Cross the bridge or fall
         * While crossing, duck or get hit by a bus
         */
        public void DungeonRoomTwo()
        {
            int      ChooseCreature = Config.DiceRoll(1, 3);
            HatSquid Squid;

            Squid = new VikingSquid();
            if (ChooseCreature == 2)
            {
                Squid = new PirateSquid();
            }
            Boolean Proper = false;
            string  Answer;

            Console.WriteLine("Through the door is, surprise surprise, another room! This one is pretty simple.");
            Console.WriteLine("It's a large room with a single stone bridge in front of you, with no guardrails.");
            Console.WriteLine("The room is lit by torches on the wall.");
            Console.WriteLine("On either side of the stone bridge is an endless yawning void. You cannot see the bottom.");
            Console.WriteLine("Next to your leg is an adorable " + Squid.ReturnName());
            while (Proper == false)
            {
                Console.WriteLine("What do you do now?(I think you get the idea at this point)");
                Console.WriteLine("Grab one of the [T]orches");
                Console.WriteLine("[C]ross the bridge.");
                Console.WriteLine("[P]et the " + Squid.ReturnName());
                Console.WriteLine("[Q]uit");
                Console.WriteLine("[J]UMP IN THE PIT!!!!!");
                Answer = Console.ReadLine().Trim().ToUpper();
                Answer = Config.AntiEmpty(Answer);
                Answer = Answer.Substring(0, 1);
                switch (Answer)
                {
                case "Q":
                {
                    Config.GameEnd(0);
                    break;
                }

                case "T":
                {
                    Console.WriteLine("You walk over and grab one of the torches.");
                    Console.WriteLine("Unluckily for you, the torches are on the walls, OVER the pit.");
                    Console.WriteLine("You fall into the pit as you try to go to the torch.");
                    Config.GameEnd(7);
                    break;
                }

                case "J":
                {
                    Console.WriteLine("WHY WOULD YOU DO THAT?");
                    Console.WriteLine("Alright, uhhhh, I guess you jump into the pit? Maybe you do a sick flip or something I don't know.");
                    Config.GameEnd(7);
                    break;
                }

                case "C":
                {
                    string CrossAnswer;
                    Console.WriteLine("You begin to cross the bridge.");
                    Console.WriteLine("Once you're halfway across, you hear a loud whooshing sound.");
                    Console.WriteLine("What do you do?");
                    Console.WriteLine("[D]uck!");
                    Console.WriteLine("TAKE IT LIKE A [M]AN!");
                    CrossAnswer = Console.ReadLine().Trim().ToUpper();
                    if (String.IsNullOrEmpty(CrossAnswer) == true)
                    {
                        Console.WriteLine("IN YOUR STRUGGLE TO REMEMBER HOW TO ANSWER PROPERLY, YOU STOOD STILL FOR TOO LONG!");
                        Config.GameEnd(8);
                    }
                    CrossAnswer = CrossAnswer.Substring(0, 1);
                    if (CrossAnswer != "D")
                    {
                        if (CrossAnswer == "M")
                        {
                            Console.WriteLine("YEAH THAT'S THE SPIRIT!");
                            Config.GameEnd(8);
                        }
                        else
                        {
                            Console.WriteLine("IN YOUR STRUGGLE TO REMEMBER HOW TO ANSWER PROPERLY, YOU STOOD STILL FOR TOO LONG!");
                            Config.GameEnd(8);
                        }
                    }
                    else
                    {
                        Console.WriteLine("You duck, and a massive schoolbus sails over your head, honking the entire time.");
                        Console.WriteLine("The stand back up and finish crossing the bridge.");
                        Console.WriteLine("You open the door and move into the next room");
                        Console.WriteLine("Press enter to continue.");
                        Proper = true;
                        Console.ReadLine();
                    }
                    break;
                }

                case "P":
                {
                    Boolean Attack;
                    Console.WriteLine("You reach down and try to pet the " + Squid.ReturnName());
                    Attack = Squid.Attack();
                    if (Attack == true)
                    {
                        Config.GameEnd(12);
                    }
                    break;
                }

                default:
                {
                    Console.WriteLine("You did not enter a valid input. Please try again. \n");
                    break;
                }
                }
            }
        }
Exemple #11
0
        public static Entity Create(this EntityType entityType, Level world)
        {
            Entity entity = null;

            switch (entityType)
            {
            case EntityType.None:
                return(null);

            case EntityType.Chicken:
                entity = new Chicken(world);
                break;

            case EntityType.Cow:
                entity = new Cow(world);
                break;

            case EntityType.Pig:
                entity = new Pig(world);
                break;

            case EntityType.Sheep:
                entity = new Sheep(world);
                break;

            case EntityType.Wolf:
                entity = new Wolf(world);
                break;

            case EntityType.Villager:
                entity = new Villager(world);
                break;

            case EntityType.MushroomCow:
                entity = new MushroomCow(world);
                break;

            case EntityType.Squid:
                entity = new Squid(world);
                break;

            case EntityType.Rabbit:
                entity = new Rabbit(world);
                break;

            case EntityType.Bat:
                entity = new Bat(world);
                break;

            case EntityType.IronGolem:
                entity = new IronGolem(world);
                break;

            case EntityType.SnowGolem:
                entity = new SnowGolem(world);
                break;

            case EntityType.Ocelot:
                entity = new Ocelot(world);
                break;

            case EntityType.Zombie:
                entity = new Zombie(world);
                break;

            case EntityType.Creeper:
                entity = new Creeper(world);
                break;

            case EntityType.Skeleton:
                entity = new Skeleton(world);
                break;

            case EntityType.Spider:
                entity = new Spider(world);
                break;

            case EntityType.ZombiePigman:
                entity = new ZombiePigman(world);
                break;

            case EntityType.Slime:
                entity = new Slime(world);
                break;

            case EntityType.Enderman:
                entity = new Enderman(world);
                break;

            case EntityType.Silverfish:
                entity = new Silverfish(world);
                break;

            case EntityType.CaveSpider:
                entity = new CaveSpider(world);
                break;

            case EntityType.Ghast:
                entity = new Ghast(world);
                break;

            case EntityType.MagmaCube:
                entity = new MagmaCube(world);
                break;

            case EntityType.Blaze:
                entity = new Blaze(world);
                break;

            case EntityType.ZombieVillager:
                entity = new ZombieVillager(world);
                break;

            case EntityType.Witch:
                entity = new Witch(world);
                break;

            case EntityType.Stray:
                entity = new Stray(world);
                break;

            case EntityType.Husk:
                entity = new Husk(world);
                break;

            case EntityType.WitherSkeleton:
                entity = new WitherSkeleton(world);
                break;

            case EntityType.Guardian:
                entity = new Guardian(world);
                break;

            case EntityType.ElderGuardian:
                entity = new ElderGuardian(world);
                break;

            case EntityType.Horse:
                var random = new Random();
                entity = new Horse(world, random.NextDouble() < 0.10, random);
                break;

            case EntityType.PolarBear:
                entity = new PolarBear(world);
                break;

            case EntityType.Shulker:
                entity = new Shulker(world);
                break;

            case EntityType.Dragon:
                entity = new Dragon(world);
                break;

            case EntityType.SkeletonHorse:
                entity = new SkeletonHorse(world);
                break;

            case EntityType.Wither:
                entity = new Wither(world);
                break;

            case EntityType.Evoker:
                entity = new Evoker(world);
                break;

            case EntityType.Vindicator:
                entity = new Vindicator(world);
                break;

            case EntityType.Vex:
                entity = new Vex(world);
                break;

            case EntityType.Npc:
                entity = new PlayerMob("test", world);
                break;

            default:
                return(null);
            }

            return(entity);
        }
Exemple #12
0
 public void DrawTexture(int texture, int x, int y, int width, int height, Squid.Rectangle source, int color)
 {
     var ti = UITexture.GetTexture(texture);
     _batch.AddSprite(ti.Mat, new Vector2(x, y), new Vector2(x + width, y + height), ti.X + source.Left, ti.Y + source.Top, source.Width, source.Height, Color.FromArgb(color));
 }
Exemple #13
0
        public override void PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            Log.WarnFormat("Player {0} trying to spawn Mob #{1}.", player.Username, Metadata);

            var coordinates = GetNewCoordinatesFromFace(blockCoordinates, face);

            Mob mob = null;

            EntityType type = (EntityType)Metadata;

            switch (type)
            {
            case EntityType.Chicken:
                mob = new Chicken(world);
                break;

            case EntityType.Cow:
                mob = new Cow(world);
                break;

            case EntityType.Pig:
                mob = new Pig(world);
                break;

            case EntityType.Sheep:
                mob = new Sheep(world);
                break;

            case EntityType.Wolf:
                mob = new Wolf(world)
                {
                    Owner = player
                };
                break;

            case EntityType.Villager:
                mob = new Villager(world);
                break;

            case EntityType.MushroomCow:
                mob = new MushroomCow(world);
                break;

            case EntityType.Squid:
                mob = new Squid(world);
                break;

            case EntityType.Rabbit:
                mob = new Rabbit(world);
                break;

            case EntityType.Bat:
                mob = new Bat(world);
                break;

            case EntityType.IronGolem:
                mob = new IronGolem(world);
                break;

            case EntityType.SnowGolem:
                mob = new SnowGolem(world);
                break;

            case EntityType.Ocelot:
                mob = new Ocelot(world);
                break;

            case EntityType.Zombie:
                mob = new Zombie(world);
                break;

            case EntityType.Creeper:
                mob = new Creeper(world);
                break;

            case EntityType.Skeleton:
                mob = new Skeleton(world);
                break;

            case EntityType.Spider:
                mob = new Spider(world);
                break;

            case EntityType.ZombiePigman:
                mob = new ZombiePigman(world);
                break;

            case EntityType.Slime:
                mob = new Slime(world);
                break;

            case EntityType.Enderman:
                mob = new Enderman(world);
                break;

            case EntityType.Silverfish:
                mob = new Silverfish(world);
                break;

            case EntityType.CaveSpider:
                mob = new CaveSpider(world);
                break;

            case EntityType.Ghast:
                mob = new Ghast(world);
                break;

            case EntityType.MagmaCube:
                mob = new MagmaCube(world);
                break;

            case EntityType.Blaze:
                mob = new Blaze(world);
                break;

            case EntityType.ZombieVillager:
                mob = new ZombieVillager(world);
                break;

            case EntityType.Witch:
                mob = new Witch(world);
                break;

            case EntityType.Stray:
                mob = new Stray(world);
                break;

            case EntityType.Husk:
                mob = new Husk(world);
                break;

            case EntityType.WitherSkeleton:
                mob = new WitherSkeleton(world);
                break;

            case EntityType.Guardian:
                mob = new Guardian(world);
                break;

            case EntityType.ElderGuardian:
                mob = new ElderGuardian(world);
                break;

            case EntityType.Horse:
                var random = new Random();
                mob = new Horse(world, random.NextDouble() < 0.10, random);
                break;

            case EntityType.PolarBear:
                mob = new PolarBear(world);
                break;

            case EntityType.Shulker:
                mob = new Shulker(world);
                break;

            case EntityType.Dragon:
                mob = new Dragon(world);
                break;

            case EntityType.SkeletonHorse:
                mob = new SkeletonHorse(world);
                break;

            case EntityType.Wither:
                mob = new Wither(world);
                break;

            case EntityType.Evoker:
                mob = new Evoker(world);
                break;

            case EntityType.Vindicator:
                mob = new Vindicator(world);
                break;

            case EntityType.Vex:
                mob = new Vex(world);
                break;

            case EntityType.Npc:
                mob = new PlayerMob("test", world);
                break;
            }

            if (mob == null)
            {
                return;
            }

            mob.KnownPosition = new PlayerLocation(coordinates.X, coordinates.Y, coordinates.Z);
            mob.NoAi          = true;
            mob.SpawnEntity();

            Log.WarnFormat("Player {0} spawned Mob #{1}.", player.Username, Metadata);

            if (player.GameMode == GameMode.Survival)
            {
                var itemInHand = player.Inventory.GetItemInHand();
                itemInHand.Count--;
                player.Inventory.SetInventorySlot(player.Inventory.InHandSlot, itemInHand);
            }
        }
Exemple #14
0
 public override int GetHashCode()
 {
     return(Squid.GetHashCode());
 }
Exemple #15
0
        public void CommandSpawnMob(MiNET.Player player, string entityName, string mobName = "", string mobScale = "")
        {
            if (!(player is SkyPlayer skyPlayer) || !skyPlayer.PlayerGroup.IsAtLeast(PlayerGroup.Admin))
            {
                player.SendMessage("§c§l(!)§r §cYou do not have permission for this command.");
                return;
            }

            entityName = entityName.ToLower();
            entityName = entityName.Substring(0, 1).ToUpper() + entityName.Substring(1);

            if (!Enum.TryParse(entityName, out EntityType entityType))
            {
                player.SendMessage($"§c§l(!) §r§cUnknown EntityType '{entityName}'");
                return;
            }

            Level level = player.Level;

            Mob mob = null;

            switch (entityType)
            {
            case EntityType.Chicken:
                mob = new Chicken(level);
                break;

            case EntityType.Cow:
                mob = new Cow(level);
                break;

            case EntityType.Pig:
                mob = new Pig(level);
                break;

            case EntityType.Sheep:
                mob = new Sheep(level);
                break;

            case EntityType.Wolf:
                mob = new Wolf(level)
                {
                    Owner = player
                };
                break;

            case EntityType.Villager:
                mob = new Villager(level);
                break;

            case EntityType.MushroomCow:
                mob = new MushroomCow(level);
                break;

            case EntityType.Squid:
                mob = new Squid(level);
                break;

            case EntityType.Rabbit:
                mob = new Rabbit(level);
                break;

            case EntityType.Bat:
                mob = new Bat(level);
                break;

            case EntityType.IronGolem:
                mob = new IronGolem(level);
                break;

            case EntityType.SnowGolem:
                mob = new SnowGolem(level);
                break;

            case EntityType.Ocelot:
                mob = new Ocelot(level);
                break;

            case EntityType.Zombie:
                mob = new Zombie(level);
                break;

            case EntityType.Creeper:
                mob = new Creeper(level);
                break;

            case EntityType.Skeleton:
                mob = new Skeleton(level);
                break;

            case EntityType.Spider:
                mob = new Spider(level);
                break;

            case EntityType.ZombiePigman:
                mob = new ZombiePigman(level);
                break;

            case EntityType.Slime:
                mob = new MiNET.Entities.Hostile.Slime(level);
                break;

            case EntityType.Enderman:
                mob = new Enderman(level);
                break;

            case EntityType.Silverfish:
                mob = new Silverfish(level);
                break;

            case EntityType.CaveSpider:
                mob = new CaveSpider(level);
                break;

            case EntityType.Ghast:
                mob = new Ghast(level);
                break;

            case EntityType.MagmaCube:
                mob = new MagmaCube(level);
                break;

            case EntityType.Blaze:
                mob = new Blaze(level);
                break;

            case EntityType.ZombieVillager:
                mob = new ZombieVillager(level);
                break;

            case EntityType.Witch:
                mob = new Witch(level);
                break;

            case EntityType.Stray:
                mob = new Stray(level);
                break;

            case EntityType.Husk:
                mob = new Husk(level);
                break;

            case EntityType.WitherSkeleton:
                mob = new WitherSkeleton(level);
                break;

            case EntityType.Guardian:
                mob = new Guardian(level);
                break;

            case EntityType.ElderGuardian:
                mob = new ElderGuardian(level);
                break;

            case EntityType.Horse:
                mob = new Horse(level);
                break;

            case EntityType.PolarBear:
                mob = new PolarBear(level);
                break;

            case EntityType.Shulker:
                mob = new Shulker(level);
                break;

            case EntityType.Dragon:
                mob = new Dragon(level);
                break;

            case EntityType.SkeletonHorse:
                mob = new SkeletonHorse(level);
                break;

            case EntityType.Wither:
                mob = new Wither(level);
                break;

            case EntityType.Evoker:
                mob = new Evoker(level);
                break;

            case EntityType.Vindicator:
                mob = new Vindicator(level);
                break;

            case EntityType.Vex:
                mob = new Vex(level);
                break;

            case EntityType.Npc:
                mob = new PlayerMob("test", level);
                break;
            }

            if (!String.IsNullOrEmpty(mobName))
            {
                mob.NameTag          = mobName.Replace("&", "§");
                mob.HideNameTag      = false;
                mob.IsAlwaysShowName = true;
            }

            if (!String.IsNullOrEmpty(mobScale))
            {
                try
                {
                    mob.Scale = Double.Parse(mobScale);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    throw;
                }
            }

            mob.KnownPosition = (PlayerLocation)player.KnownPosition.Clone();
            mob.SpawnEntity();

            player.SendMessage($"§e§l(!) §r§eSpawned new {entityType}");
        }