public ActionResult DeleteConfirmed(int id)
        {
            SquareStitch squareStitch = db.SquareStitches.Find(id);

            db.SquareStitches.Remove(squareStitch);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
 public ActionResult Edit([Bind(Include = "Id,Name,Body")] SquareStitch squareStitch)
 {
     if (ModelState.IsValid)
     {
         db.Entry(squareStitch).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     return(View(squareStitch));
 }
        public ActionResult Create([Bind(Include = "Id,Name,Body")] SquareStitch squareStitch)
        {
            if (ModelState.IsValid)
            {
                db.SquareStitches.Add(squareStitch);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(squareStitch));
        }
Exemple #4
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        public ActionResult Create([Bind(Include = "Id,Name,Description")] SquareStitch pattern)
        {
            var p1 = (SquareStitch)pattern;

            if (ModelState.IsValid)
            {
                db.Patterns.Add(pattern);
                db.SaveChanges();
                //return RedirectToAction("Index");
            }

            return(View(pattern));
        }
        // GET: SquareStitches/Delete/5
        public ActionResult Delete(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            SquareStitch squareStitch = db.SquareStitches.Find(id);

            if (squareStitch == null)
            {
                return(HttpNotFound());
            }
            return(View(squareStitch));
        }
Exemple #6
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        static void Main(string[] args)
        {
            var poop   = new PoopPattern();
            var poop2  = new PoopPattern();
            var square = new SquareStitch();

            var models = new Pattern[] { poop, poop2, square };

            for (int i = 0; i < models.Length; i++)
            {
                System.Console.WriteLine(models[i].CreatePattern());
            }

            System.Console.ReadLine();
        }