public void Setup() { _communityChest = new CommunityChest(); _player = new TestPlayer(0); _boardCursor = new BoardCursor( new Board(), new PlayerCursor( new List <Player> { _player }, new Dice())); }
public void Setup() { _dice = new Dice(); _theft = new Theft(); _player = new TestPlayer(StartMoney); _squareActions = new BoardCursor( new Board(), new PlayerCursor( new List <Player> { _player, }, _dice)); }
public void Setup() { _dice = new Dice(); _freezeEntry = new FreezeEntry(); _player = new TestPlayer(0); _squareActions = new BoardCursor( new Board(), new PlayerCursor( new List <Player> { _player, }, _dice)); }
public void Setup() { _dice = new Dice(); _startLand = new StartLand(); _player = new TestPlayer(0m); _squareActions = new BoardCursor( new Board(), new PlayerCursor( new List <Player> { _player, }, _dice)); }
public void Setup() { _company = new Company("", Price, Multiplier); _visitorPlayer = new TestPlayer(StartMoney); _ownerPlayer = new TestPlayer(StartMoney); _ownerPlayer.Patrimony.Credit(_company); _dice = new Mock <IDice>(MockBehavior.Strict); _squareActions = new BoardCursor( new Board(), new PlayerCursor( new List <Player> { _visitorPlayer, _ownerPlayer, }, _dice.Object)); _diceTree = new[] { 1, 2 }; }
public void Setup() { _land = new Land("", Price, Color.Aqua) { RentPrice = new RentPrice(Rent, Rent, Rent, Rent, Rent, Rent) }; _visitorPlayer = new TestPlayer(StartMoney); _ownerPlayer = new TestPlayer(StartMoney); _ownerPlayer.Patrimony.Credit(_land); _squareActions = new BoardCursor( new Board(), new PlayerCursor( new List <Player> { _visitorPlayer, _ownerPlayer, }, new Dice())); }