public override int GetHashCode() { unchecked { var hashCode = InstanceId; hashCode = (hashCode * 397) ^ PlayerIndex; hashCode = (hashCode * 397) ^ (SquadId?.GetHashCode() ?? 0); return(hashCode); } }
public override int GetHashCode() { unchecked { var hashCode = CapturerInstanceId; hashCode = (hashCode * 397) ^ InstanceId; hashCode = (hashCode * 397) ^ (Location != null ? Location.GetHashCode() : 0); hashCode = (hashCode * 397) ^ NewPlayerIndex; hashCode = (hashCode * 397) ^ OldPlayerIndex; hashCode = (hashCode * 397) ^ PopulationCost; hashCode = (hashCode * 397) ^ (SquadId?.GetHashCode() ?? 0); return(hashCode); } }
public override int GetHashCode() { unchecked { var hashCode = CreatorInstanceId; hashCode = (hashCode * 397) ^ EnergyCost; hashCode = (hashCode * 397) ^ InstanceId; hashCode = (hashCode * 397) ^ IsClone.GetHashCode(); hashCode = (hashCode * 397) ^ PlayerIndex; hashCode = (hashCode * 397) ^ PopulationCost; hashCode = (hashCode * 397) ^ ProvidedByScenario.GetHashCode(); hashCode = (hashCode * 397) ^ (SpawnLocation != null ? SpawnLocation.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (SquadId?.GetHashCode() ?? 0); hashCode = (hashCode * 397) ^ SupplyCost; return(hashCode); } }