public void SaveEditedObject() { List <string> vals = new List <string>() { "name", "description", "icon_id" }; string x = ""; string x2 = ""; foreach (var item in vals) { x += string.Format("{0}=VALUES({0}),", item); x2 += item + ","; } x = x.Remove(x.Length - 1); x2 = x2.Remove(x2.Length - 1); int id = SpritesManager.AddIfNotExist(icon); if (!newEntry) { DatabaseManager.InsertQuery(string.Format("INSERT INTO skill_proto(id, " + x2 + ") VALUES('{0}', '{1}', '{2}', '{3}') ON DUPLICATE KEY UPDATE id=VALUES(id)," + x, editingData.id, editingData.name, editingData.description, id)); } else { DatabaseManager.InsertQuery(string.Format("INSERT INTO skill_proto(" + x2 + ") VALUES('{0}', '{1}', '{2}')", editingData.name, editingData.description, id)); } }
internal RessourceBar(Game game, SpritesManager sprites) { _game = game; _sprites = sprites; xSize = _game.GetWindow.GetView.Render.Size.X / 2; ySize = _game.GetWindow.GetView.Render.Size.Y / 2; }
internal MenuBuilder(Game game, SpritesManager sprites) { _game = game; _sprites = sprites; _currentPos = 0; _up = false; _spriteBar = new List <Sprite>(); }
private void Awake() { serializationManager = SerializationManager.Instance; gameState = GetComponent <GameStateManager>(); uI = GetComponent <UIManager>(); drawNumber = GetComponent <DrawNumberManager>(); sprites = GetComponent <SpritesManager>(); }
// Start is called before the first frame update void Start() { dragDropManager = GameObject.FindGameObjectWithTag("DragDropManager").GetComponent <DragDropManager>(); sManager = GameObject.FindGameObjectWithTag("Sprites").GetComponent <SpritesManager>(); nameField = GetComponentsInChildren <TextMeshProUGUI>().Where(x => x.tag == "NameField").First(); codeField = GetComponentsInChildren <TextMeshProUGUI>().Where(x => x.tag == "CodeField").First(); gradeField = GetComponentsInChildren <TextMeshProUGUI>().Where(x => x.tag == "GradeField").First(); }
void Awake() { gameState = FindObjectOfType <GameStateManager>(); sprites = FindObjectOfType <SpritesManager>(); uI = FindObjectOfType <UIManager>(); drawNumber = FindObjectOfType <DrawNumberManager>(); Status = gameState.StatusOfSkinsDict[iD]; }
// Use this for initialization void Start() { // Need to initialise SpritesManager's attribuetes, and then firstHighlight in that order // so that the firstHighlighted Box doesn't think the highlighted sprite is its default sprite _SM = GetComponent <SpritesManager> (); _IM = GetComponent <InputManager> (); _SM.setSprites(); firstHighlight(); }
private void Awake() { gameState = GetComponent <GameStateManager>(); prefabs = GetComponent <PrefabsManager>(); uI = GetComponent <UIManager>(); serializationManager = SerializationManager.Instance; drawNumber = GetComponent <DrawNumberManager>(); sprites = GetComponent <SpritesManager>(); components = GetComponent <ComponentsManager>(); }
private static void RefreshDatabase() { DatabaseManager m = new DatabaseManager(); spawns = new SpawnSection(); mobs = new MobsSection(); items = new ItemsSection(); skills = new SkillsSection(); SpritesManager.Initialize(); mobs.LoadMobs(); items.LoadData(); spawns.LoadMobs(); skills.LoadMobs(); }
private void Awake() { components = GetComponent <ComponentsManager>(); uI = GetComponent <UIManager>(); spawningObjects = GetComponent <SpawningObjectsManager>(); gameState = GetComponent <GameStateManager>(); sprites = GetComponent <SpritesManager>(); prefabs = GetComponent <PrefabsManager>(); flexMode = GetComponent <FlexModeManager>(); drawNumber = GetComponent <DrawNumberManager>(); gamePreferences = GetComponent <GamePreferencesManager>(); audioPlayer = FindObjectOfType <AudioPlayerManager>(); scoreManager = GetComponent <ScoreManager>(); skins = GetComponent <SkinsManager>(); musicList = GetComponent <MusicListManager>(); cameraShift = 0.12f; }
private void Awake() { Instance = this; SpritesManager.Initialize(); var skillsRsrc = Resources.Load <TextAsset>("Data/skills"); skills = JsonConvert.DeserializeObject <Dictionary <int, SkillData> >(skillsRsrc.text); var itemsRsrc = Resources.Load <TextAsset>("Data/items"); items = JsonConvert.DeserializeObject <Dictionary <int, ItemData> >(itemsRsrc.text); var mobsRsrc = Resources.Load <TextAsset>("Data/mobs"); mobs = JsonConvert.DeserializeObject <Dictionary <int, MobData> >(mobsRsrc.text); }
public void Fill(SkillData data) { this.skillData = data; if (data == null) { icon.GetComponent <CanvasGroup>().alpha = 0; } else { if (nameText != null) { nameText.text = data.name; } icon.sprite = SpritesManager.GetIcon(data.iconId); icon.GetComponent <CanvasGroup>().alpha = 1; } }
void changeSprite() { sManager = GameObject.FindGameObjectWithTag("Sprites").GetComponent <SpritesManager>(); Debug.Log(student.GetSprite().name); if (type == "neutral") { if (student.GetSprite().name.Contains("Boy")) { sprite.sprite = sManager.sprites_boy[0]; } else { sprite.sprite = sManager.sprites_girl[0]; } } else if (type == "approved") { if (student.GetSprite().name.Contains("Boy")) { sprite.sprite = sManager.sprites_boy[1]; } else { sprite.sprite = sManager.sprites_girl[1]; } } else if (type == "rejected") { if (student.GetSprite().name.Contains("Boy")) { sprite.sprite = sManager.sprites_boy[2]; } else { sprite.sprite = sManager.sprites_girl[2]; } } else { sprite.sprite = student.GetSprite(); } }
public void Run() { _input = new Input(this); _sprites = new SpritesManager(); _sprites.Initialized(); _grid = new Dictionary <Vector2i, Hut>(); CreateGrid(50, 50); _window = new WindowUI(_sprites, _grid[new Vector2i(0, 0)].GetVec2F); _countTimer = 0; _cycle = 1; _turn = "PlayerTurn"; _lastProd = _countTimer; _sec = DateTime.Now.Second; _pause = true; _menuSaveOpen = false; _isPlayMusic = false; _animationSwitch = false; _animationsTime = 0f; _t = 0f; _map = new Map(this); _menu = new MenuBuilder(this, _sprites); _stopMenu = new StopMenu(this); _event = new EventCycle(this); _sampleBuilding = InitializeBuildingSample(); _manager = new AnimationsManager(_window, _sprites); _manager.Initialized(); _window.Render.SetMouseCursorVisible(false); _window.Render.KeyPressed += _input.IsKeyPressed; _window.Render.MouseMoved += MoveCursor; Gameloop(); }
// Start is called before the first frame update void Start() { spriteManager = GameObject.FindGameObjectWithTag("Sprites").GetComponent <SpritesManager>(); ReachList(); //UpdateUI(studentsList.First()); }
public void EditObject(int id) { editingData = skills[id]; icon = SpritesManager.GetIcon(editingData.iconId); }
public void OnEnable() { p_target = (SpritesManager)target; }
void Awake() { uI = GetComponent <UIManager>(); gameState = GetComponent <GameStateManager>(); sprites = GetComponent <SpritesManager>(); }