// Start is called before the first frame update
 void Start()
 {
     SpriteRef                 = GameObject.Find("SpriteRef").GetComponent <SpritesList>();
     TestItem                  = GameObject.Find("TestItem").GetComponent <Item>();
     TestItem.ItemName         = "Wood";
     TestItem.ItemMaxAmount    = 99f;
     TestItem.ItemAmount       = 0;
     TestItem.Value            = 100f;
     TestItem.HQValue          = 300f;
     TestItem.ItemImage        = SpriteRef.Sprite[0];
     TestItemTwo               = GameObject.Find("TestItem2").GetComponent <Item>();
     TestItemTwo.ItemName      = "Iron Ingot";
     TestItemTwo.Value         = 300f;
     TestItemTwo.HQValue       = 500f;
     TestItemTwo.ItemImage     = SpriteRef.Sprite[1];
     TestItemTwo.IsHighQuality = false;
     Sword               = GameObject.Find("SwordItem").GetComponent <Item>();
     Sword.ItemName      = "Wooden Sword";
     Sword.ItemMaxAmount = 10f;
     Sword.ItemAmount    = 0f;
     Sword.Value         = 750f;
     Sword.HQValue       = 1500f;
     Sword.ItemImage     = SpriteRef.Sprite[2];
     Sword.IsHighQuality = false;
     Pick               = GameObject.Find("PickItem").GetComponent <Item>();
     Pick.ItemName      = "Pickaxe";
     Pick.ItemMaxAmount = 10f;
     Pick.ItemAmount    = 0f;
     Pick.Value         = 900f;
     Pick.HQValue       = 2000f;
     Pick.ItemImage     = SpriteRef.Sprite[3];
     Pick.IsHighQuality = false;
 }
Exemple #2
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 void MakeInstance( )
 {
     if (instance == null)
     {
         instance = this;
     }
 }
 //начало переименования спрайта
 private void SpriteRenameButton_Click(object sender, EventArgs e)
 {
     if (CurrentSprite == null)
     {
         return;
     }
     SpritesList.CurrentCell = SpritesList.Rows[SpritesList.CurrentRow.Index].Cells[0];
     SpritesList.BeginEdit(true);
 }