public void DisableSelf(bool disableGO = false, bool destroyGO = false) { if (!gameObject.activeInHierarchy) { return; } StopAllCoroutines(); if (autoDetectImages) { allImages = transform.GetComponentsInChildren <Image>(); } foreach (Image im in allImages) { UiTweeners.ImAlphaCrossFromValueToValue(this, im, im.color.a, 0, disappearTime); } foreach (Text t in allTexts) { UiTweeners.TextCrossFromValueToValue(this, t, t.color.a, 0, disappearTime); } SpriteTweeners.SpriteScaleCrossFromValueToValue(this, scalableSprite, scalableSprite.localScale.x, disableScale, disappearTime); if (disableGO) { StartCoroutine(DisableProcess(destroyGO)); } }
public override void OnScreenOpen(LessonData data = null) { base.OnScreenOpen(data); gameObject.SetActive(true); openLettersMenuButton.enabled = true; SpriteTweeners.SpriteScaleCrossFromValueToValue(this, openLettersMenuButton.transform, 0, 1, 0.2f); }
public void OnClickOnLetter(Letter l) { if (lockTouchLetters) { return; } bool correct = l.id == correctLetterID; l.SetAnimationState(Letter.LetterAnimState.Click); if (correct) { completedLettersCount++; SpriteTweeners.SpriteMoveToPointViaCurve(this, l.transform, l.parentLetter.transform.position, moveCurve2, flyTime); l.SetColor(Color.red, flyTime); l.interactable = false; if (completedLettersCount == lettersOnTopObjects.Length) { OnWin(); } } else { StopAllCoroutines(); l.ColorOnFail(); StartCoroutine(RestartLevelOnFail()); } if (playCorrectLetterRoutine != null) { StopCoroutine(playCorrectLetterRoutine); } playCorrectLetterRoutine = StartCoroutine(PlayCorrectLetter(alphabetData.GetLetterByID(l.id).ac, completedLettersCount, correct)); }
IEnumerator SetSmallSizeAndDisable() { SpriteTweeners.SpriteScaleCrossFromValueToValue(this, transform, 1, 0, 0.2f); yield return(new WaitForSeconds(0.21f)); gameObject.SetActive(false); yield break; }
IEnumerator SetSmallSizeAndDisable() { manager.CreateEffect <BlockAppear>(transform.position, Quaternion.identity, null); SpriteTweeners.SpriteScaleCrossFromValueToValue(this, transform, 1, 0, 0.25f); yield return(new WaitForSeconds(0.36f)); gameObject.SetActive(false); yield break; }
void OnEnable() { StopAllCoroutines(); foreach (SpriteRenderer sprt in allSprites) { SpriteTweeners.SpriteAlphaCrossFromValueToValue(this, sprt, 0, 1, appearTime / 2f); } SpriteTweeners.SpriteScaleViaCurve(this, scalableSprite, scaleCurve, defaultSpriteScale, appearTime); }
void OnEnable() { StopAllCoroutines(); foreach (Image im in allImages) { UiTweeners.ImAlphaCrossFromValueToValue(this, im, 0, useStartAlpha? im.color.a : 1, appearTime / 2f); } SpriteTweeners.SpriteScaleViaCurve(this, scalableSprite, scaleCurve, defaultSpriteScale, appearTime); }
IEnumerator DisableLoadingIndicatorProcess(float delay) { yield return(new WaitForSeconds(delay)); for (int i = 0; i < circles.Length; i++) { SpriteTweeners.SpriteScaleCrossFromValueToValue(this, circles[i].transform, 1, 0, 0.12f, 0.05f * i); } isActive = false; yield break; }
public void EnableSelf() { StopAllCoroutines(); gameObject.SetActive(true); StopAllCoroutines(); foreach (Image im in allImages) { UiTweeners.ImAlphaCrossFromValueToValue(this, im, 0, 1, appearTime / 2f); } SpriteTweeners.SpriteScaleViaCurve(this, scalableSprite, scaleCurve, defaultSpriteScale, appearTime); }
public void EnableSelf() { StopAllCoroutines(); gameObject.SetActive(true); StopAllCoroutines(); foreach (SpriteRenderer sprt in allSprites) { SpriteTweeners.SpriteAlphaCrossFromValueToValue(this, sprt, 0, 1, appearTime / 2f); } SpriteTweeners.SpriteScaleViaCurve(this, scalableSprite, scaleCurve, defaultSpriteScale, appearTime); }
public void InitLoadingIndicator() { if (isActive) { return; } StopAllCoroutines(); for (int i = circles.Length - 1; i >= 0; i--) { SpriteTweeners.SpriteScaleCrossFromValueToValue(this, circles[i].transform, 0, 1, 0.21f, 0.05f * i); } isActive = true; }
public IEnumerator CloseWindowProcess(bool destroy = false) { SpriteTweeners.SpriteScaleViaCurve(this, alphabetText.transform, disappearCurve, 1, 0.2f); foreach (GameObject go in currentLetters) { SpriteTweeners.SpriteScaleCrossFromValueToValue(this, go.transform, go.transform.localScale, Vector3.zero, 0.1f); //yield return new WaitForSeconds(0.001f); } if (destroy) { Destroy(gameObject, 0.3f); } yield break; }
public void ShowDataCubes(Color[] colors, float[] sizes) { foreach (Transform t in dataCubes) { t.gameObject.SetActive(false); } for (int i = 0; i < sizes.Length; i++) { dataCubes[i].gameObject.SetActive(true); dataCubes[i].transform.localScale = Vector3.zero; dataCubes[i].GetComponentInChildren <MeshRenderer>().material.color = colors[i]; SpriteTweeners.SpriteScaleCrossFromVectorToVector(this, dataCubes[i], new Vector3(1, 1, 0.01f), new Vector3(1, 1, sizes[i]), 0.35f, i * 0.1f); } }
public void SetSelection(bool isSelected) { Debug.Log("Selecting"); if (!this.isSelected && isSelected) { selectionTransform.gameObject.SetActive(true); SpriteTweeners.SpriteScaleCrossFromValueToValue(this, selectionTransform, 0, 1, 0.35f); } if (this.isSelected && !isSelected) { SpriteTweeners.SpriteScaleCrossFromValueToValue(this, selectionTransform, 1, 0, 0.35f); } this.isSelected = isSelected; }
public IEnumerator OpenWindowProcess() { foreach (GameObject go in currentLetters) { go.transform.localScale = Vector3.zero; } SpriteTweeners.SpriteScaleViaCurve(this, alphabetText.transform, appearCurve, 1, 0.25f); foreach (GameObject go in currentLetters) { SpriteTweeners.SpriteScaleCrossFromValueToValue(this, go.transform, go.transform.localScale, letterDefaultLocalScale * Vector3.one, 0.22f); yield return(new WaitForSeconds(0.02f)); } yield break; }
public void DisableSelf(bool disableGO = false) { if (!gameObject.activeInHierarchy) { return; } StopAllCoroutines(); foreach (Image im in allImages) { UiTweeners.ImAlphaCrossFromValueToValue(this, im, im.color.a, 0, disappearTime); } SpriteTweeners.SpriteScaleCrossFromValueToValue(this, scalableSprite, scalableSprite.localScale.x, disableScale, disappearTime); if (disableGO) { StartCoroutine(DisableProcess()); } }
public void DisableSelf(bool disableGO = false) { if (!gameObject.activeInHierarchy) { return; } StopAllCoroutines(); foreach (SpriteRenderer sprt in allSprites) { SpriteTweeners.SpriteAlphaCrossFromValueToValue(this, sprt, 1, 0, disappearTime); } SpriteTweeners.SpriteScaleCrossFromValueToValue(this, scalableSprite, scalableSprite.localScale.x, disableScale, disappearTime); if (disableGO) { StartCoroutine(DisableProcess()); } }
public void EnableSelf() { StopAllCoroutines(); gameObject.SetActive(true); StopAllCoroutines(); foreach (Image im in allImages) { UiTweeners.ImAlphaCrossFromValueToValue(this, im, 0, im.color.a, appearTime / 2f); } if (autoDetectTexts) { allTexts = transform.GetComponentsInChildren <Text>(); } foreach (Text t in allTexts) { UiTweeners.TextCrossFromValueToValue(this, t, 0, t.color.a, appearTime); } SpriteTweeners.SpriteScaleViaCurve(this, scalableSprite, scaleCurve, defaultSpriteScale, appearTime); }
IEnumerator CloseProcess() { foreach (Letter l in lettersOnTopObjects) { SpriteTweeners.SpriteScaleCrossFromValueToValue(this, l.transform, 1, 0, 0.12f); } if (currentLetters != null) { foreach (Letter l in currentLetters) { if (l != null) { SpriteTweeners.SpriteScaleCrossFromValueToValue(this, l.transform, l.transform.localScale.x, 0, 0.2f); } } } yield return(new WaitForSeconds(1)); Destroy(gameObject); }
IEnumerator RestartLevelOnFail() { lockTouchLetters = true; completedLettersCount = 0; for (int i = 0; i < correctLetters.Count; i++) { currentLetters[correctLetters[i]].interactable = true; currentLetters[correctLetters[i]].SetColor(Color.gray, flyTime); SpriteTweeners.SpriteMoveToPointViaCurve(this, currentLetters[correctLetters[i]].transform, points[correctLetters[i]], moveCurve2, flyTime); } yield return(new WaitForSeconds(1.2f)); MixAllPoints(); MirrorPoints(); for (int i = 0; i < currentLetters.Count; i++) //smoothly move letters to positions { SpriteTweeners.SpriteMoveToPointViaCurve(this, currentLetters[i].transform, points[i], moveCurve3, flyTime, false); } yield return(new WaitForSeconds(flyTime + 2)); lockTouchLetters = false; yield break; }
public override void OnScreenClose() { base.OnScreenClose(); openLettersMenuButton.enabled = false; SpriteTweeners.SpriteScaleCrossFromValueToValue(this, openLettersMenuButton.transform, 1, 0, 0.2f); }
IEnumerator TutorPartProcess() { for (int i = 0; i < lettersOnTopObjects.Length; i++) { TextMesh tm = lettersOnTopObjects[i].GetComponentInChildren <TextMesh>(); tm.color = Color.red; tm.text = currentLeterData.letter.ToString(); if (i % 2 == 1) { tm.text = tm.text.ToLower(); } lettersOnTopObjects[i].gameObject.SetActive(false); lettersOnTopObjects[i].SetDrawOrder(layerName, 0); lettersOnTopObjects[i].id = correctLetterID; } yield return(null); AudioManager.PlayVoiceOneShot(taskAC, true); foreach (Letter l in lettersOnTopObjects) { l.gameObject.SetActive(true); l.SetAnimationState(Letter.LetterAnimState.Appear); yield return(new WaitForSeconds(0.2f)); } currentLetters = new List <Letter>(); //generating points Bounds bounds = new Bounds(); Vector3 tempPos; tempPos = Camera.main.ScreenToWorldPoint(Screen.height * Vector3.up + Screen.width * Vector3.right); Vector3 max = new Vector3(tempPos.x - borderOffset, lettersOnTopObjects[0].transform.position.y - borderOffset - 0.7f, 0); tempPos = Camera.main.ScreenToWorldPoint(Vector2.zero); Vector3 min = new Vector3(tempPos.x + borderOffset, tempPos.y + borderOffset, 0); bounds.SetMinMax(min, max); points = null; GeneratePoints(ref points, curLettersPointsCount, bounds); //generation ended for (int i = 0; i < points.Count; i++) // spawn all letters on positions { Letter newLetter = Instantiate(letterPrefab, points[i], Quaternion.identity).GetComponent <Letter>(); currentLetters.Add(newLetter); int letterID = 0; do { letterID = Random.Range(0, alphabetData.lettersList.Count); } while (letterID == correctLetterID); newLetter.Init(this, letterID, alphabetData.GetLetterByID(letterID).letter, fonts[Random.Range(0, fonts.Count)], Random.Range(0, 2) == 0); newLetter.transform.localScale = Vector3.one * defaultLocalScaleForLetter; newLetter.SetDrawOrder(layerName, 0); newLetter.interactable = true; newLetter.gameObject.SetActive(false); } yield return(new WaitForSeconds(.3f)); correctLetters = new List <int>(); for (int i = 0; i < lettersOnTopObjects.Length; i++) // generating Correct Letters and moving them to start positions { int indexForCorrectLetter; do { indexForCorrectLetter = Random.Range(0, currentLetters.Count); } while (correctLetters.Contains(indexForCorrectLetter)); correctLetters.Add(indexForCorrectLetter); Letter l = currentLetters[indexForCorrectLetter]; l.SetParentLetter(lettersOnTopObjects[i]); l.gameObject.SetActive(true); l.transform.position = lettersOnTopObjects[i].transform.position; } yield return(null); for (int i = 0; i < correctLetters.Count; i++) //smoothly move letters to positions { lettersOnTopObjects[i].SetColor(Color.white, 0); currentLetters[correctLetters[i]].SetDrawOrder(layerName, 1); SpriteTweeners.SpriteMoveToPointViaCurve(this, currentLetters[correctLetters[i]].transform, points[correctLetters[i]], moveCurve1, flyTime, false); currentLetters[correctLetters[i]].SetColor(Color.gray, flyTime); yield return(new WaitForSeconds(0.2f)); } yield return(new WaitForSeconds(0.8f)); for (int i = 0; i < currentLetters.Count; i++) // other letters appear { if (currentLetters[i].id != correctLetterID) { currentLetters[i].gameObject.SetActive(true); currentLetters[i].SetColor(Color.gray, 0); currentLetters[i].SetAnimationState(Letter.LetterAnimState.Appear); } } MixAllPoints(); yield return(new WaitForSeconds(1)); for (int i = 0; i < currentLetters.Count; i++) // mix letters { SpriteTweeners.SpriteMoveToPointViaCurve(this, currentLetters[i].transform, points[i], moveCurve2, 0.7f); } lockTouchLetters = false; yield break; }