private void LoadSpriteFonts(SpriteShip ship, Font fontID, Font fontName, Font fontAccel, Font fontResistance, Font fontSpecial) { fontID.Position.X = ship.X; fontID.Position.Y = ship.Y + 42; fontName.Position.X = ship.X; fontName.Position.Y = ship.Y + 57; fontAccel.Position.X = ship.X; fontAccel.Position.Y = ship.Y + 72; fontResistance.Position.X = ship.X; fontResistance.Position.Y = ship.Y + 82; fontSpecial.Position.X = ship.X; fontSpecial.Position.Y = ship.Y + 92; fontAccel.Text = "Acel: {0}m/s²"; fontResistance.Text = "Resistência: {0}"; fontSpecial.Text = "Especial: {0}"; fontID.Text = ship.ID; fontName.Text = ship.Name; fontAccel.Text = string.Format(fontAccel.Text, ship.AccelMpS); fontResistance.Text = string.Format(fontResistance.Text, Convert.ToDouble(ship.Resistance).ToString("0.00")); fontSpecial.Text = string.Format(fontSpecial.Text, ship.Special); }
public override void LoadSpriteList() { this.ship1 = new SpriteShip(Enum.Ships.Type01, 32, 32); this.ship2 = new SpriteShip(Enum.Ships.Type02, 32, 32); this.ship3 = new SpriteShip(Enum.Ships.Type03, 32, 32); this.ship4 = new SpriteShip(Enum.Ships.Type04, 32, 32); this.ship5 = new SpriteShip(Enum.Ships.Type05, 32, 32); this.ship6 = new SpriteShip(Enum.Ships.Type06, 32, 32); this.ship7 = new SpriteShip(Enum.Ships.Type07, 32, 32); this.ship8 = new SpriteShip(Enum.Ships.Type08, 32, 32); this.ship9 = new SpriteShip(Enum.Ships.Type09, 32, 32); this.shipX1 = new SpriteShip(Enum.Ships.TypeX1, 32, 32); this.cursor = new Sprite(16, 16, "Images\\Misc\\HMenuCursor"); this.SpriteList = new List <Sprite>(); this.SpriteList.Add(this.ship1); this.SpriteList.Add(this.ship2); this.SpriteList.Add(this.ship3); this.SpriteList.Add(this.ship4); this.SpriteList.Add(this.ship5); this.SpriteList.Add(this.ship6); this.SpriteList.Add(this.ship7); this.SpriteList.Add(this.ship8); this.SpriteList.Add(this.ship9); this.SpriteList.Add(this.shipX1); this.SpriteList.Add(this.cursor); }
public static void MoveSpeedBarToLZ(SpriteShip Ship, ref Bar BarSpeed, int Multiplier) { Globals.RelativeVelocity = Functions.CalculateRelativeVelocityToSprite(Globals.SelectedShip, Globals.SelectedStage.SpriteLZ); int t = (int)(Globals.RelativeVelocity * Multiplier); if (t > BarSpeed.MaxValue) { BarSpeed.Value = BarSpeed.MaxValue; } else { BarSpeed.Value = t; } if (Globals.RelativeVelocity > Ship.Resistance) { if ((BarSpeed.ForeColor == BarSpeed.ForeColorDefault || BarSpeed.ForeColor == Color.White) && BarSpeed.FlickCount == 4) { BarSpeed.ForeColor = Color.Red; BarSpeed.FlickCount = 0; } else if (BarSpeed.ForeColor == Color.Red && BarSpeed.FlickCount == 4) { BarSpeed.ForeColor = Color.White; BarSpeed.FlickCount = 0; } BarSpeed.FlickCount++; } else { BarSpeed.ForeColor = BarSpeed.ForeColorDefault; } }
public static void MoveShipSprites(SpriteShip ship) { Functions.MoveSprite(ship); Functions.MoveSprite(ship.SpriteBotton, (int)ship.X, (int)ship.Y + ship.Height); Functions.MoveSprite(ship.SpriteRight, (int)ship.X + ship.Width, (int)ship.Y); Functions.MoveSprite(ship.SpriteLeft, (int)ship.X - ship.Width, (int)ship.Y); Functions.MoveSprite(ship.SpriteTop, (int)ship.X, (int)ship.Y - ship.Height); }
public override void InitializeGame() { int size = 50000; // Setup world World.WorldSize.X = size; World.WorldSize.Y = size; World.WorldBoundary = new Rectangle { X = 0, Y = 0, Height = size, Width = size }; // Call core Initialzation of game engine base.InitializeGame(); // Create the Universe factory UniverseFactory.Instance.AssetPath = AssetsPath; UniverseFactory.Instance.PhysicsFactory = PhysicsFactory; float playerX = (float)RandomManager.Instance.Next(1000, (int)World.WorldSize.X - 1000); float playerY = (float)RandomManager.Instance.Next(1000, (int)World.WorldSize.Y - 1000); //playerX = 5000; //playerY = 4000; SpriteShip player = UniverseFactory.Instance.CreatePlayer(playerX, playerY); player.Controller = KeyboardController.Instance; World.WorldPosition.X = playerX - ((World.ScreenSize.X / 2) - (player.Width * player.Scale.X) / 2); World.WorldPosition.Y = playerY - ((World.ScreenSize.Y / 2) - (player.Height * player.Scale.Y) / 2); PlayerUI pui = new PlayerUI(ref player.PlayerStats); //* // Create the universe _theUniverse = new UniverseMaster { BlockSize = new Math.Vector2D { X = World.ScreenSize.X, Y = World.ScreenSize.Y } }; // Build player control object PlayerController pc = new PlayerController(KeyboardController.Instance); KeyboardController.Instance.Map(Input.RightShift, Keys.RShiftKey); pc.Player = player; pc.Universe = _theUniverse; player.DebugObject = _theUniverse.DebugObj; //*/ _debug = new SimpleText(""); _debug.Position.X = World.ScreenSize.X - 200; _debug.Position.Y = 10; Add(pc, PLAYERLAYER); Add(pui, GUILAYER); Add(_debug, GUILAYER); InDebugMode = true; //Add(player, PLAYERLAYER); }
public static void DecreaseFuel(SpriteShip sprite, Bar FuelBar) { if (Globals.UpKeyDown || Globals.DownKeyDown || Globals.LeftKeyDown || Globals.RightKeyDown) { sprite.Fuel -= sprite.FuelConsumptionRate; } if (Globals.SpaceKeyDown && sprite.UseFuelWhenSpecialKeyDown) { sprite.Fuel -= sprite.SpecialFuelConsumptionRate; } if (sprite.Fuel < 0) { sprite.Fuel = 0; } if (sprite.Fuel > sprite.MaxFuel) { sprite.Fuel = sprite.MaxFuel; } FuelBar.Value = (int)sprite.Fuel; if (sprite.Fuel < FuelBar.MaxValue / 5) { if ((FuelBar.ForeColor == Color.SpringGreen || FuelBar.ForeColor == Color.Purple) && (FuelBar.FlickCount == 2)) { FuelBar.ForeColor = Color.Red; FuelBar.FlickCount = 0; } else if (FuelBar.ForeColor == Color.Red && (FuelBar.FlickCount == 2)) { FuelBar.ForeColor = Color.White; FuelBar.FlickCount = 0; } else if (FuelBar.ForeColor == Color.White && (FuelBar.FlickCount == 2)) { FuelBar.ForeColor = Color.Red; FuelBar.FlickCount = 0; } } else if (FuelBar.ForeColor != Color.Purple && (FuelBar.FlickCount == 2)) { FuelBar.ForeColor = Color.SpringGreen; FuelBar.FlickCount = 0; } FuelBar.FlickCount++; }
public static bool VerifyCollision(SpriteShip sprite, Sprite lz, ref bool landed) { Globals.CollidedUp = false; Globals.CollidedDown = false; Globals.CollidedLeft = false; Globals.CollidedRight = false; if (Globals.CurrentStage != 0) { Globals.CollidedGround = FunctionsGame.CollidedGround(); } if (Globals.CurrentStage != 0) { Globals.CollidedLZ = FunctionsGame.CollidedLZ(ref landed); } //else if (Globals.SelectedStageFreeCollision) //{ // Globals.CollidedLZ = FunctionsGame.CollidedLZ(ref landed); //} if (Globals.CollidedGround || Globals.CollidedLZ) { Globals.Collided = true; Globals.SelectedShip.VerticalVelocity = 0; Globals.SelectedShip.HorizontalVelocity = 0; Globals.SelectedShip.SpriteTop.Visible = false; Globals.SelectedShip.SpriteBotton.Visible = false; Globals.SelectedShip.SpriteLeft.Visible = false; Globals.SelectedShip.SpriteRight.Visible = false; } else { Globals.Collided = false; } return(Globals.Collided); }
public static int GetShipIndex(SpriteShip sprite) { int shipIndex = -1; switch (Globals.SelectedShip.Ship) { case Enum.Ships.Type01: shipIndex = 0; break; case Enum.Ships.Type02: shipIndex = 1; break; case Enum.Ships.Type03: shipIndex = 2; break; case Enum.Ships.Type04: shipIndex = 3; break; case Enum.Ships.Type05: shipIndex = 4; break; case Enum.Ships.Type06: shipIndex = 5; break; case Enum.Ships.Type07: shipIndex = 6; break; case Enum.Ships.Type08: shipIndex = 7; break; case Enum.Ships.Type09: shipIndex = 8; break; case Enum.Ships.TypeX1: shipIndex = 9; break; } return(shipIndex); }
public SpriteShip CreatePlayer(float x, float y) { if (_playerSprite == null) { String heroPath = String.Format("{0}\\Hero\\fighter.png", AssetPath); _playerSprite = GraphicsManager.Instance.LoadSpriteFromImagePath(heroPath); } SpriteShip ship = new SpriteShip(_playerSprite); ship.Position.X = x; ship.Position.Y = y; ship.Position.Type = Math.VectorType.WORLD; CircleCollider cc = (CircleCollider)PhysicsFactory.CreateCircleCollider(ship.Position, ship.Width * ship.Scale.X); cc.Center = new Math.Vector2D((ship.Width * ship.Scale.X) / 2f, (ship.Height * ship.Scale.Y) / 2); ship.Collider = cc; ship.AlwaysRender = true; return(ship); }
public static void ApplyControls(SpriteShip sprite) { float accel = 0.02F; if (Globals.LeftKeyDown) { if (sprite.CurrentAccelLeft <= sprite.Accel) { sprite.CurrentAccelLeft += accel; } else { sprite.CurrentAccelLeft = sprite.Accel; } } else { sprite.CurrentAccelLeft = sprite.Accel / 3; } if (Globals.RightKeyDown) { if (sprite.CurrentAccelRight <= sprite.Accel) { sprite.CurrentAccelRight += accel; } else { sprite.CurrentAccelRight = sprite.Accel; } } else { sprite.CurrentAccelRight = sprite.Accel / 3; } if (Globals.UpKeyDown) { if (sprite.CurrentAccelUp <= sprite.Accel) { sprite.CurrentAccelUp += accel; } else { sprite.CurrentAccelUp = sprite.Accel; } } else { sprite.CurrentAccelUp = sprite.Accel / 3; } if (Globals.DownKeyDown) { if (sprite.CurrentAccelDown <= sprite.Accel) { sprite.CurrentAccelDown += accel; } else { sprite.CurrentAccelDown = sprite.Accel; } } else { sprite.CurrentAccelDown = sprite.Accel / 3; } //if (Globals.LeftKeyDown) //{ // sprite.HorizontalVelocity -= sprite.Accel; //} //else if (Globals.RightKeyDown) //{ // sprite.HorizontalVelocity += sprite.Accel; //} //if (Globals.UpKeyDown) //{ // sprite.VerticalVelocity -= sprite.Accel; //} //else if (Globals.DownKeyDown) //{ // sprite.VerticalVelocity += sprite.Accel; //} if (Globals.LeftKeyDown) { sprite.HorizontalVelocity -= sprite.CurrentAccelLeft; } else if (Globals.RightKeyDown) { sprite.HorizontalVelocity += sprite.CurrentAccelRight; } if (Globals.UpKeyDown) { sprite.VerticalVelocity -= sprite.CurrentAccelUp; } else if (Globals.DownKeyDown) { sprite.VerticalVelocity += sprite.CurrentAccelDown; } }
public override void Update() { Functions.KeyReading(); if (Globals.RightKeyPressed) { this.currentSelection.X++; if (this.currentSelection.X == 3) { if (this.currentSelection.Y == 1 || this.currentSelection.Y == 2) { this.currentSelection.X--; } } } else if (Globals.LeftKeyPressed) { this.currentSelection.X--; } else if (Globals.UpKeyPressed) { this.currentSelection.Y--; } else if (Globals.DownKeyPressed) { this.currentSelection.Y++; if (this.currentSelection.X == 3) { if (this.currentSelection.Y == 1 || this.currentSelection.Y == 2) { this.currentSelection.Y--; } } } else if (Globals.EnterKeyPressed) { if (this.currentShip.Visible) { Globals.SFXSelected.Play(); Functions.CreateDelay(1); Globals.SelectedShip = this.currentShip; this.LoadShipUpdate(); Globals.SaveSelectedShip = Globals.SelectedShip.Ship.ToString(); FunctionsGame.SaveGame(); Globals.CurrentScene = new SceneTitle(); } } else if (Globals.EscKeyPressed) { Globals.CurrentScene = new SceneTitle(); } if (this.currentSelection.X == 4) { this.currentSelection.X = 3; } if (this.currentSelection.Y == 3) { this.currentSelection.Y = 2; } if (this.currentSelection.X < 0) { this.currentSelection.X = 0; } if (this.currentSelection.Y < 0) { this.currentSelection.Y = 0; } this.currentShip = this.selectionGrid[(int)this.currentSelection.X, (int)this.currentSelection.Y]; this.cursor.Y = this.currentShip.Y + 10; this.cursor.X = this.currentShip.X - 20; }
public override void LoadScene() { base.LoadScene(); this.ship1.Visible = true; this.fontID01.Visible = true; this.fontName01.Visible = true; this.fontAccel01.Visible = true; this.fontResistance01.Visible = true; this.fontSpecial01.Visible = true; this.ship2.Visible = Globals.SaveShipsAreasCompleted[4, 0]; this.fontID02.Visible = Globals.SaveShipsAreasCompleted[4, 0]; this.fontName02.Visible = Globals.SaveShipsAreasCompleted[4, 0]; this.fontAccel02.Visible = Globals.SaveShipsAreasCompleted[4, 0]; this.fontResistance02.Visible = Globals.SaveShipsAreasCompleted[4, 0]; this.fontSpecial02.Visible = Globals.SaveShipsAreasCompleted[4, 0]; this.font02Locked.Visible = !this.ship2.Visible; this.ship3.Visible = Globals.SaveShipsAreasCompleted[4, 1]; this.fontID03.Visible = Globals.SaveShipsAreasCompleted[4, 1]; this.fontName03.Visible = Globals.SaveShipsAreasCompleted[4, 1]; this.fontAccel03.Visible = Globals.SaveShipsAreasCompleted[4, 1]; this.fontResistance03.Visible = Globals.SaveShipsAreasCompleted[4, 1]; this.fontSpecial03.Visible = Globals.SaveShipsAreasCompleted[4, 1]; this.font03Locked.Visible = !this.ship3.Visible; this.ship4.Visible = Globals.SaveShipsAreasCompleted[4, 2]; this.fontID04.Visible = Globals.SaveShipsAreasCompleted[4, 2]; this.fontName04.Visible = Globals.SaveShipsAreasCompleted[4, 2]; this.fontAccel04.Visible = Globals.SaveShipsAreasCompleted[4, 2]; this.fontResistance04.Visible = Globals.SaveShipsAreasCompleted[4, 2]; this.fontSpecial04.Visible = Globals.SaveShipsAreasCompleted[4, 2]; this.font04Locked.Visible = !this.ship4.Visible; this.ship5.Visible = Globals.SaveShipsAreasCompleted[4, 3]; this.fontID05.Visible = Globals.SaveShipsAreasCompleted[4, 3]; this.fontName05.Visible = Globals.SaveShipsAreasCompleted[4, 3]; this.fontAccel05.Visible = Globals.SaveShipsAreasCompleted[4, 3]; this.fontResistance05.Visible = Globals.SaveShipsAreasCompleted[4, 3]; this.fontSpecial05.Visible = Globals.SaveShipsAreasCompleted[4, 3]; this.font05Locked.Visible = !this.ship5.Visible; this.ship6.Visible = Globals.SaveShipsAreasCompleted[4, 4]; this.fontID06.Visible = Globals.SaveShipsAreasCompleted[4, 4]; this.fontName06.Visible = Globals.SaveShipsAreasCompleted[4, 4]; this.fontAccel06.Visible = Globals.SaveShipsAreasCompleted[4, 4]; this.fontResistance06.Visible = Globals.SaveShipsAreasCompleted[4, 4]; this.fontSpecial06.Visible = Globals.SaveShipsAreasCompleted[4, 4]; this.font06Locked.Visible = !this.ship6.Visible; this.ship7.Visible = Globals.SaveShipsAreasCompleted[4, 5]; this.fontID07.Visible = Globals.SaveShipsAreasCompleted[4, 5]; this.fontName07.Visible = Globals.SaveShipsAreasCompleted[4, 5]; this.fontAccel07.Visible = Globals.SaveShipsAreasCompleted[4, 5]; this.fontResistance07.Visible = Globals.SaveShipsAreasCompleted[4, 5]; this.fontSpecial07.Visible = Globals.SaveShipsAreasCompleted[4, 5]; this.font07Locked.Visible = !this.ship7.Visible; this.ship8.Visible = Globals.SaveShipsAreasCompleted[4, 6]; this.fontID08.Visible = Globals.SaveShipsAreasCompleted[4, 6]; this.fontName08.Visible = Globals.SaveShipsAreasCompleted[4, 6]; this.fontAccel08.Visible = Globals.SaveShipsAreasCompleted[4, 6]; this.fontResistance08.Visible = Globals.SaveShipsAreasCompleted[4, 6]; this.fontSpecial08.Visible = Globals.SaveShipsAreasCompleted[4, 6]; this.font08Locked.Visible = !this.ship8.Visible; this.ship9.Visible = Globals.SaveShipsAreasCompleted[4, 7]; this.fontID09.Visible = Globals.SaveShipsAreasCompleted[4, 7]; this.fontName09.Visible = Globals.SaveShipsAreasCompleted[4, 7]; this.fontAccel09.Visible = Globals.SaveShipsAreasCompleted[4, 7]; this.fontResistance09.Visible = Globals.SaveShipsAreasCompleted[4, 7]; this.fontSpecial09.Visible = Globals.SaveShipsAreasCompleted[4, 7]; this.font09Locked.Visible = !this.ship9.Visible; this.shipX1.Visible = true; for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { if (!Globals.SaveOreCollected[i, j]) { this.shipX1.Visible = false; } } } this.fontIDX1.Visible = this.shipX1.Visible; this.fontNameX1.Visible = this.shipX1.Visible; this.fontAccelX1.Visible = this.shipX1.Visible; this.fontResistanceX1.Visible = this.shipX1.Visible; this.fontSpecialX1.Visible = this.shipX1.Visible; this.fontX1Locked.Visible = !this.shipX1.Visible; this.currentSelection = new Vector2(0, 0); this.selectionGrid[0, 0] = this.ship1; this.selectionGrid[1, 0] = this.ship2; this.selectionGrid[2, 0] = this.ship3; this.selectionGrid[3, 0] = this.ship4; this.selectionGrid[0, 1] = this.ship5; this.selectionGrid[1, 1] = this.ship6; this.selectionGrid[2, 1] = this.ship7; this.selectionGrid[0, 2] = this.ship8; this.selectionGrid[1, 2] = this.ship9; this.selectionGrid[2, 2] = this.shipX1; for (int x = 0; x < 4; x++) { for (int y = 0; y < 3; y++) { if (this.selectionGrid[x, y] != null) { SpriteShip s = this.selectionGrid[x, y]; if (y == 0) { s.Y = 30; } else { s.Y = this.selectionGrid[x, y - 1].Y + 170; } if (x == 0) { s.X = 30; } else { s.X = this.selectionGrid[x - 1, y].X + 190; } } } } this.LoadSpriteFonts(this.ship1, this.fontID01, this.fontName01, this.fontAccel01, this.fontResistance01, this.fontSpecial01); this.LoadSpriteFonts(this.ship2, this.fontID02, this.fontName02, this.fontAccel02, this.fontResistance02, this.fontSpecial02); this.LoadSpriteFonts(this.ship3, this.fontID03, this.fontName03, this.fontAccel03, this.fontResistance03, this.fontSpecial03); this.LoadSpriteFonts(this.ship4, this.fontID04, this.fontName04, this.fontAccel04, this.fontResistance04, this.fontSpecial04); this.LoadSpriteFonts(this.ship5, this.fontID05, this.fontName05, this.fontAccel05, this.fontResistance05, this.fontSpecial05); this.LoadSpriteFonts(this.ship6, this.fontID06, this.fontName06, this.fontAccel06, this.fontResistance06, this.fontSpecial06); this.LoadSpriteFonts(this.ship7, this.fontID07, this.fontName07, this.fontAccel07, this.fontResistance07, this.fontSpecial07); this.LoadSpriteFonts(this.ship8, this.fontID08, this.fontName08, this.fontAccel08, this.fontResistance08, this.fontSpecial08); this.LoadSpriteFonts(this.ship9, this.fontID09, this.fontName09, this.fontAccel09, this.fontResistance09, this.fontSpecial09); this.LoadSpriteFonts(this.shipX1, this.fontIDX1, this.fontNameX1, this.fontAccelX1, this.fontResistanceX1, this.fontSpecialX1); this.font02Locked.Position.X = this.ship2.X; this.font02Locked.Position.Y = this.ship2.Y; this.font03Locked.Position.X = this.ship3.X; this.font03Locked.Position.Y = this.ship3.Y; this.font04Locked.Position.X = this.ship4.X; this.font04Locked.Position.Y = this.ship4.Y; this.font05Locked.Position.X = this.ship5.X; this.font05Locked.Position.Y = this.ship5.Y; this.font06Locked.Position.X = this.ship6.X; this.font06Locked.Position.Y = this.ship6.Y; this.font07Locked.Position.X = this.ship7.X; this.font07Locked.Position.Y = this.ship7.Y; this.font08Locked.Position.X = this.ship8.X; this.font08Locked.Position.Y = this.ship8.Y; this.font09Locked.Position.X = this.ship9.X; this.font09Locked.Position.Y = this.ship9.Y; this.fontX1Locked.Position.X = this.shipX1.X; this.fontX1Locked.Position.Y = this.shipX1.Y; this.fontCommand.Position.X = this.ship4.X; this.fontCommand.Position.Y = this.ship4.Y + 230; this.fontCommandUp.Position.X = this.ship4.X; this.fontCommandUp.Position.Y = this.ship4.Y + 250; this.fontCommandDown.Position.X = this.ship4.X; this.fontCommandDown.Position.Y = this.ship4.Y + 265; this.fontCommandLeft.Position.X = this.ship4.X; this.fontCommandLeft.Position.Y = this.ship4.Y + 280; this.fontCommandRight.Position.X = this.ship4.X; this.fontCommandRight.Position.Y = this.ship4.Y + 295; this.fontCommandSpecial.Position.X = this.ship4.X; this.fontCommandSpecial.Position.Y = this.ship4.Y + 310; }
public virtual void SetupScene() { lock (_lock) { lock (_gfxLock) { SceneManager.Clear(); // Create a test scene Scene gameScene = new Scene(); SceneManager.Add(gameScene); // Create path to sprite sheet String fileName = Application.ExecutablePath; Stack <String> pathParts = new Stack <String>(fileName.Split('\\').ToList()); // Remove the development paths for now pathParts.Pop(); pathParts.Pop(); pathParts.Pop(); pathName = String.Join("\\", pathParts.Reverse().ToArray()); // Put path back together as a string String heroName = String.Format("{0}\\Content\\Hero\\fighter.png", pathName); backName = String.Format("{0}\\Content\\Backgrounds\\nebula01.jpg", pathName); asteroidName = String.Format("{0}\\Content\\Spritesheets\\asteroid_01.png", pathName); float scale = 0.15f; Sprite hero = new Sprite(heroName); hero.Frames.Add(new Rectangle { X = 0, Y = 0, Width = 405, Height = 488 }); player = new SpriteShip(hero); player.Position.X = (World.Instance.WorldSize.X / 2) - 12; player.Position.Y = World.Instance.WorldSize.Y - 200f; player.Scale.X = scale; player.Scale.Y = scale; player.Velocity.X = 8.0f; player.Velocity.Y = 8.0f; player.Controller = KeyboardController.Instance; player.Type = ObjectType.PLAYER; PlayerUI plUI = new PlayerUI(ref player.PlayerStats); //* // Create game scene backdrop Sprite back = new Sprite(_gm.LoadImage(backName)); SharpDX.Direct2D1.Bitmap backBitmap = (SharpDX.Direct2D1.Bitmap)back.SpriteSheet; back.Frames.Add(new Rectangle { X = 0, Y = 0, Width = (int)backBitmap.Size.Width, Height = (int)backBitmap.Size.Height }); SpriteBackdrop bdrop = new SpriteBackdrop(back); SpriteStarField sfield = new SpriteStarField(); GameMessage = new SimpleText("Hello, World!"); GameMessage.Position.X = World.Instance.WorldSize.X - 250f; GameMessage.Position.Y = 10; //*/ SceneManager.Add(player, 6); SceneManager.Add(GameMessage, 8); SceneManager.Add(plUI, 8); SceneManager.Add(sfield, 2); SceneManager.Add(bdrop, 1); } if (_spawner == null) { _spawner = ThreadManager.CreateThread(Spawn); _spawner.Start(); } } }