// Start is called before the first frame update void Start() { PV = GetComponent <PhotonView>(); if (PhotonNetwork.NickName.Equals("1")) { playerNumber = 1; } else if (PhotonNetwork.NickName.Equals("2")) { playerNumber = 2; } if (PV.IsMine) { myBoard = PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", "MultiplayerBoard"), GameSetup.GS.spawnPoints[playerNumber - 1].position, GameSetup.GS.spawnPoints[playerNumber - 1].rotation, 0); MultiplayerViewboard = myBoard.GetComponent <MultiplayerViewboard>(); myBoard.GetComponent <PhotonView>().RPC("Initialize", RpcTarget.All, (PhotonNetwork.CurrentRoom.GetHashCode())); Mascot.SetSprite(Mascots.Normal); Manager = FindObjectOfType <GamestateManager>(); Manager.GetComponent <PhotonView>().RPC("Register", RpcTarget.All); } //MultiplayerViewboard = GameObject.Instantiate(MultiplayerViewboard, this.transform.position, this.transform.rotation); }