public override void Draw(TimeSpan delta) { SpriteRender.Begin(); SpriteRender.ResetView(800, 600); //SpriteRender.Draw(pX, pY, 0, 8, 8, texture, Color4.Red); //SpriteRender.Draw(x, y, 0, 32, 32, texture, Color4.Yellow, rotation: r); for (int i = 0, n = _sprites.Count(); i != n; ++i) { _sprites[i].Draw(); } //gameplay.Draw(delta); }
public override void Draw(TimeSpan delta) { SpriteRender.Begin(); gameplay.Draw(delta); }