Exemple #1
0
        public static NodeMap CreateFromTileMap(TileMap tileMap, SpritePolygon collisionPolygon)
        {
            NodeMap nodeMap = new NodeMap(tileMap.MapWidthTiles, tileMap.MapHeightTiles, tileMap.TileHeight, tileMap.TileWidth);

            nodeMap.generationPolygon = (SpritePolygon)collisionPolygon.Clone();

            for (int i = 0; i < nodeMap.XSize; i++)
            {
                for (int j = 0; j < nodeMap.YSize; j++)
                {
                    Vector2 position = new Vector2
                    {
                        X = nodeMap.Nodes[i, j].X,
                        Y = nodeMap.Nodes[i, j].Y
                    };
                    collisionPolygon.MoveTo(position);
                    Collision collision = tileMap.CheckCollisionWithTerrain(collisionPolygon);
                    if (collision == Collision.Solid || collision == Collision.Water)
                    {
                        nodeMap.Nodes[i, j].IsFree    = false;
                        nodeMap.Nodes[i, j].IsTerrain = true;
                    }
                }
            }

            return(nodeMap);
        }
Exemple #2
0
        public static NodeMap GetNodeMap(SpritePolygon collisionPolygon)
        {
            var polygon = (SpritePolygon)collisionPolygon.Clone();

            polygon.MoveTo(Vector2.Zero);

            if (nodeMaps.TryGetValue(polygon, out NodeMap nodeMap))
            {
                return(nodeMap);
            }

            var map = NodeMap.CreateFromTileMap(GameState.TileMap, polygon);

            polygon.MoveTo(Vector2.Zero);
            nodeMaps.Add(polygon, map);
            return(map);
        }