public SpriteSettings(BinaryReader reader) { settingsRaw = reader.ReadUInt32(); packed = settingsRaw & 1; //1 packingMode = (SpritePackingMode)((settingsRaw >> 1) & 1); //1 packingRotation = (SpritePackingRotation)((settingsRaw >> 2) & 0xf); //4 meshType = (SpriteMeshType)((settingsRaw >> 6) & 1); //1 //reserved }
private static int get_packingRotation(IntPtr L) { object obj = null; int result; try { obj = ToLua.ToObject(L, 1); Sprite sprite = (Sprite)obj; SpritePackingRotation packingRotation = sprite.packingRotation; ToLua.Push(L, packingRotation); result = 1; } catch (Exception ex) { result = LuaDLL.toluaL_exception(L, ex, (obj != null) ? ex.Message : "attempt to index packingRotation on a nil value"); } return(result); }
public extern void AssignToAtlas(string atlasName, Sprite sprite, SpritePackingMode packingMode, SpritePackingRotation packingRotation);
private Vector2f[][] FixRotation(SpriteAtlas atlas, Vector2f[][] outlines) { bool isPacked = RD.IsPacked; SpritePackingRotation rotation = RD.PackingRotation; if (atlas != null) { SpriteAtlasData atlasData = atlas.RenderDataMap[RenderDataKey]; isPacked = atlasData.IsPacked; rotation = atlasData.PackingRotation; } if (isPacked) { switch (rotation) { case SpritePackingRotation.FlipHorizontal: { foreach (Vector2f[] outline in outlines) { for (int i = 0; i < outline.Length; i++) { Vector2f vertex = outline[i]; outline[i] = new Vector2f(-vertex.X, vertex.Y); } } } break; case SpritePackingRotation.FlipVertical: { foreach (Vector2f[] outline in outlines) { for (int i = 0; i < outline.Length; i++) { Vector2f vertex = outline[i]; outline[i] = new Vector2f(vertex.X, -vertex.Y); } } } break; case SpritePackingRotation.Rotate90: { foreach (Vector2f[] outline in outlines) { for (int i = 0; i < outline.Length; i++) { Vector2f vertex = outline[i]; outline[i] = new Vector2f(vertex.Y, vertex.X); } } } break; case SpritePackingRotation.Rotate180: { foreach (Vector2f[] outline in outlines) { for (int i = 0; i < outline.Length; i++) { Vector2f vertex = outline[i]; outline[i] = new Vector2f(-vertex.X, -vertex.Y); } } } break; } } return(outlines); }
public void AssignToAtlas(string atlasName, Sprite sprite, SpritePackingMode packingMode, SpritePackingRotation packingRotation) { Internal_AssignToAtlas(atlasName, sprite, packingMode, packingRotation); }
private static extern void Internal_AssignToAtlas(string atlasName, Sprite sprite, SpritePackingMode packingMode, SpritePackingRotation packingRotation);