private IEnumerator HandleConversation(PlayerController interactor) { SpriteOutlineManager.AddOutlineToSprite(base.sprite, Color.black); base.spriteAnimator.Play("talk"); interactor.SetInputOverride("npcConversation"); Pixelator.Instance.LerpToLetterbox(0.35f, 0.25f); yield return(null); int conversationIndex = m_allowMeToIntroduceMyself ? 0 : conversation.Count - 1; while (conversationIndex < conversation.Count - 1) { // Tools.Print($"Index: {conversationIndex}"); TextBoxManager.ClearTextBox(this.talkPoint); TextBoxManager.ShowTextBox(this.talkPoint.position, this.talkPoint, -1f, conversation[conversationIndex], interactor.characterAudioSpeechTag, instant: false, showContinueText: true); float timer = 0; while (!BraveInput.GetInstanceForPlayer(interactor.PlayerIDX).ActiveActions.GetActionFromType(GungeonActions.GungeonActionType.Interact).WasPressed || timer < 0.4f) { timer += BraveTime.DeltaTime; yield return(null); } conversationIndex++; } m_allowMeToIntroduceMyself = false; TextBoxManager.ShowTextBox(this.talkPoint.position, this.talkPoint, -1f, conversation[conversation.Count - 1], interactor.characterAudioSpeechTag, instant: false, showContinueText: true); GameUIRoot.Instance.DisplayPlayerConversationOptions(interactor, null, acceptText, declineText); int selectedResponse = -1; while (!GameUIRoot.Instance.GetPlayerConversationResponse(out selectedResponse)) { yield return(null); } if (selectedResponse == 0) { TextBoxManager.ClearTextBox(this.talkPoint); base.spriteAnimator.PlayForDuration("do_effect", -1, "talk"); while (base.spriteAnimator.CurrentFrame < 20) //play do effect anim { yield return(null); } OnAccept?.Invoke(interactor, this.gameObject); base.spriteAnimator.Play("talk"); TextBoxManager.ShowTextBox(this.talkPoint.position, this.talkPoint, 1f, "It is done...", interactor.characterAudioSpeechTag, instant: false); yield return(new WaitForSeconds(1f)); } else { OnDecline?.Invoke(interactor, this.gameObject); TextBoxManager.ClearTextBox(this.talkPoint); } // Free player and run OnAccept/OnDecline actions interactor.ClearInputOverride("npcConversation"); Pixelator.Instance.LerpToLetterbox(1, 0.25f); base.spriteAnimator.Play("idle"); }
// Token: 0x06007691 RID: 30353 RVA: 0x002E41D0 File Offset: 0x002E23D0 private void Reappear() { base.specRigidbody.enabled = true; base.sprite.renderer.enabled = true; SpriteOutlineManager.ToggleOutlineRenderers(base.sprite, true); base.specRigidbody.Reinitialize(); PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(base.specRigidbody, null, false); }
// Token: 0x0600769F RID: 30367 RVA: 0x002E4E22 File Offset: 0x002E3022 public void ToggleRenderer(bool value) { base.sprite.renderer.enabled = value; if (!this.PreventOutline) { SpriteOutlineManager.ToggleOutlineRenderers(base.sprite, value); } }
void Start() { talkPoint = transform.Find("talkpoint"); m_isToggled = false; SpriteOutlineManager.AddOutlineToSprite(base.sprite, Color.black); m_canUse = true; spriteAnimator.Play("idle"); }
private void DisableVFX(PlayerController user) { if (user) { Material outlineMaterial = SpriteOutlineManager.GetOutlineMaterial(user.sprite); outlineMaterial.SetColor("_OverrideColor", new Color(0f, 0f, 0f)); } }
public void OnEnteredRange(PlayerController interactor) { if (!this) { return; } SpriteOutlineManager.AddOutlineToSprite(sprite, Color.white, 0.1f, 0f, SpriteOutlineManager.OutlineType.NORMAL); sprite.UpdateZDepth(); }
private static void ResetToIdle(BraveBehaviour idler) { SpriteOutlineManager.RemoveOutlineFromSprite(idler.sprite, true); SpriteOutlineManager.AddOutlineToSprite(idler.sprite, Color.black); //var idle = idler.GetComponent<CharacterSelectIdleDoer>().coreIdleAnimation; //idler.sprite.SetSprite(idler.spriteAnimator.GetClipByName(idle).frames[0].spriteId); //idler.talkDoer.OnExitRange(null); }
// Token: 0x06007CE4 RID: 31972 RVA: 0x00316033 File Offset: 0x00314233 public void OnExitRange(PlayerController interactor) { if (!PassiveItem.IsFlagSetAtAll(typeof(CatchingMitts)) || !base.sprite || !base.projectile) { return; } SpriteOutlineManager.RemoveOutlineFromSprite(base.sprite, true); SpriteOutlineManager.AddOutlineToSprite(base.sprite, Color.black); }
// Token: 0x06007CE4 RID: 31972 RVA: 0x00316033 File Offset: 0x00314233 public void OnExitRange(PlayerController interactor) { if (!PassiveItem.IsFlagSetAtAll(typeof(PickpocketGuide))) { return; } SpriteOutlineManager.RemoveOutlineFromSprite(base.sprite, true); SpriteOutlineManager.AddOutlineToSprite(base.sprite, Color.black); }
public void OnEnteredRange(PlayerController interactor) { if (!this | m_Interacted | ItemID == -1 | !interactor | !interactor.HasPassiveItem(ItemID) | m_TargetRoom == null) { return; } SpriteOutlineManager.AddOutlineToSprite(sprite, Color.white, 0.1f, 0f, SpriteOutlineManager.OutlineType.NORMAL); sprite.UpdateZDepth(); }
public void OnExitRange(PlayerController interactor) { if (!this | m_Interacted | ItemID == -1 | !interactor | !interactor.HasPassiveItem(ItemID) | m_TargetRoom == null) { return; } SpriteOutlineManager.RemoveOutlineFromSprite(sprite, false); sprite.UpdateZDepth(); }
// Token: 0x06007CE3 RID: 31971 RVA: 0x0026DAFF File Offset: 0x0026BCFF public void OnEnteredRange(PlayerController interactor) { if (!PassiveItem.IsFlagSetAtAll(typeof(LootersGloves))) { return; } SpriteOutlineManager.RemoveOutlineFromSprite(base.sprite, true); SpriteOutlineManager.AddOutlineToSprite(base.sprite, Color.white); }
private void Start() { if (this.minimapIcon != null && !this.m_pickedUp) { this.m_minimapIconRoom = GameManager.Instance.Dungeon.data.GetAbsoluteRoomFromPosition(base.transform.position.IntXY(VectorConversions.Floor)); this.m_instanceMinimapIcon = Minimap.Instance.RegisterRoomIcon(this.m_minimapIconRoom, this.minimapIcon, false); } SpriteOutlineManager.AddOutlineToSprite(base.sprite, Color.black, 0.1f, 0f, SpriteOutlineManager.OutlineType.NORMAL); }
public void OnExitRange(PlayerController interactor) { if (!this) { return; } SpriteOutlineManager.RemoveOutlineFromSprite(sprite, false); sprite.UpdateZDepth(); }
public override void OnPostFired(PlayerController player, Gun gun) { AkSoundEngine.PostEvent("Stop_WPN_All", base.gameObject); gun.PreventNormalFireAudio = true; AkSoundEngine.PostEvent("Play_BOSS_agunim_move_01", base.gameObject); targetPoint = player.unadjustedAimPoint; if (shotcountcontroller == 1) { Projectile projectile1 = ((Gun)ETGMod.Databases.Items[9]).DefaultModule.projectiles[0]; GameObject gameObject1 = SpawnManager.SpawnProjectile(projectile1.gameObject, player.sprite.WorldCenter, Quaternion.Euler(0f, 0f, (player.CurrentGun == null) ? 0f : player.CurrentGun.CurrentAngle), true); Projectile component1 = gameObject1.GetComponent <Projectile>(); BounceProjModifier bounce = component1.GetComponent <BounceProjModifier>(); bounce.chanceToDieOnBounce = 0; bounce.numberOfBounces = 6; PierceProjModifier stab = component1.GetComponent <PierceProjModifier>(); stab.MaxBossImpacts = 4; stab.penetration = 6; bool flag = component1 != null; if (flag) { component1.Owner = player; component1.Shooter = player.specRigidbody; component1.baseData.speed = 10f; component1.baseData.range *= 1f; component1.baseData.damage = 12f; component1.angularVelocity = 1000f; component1.projectileHitHealth = 50; component1.collidesWithProjectiles = true; component1.AdditionalScaleMultiplier = 1.2f; component1.pierceMinorBreakables = true; component1.HasDefaultTint = true; component1.DefaultTintColor = UnityEngine.Color.cyan; } current_ball = component1; shotcountcontroller = 0; Material outline = SpriteOutlineManager.GetOutlineMaterial(gun.sprite); outline.SetColor("_OverrideColor", new Color(63f, 236f, 165f)); } else { Vector2 vector = current_ball.sprite.WorldCenter; Vector2 Aim = player.unadjustedAimPoint; current_ball.SendInDirection(Aim - vector, false, true); foreach (var projectile in GetBullets()) { projectile.baseData.speed = projectile.baseData.speed + 5; projectile.baseData.damage = projectile.baseData.damage * 1.75f; projectile.angularVelocity = projectile.angularVelocity * -1; projectile.Update(); projectile.UpdateSpeed(); } } }
public new void OnEnteredRange(PlayerController interactor) { if (!this) { return; } SpriteOutlineManager.RemoveOutlineFromSprite(base.sprite, false); SpriteOutlineManager.AddOutlineToSprite(base.sprite, Color.white); Vector3 offset = new Vector3(base.sprite.GetBounds().max.x + 0.1875f, base.sprite.GetBounds().min.y, 0f); EncounterTrackable component = this.item.GetComponent <EncounterTrackable>(); string arg = (!(component != null)) ? this.item.DisplayName : component.journalData.GetPrimaryDisplayName(false); string text = this.ModifiedPrice.ToString(); if (this.m_baseParentShop != null) { if (this.CurrencyType == CustomShopItemController.ShopCurrencyType.META_CURRENCY) { text += "[sprite \"hbux_text_icon\"]"; } else if (this.CurrencyType == CustomShopItemController.ShopCurrencyType.COINS) { text += "[sprite \"ui_coin\"]"; } else if (this.CurrencyType == CustomShopItemController.ShopCurrencyType.KEYS) { text += "[sprite \"ui_key\"]"; } else if (this.CurrencyType == CustomShopItemController.ShopCurrencyType.BLANKS) { text += "[sprite \"ui_blank\"]"; } else if (this.CurrencyType == CustomShopItemController.ShopCurrencyType.CUSTOM) { text += "[sprite \"" + customPriceSprite + "\"]"; } else { text += "[sprite \"ui_coin\"]"; } } string text2; if ((this.m_baseParentShop && (this.m_baseParentShop.IsCapableOfBeingStolenFrom) || interactor.IsCapableOfStealing) && this.m_baseParentShop.canBeRobbed) { text2 = string.Format("[color red]{0}: {1} {2}[/color]", arg, text, StringTableManager.GetString("#STEAL")); } else { text2 = string.Format("{0}: {1}", arg, text); } GameObject gameObject = GameUIRoot.Instance.RegisterDefaultLabel(base.transform, offset, text2); dfLabel componentInChildren = gameObject.GetComponentInChildren <dfLabel>(); componentInChildren.ColorizeSymbols = false; componentInChildren.ProcessMarkup = true; }
public void Update() { if (m_WasKicked) { if (GetAbsoluteParentRoom() == null) { m_WasKicked = false; willDefinitelyExplode = true; SelfDestructOnKick(); } FlippableCover m_Table = GetComponent <FlippableCover>(); if (m_Table) { if (m_Table.IsBroken) { m_WasKicked = false; willDefinitelyExplode = true; SelfDestructOnKick(); } } } if (m_shouldDisplayOutline) { int num; DungeonData.Direction inverseDirection = DungeonData.GetInverseDirection(DungeonData.GetDirectionFromIntVector2(GetFlipDirection(m_lastInteractingPlayer.specRigidbody, out num))); if (inverseDirection != m_lastOutlineDirection || sprite.spriteId != m_lastSpriteId) { SpriteOutlineManager.RemoveOutlineFromSprite(sprite, false); SpriteOutlineManager.AddSingleOutlineToSprite <tk2dSprite>(sprite, DungeonData.GetIntVector2FromDirection(inverseDirection), Color.white, 0.25f, 0f); } m_lastOutlineDirection = inverseDirection; m_lastSpriteId = sprite.spriteId; } if (leavesGoopTrail && specRigidbody.Velocity.magnitude > 0.1f) { m_goopElapsed += BraveTime.DeltaTime; if (m_goopElapsed > goopFrequency) { m_goopElapsed -= BraveTime.DeltaTime; if (m_goopManager == null) { m_goopManager = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(goopType); } m_goopManager.AddGoopCircle(sprite.WorldCenter, goopRadius + 0.1f, -1, false, -1); } if (AllowTopWallTraversal && GameManager.Instance.Dungeon.data.CheckInBoundsAndValid(sprite.WorldCenter.ToIntVector2(VectorConversions.Floor)) && GameManager.Instance.Dungeon.data[sprite.WorldCenter.ToIntVector2(VectorConversions.Floor)].IsFireplaceCell) { MinorBreakable component = GetComponent <MinorBreakable>(); if (component && !component.IsBroken) { component.Break(Vector2.zero); GameStatsManager.Instance.SetFlag(GungeonFlags.FLAG_ROLLED_BARREL_INTO_FIREPLACE, true); } } } }
public void OnExitRange(PlayerController interactor) { if (!this) { return; } SpriteOutlineManager.RemoveOutlineFromSprite(base.sprite, true); SpriteOutlineManager.AddOutlineToSprite(base.sprite, Color.black, 0.1f); base.sprite.UpdateZDepth(); }
public void OnExitRange(PlayerController interactor) { if (!this) { return; } SpriteOutlineManager.RemoveOutlineFromSprite(m_doorLightSprite, false); SpriteOutlineManager.AddOutlineToSprite(m_doorLightSprite, Color.black, 0.1f, 0f, SpriteOutlineManager.OutlineType.NORMAL); m_doorLightSprite.UpdateZDepth(); }
private void KillBoost(PlayerController player) { if (!hasBoost) { hasBoost = true; AddStat(PlayerStats.StatType.Damage, 1.5f, StatModifier.ModifyMethod.MULTIPLICATIVE); Material outlineMaterial = SpriteOutlineManager.GetOutlineMaterial(Owner.sprite); outlineMaterial.SetColor("_OverrideColor", new Color(252f, 56f, 56f, 50f)); } }
public void OnEnteredRange(PlayerController interactor) { if (!this | m_InUse | m_IsRecievingPlayer | m_WaitingForPlayer | m_IsLocked | m_Disabled) { return; } SpriteOutlineManager.RemoveOutlineFromSprite(m_doorLightSprite, false); SpriteOutlineManager.AddOutlineToSprite(m_doorLightSprite, Color.white, 0.1f, 0f, SpriteOutlineManager.OutlineType.NORMAL); m_doorLightSprite.UpdateZDepth(); }
private void Update() { if (GameManager.HasInstance && GameManager.Instance.Dungeon != null && GameManager.Instance.Dungeon.tileIndices != null && GameManager.Instance.Dungeon.tileIndices.tilesetId == (GlobalDungeonData.ValidTilesets)CustomValidTilesets.CHAMBERGEON) { if (this.addsOutlineToSprite && this.attemptToAddOutlineAfterCreation && !SpriteOutlineManager.HasOutline(base.sprite)) { SpriteOutlineManager.AddOutlineToSprite(base.sprite, outlineColor); } } }
private void EnableVFX(PlayerController Owner) { //Material outlineMaterial = SpriteOutlineManager.GetOutlineMaterial(Owner.sprite); //outlineMaterial.SetColor("_OverrideColor", new Color(76f, 252f, 252f)); //Material outlineMaterial = SpriteOutlineManager.GetOutlineMaterial(Owner.sprite); //outlineMaterial.SetColor("_OverrideColor", new Color(0.3f, 0.988f, 0.988f)); Material outlineMaterial = SpriteOutlineManager.GetOutlineMaterial(Owner.sprite); outlineMaterial.SetColor("_OverrideColor", new Color(0f, 1f, 0f)); }
public new void OnExitRange(PlayerController interactor) { if (!this) { return; } SpriteOutlineManager.RemoveOutlineFromSprite(base.sprite, false); SpriteOutlineManager.AddOutlineToSprite(base.sprite, Color.black, 0.1f, 0.05f, SpriteOutlineManager.OutlineType.NORMAL); GameUIRoot.Instance.DeregisterDefaultLabel(base.transform); }
private void Start() { if (!PassiveItem.IsFlagSetAtAll(typeof(LootersGloves))) { return; } this.m_room = GameManager.Instance.Dungeon.data.GetAbsoluteRoomFromPosition(base.transform.position.IntXY(VectorConversions.Round)); this.m_room.RegisterInteractable(this); SpriteOutlineManager.AddOutlineToSprite(base.sprite, Color.black); }
public void OnExitRange(PlayerController player) { if (base.sprite != null) { if (SpriteOutlineManager.HasOutline(base.sprite)) { SpriteOutlineManager.RemoveOutlineFromSprite(base.sprite); } SpriteOutlineManager.AddOutlineToSprite(base.sprite, Color.black); } }
private void Proj(Projectile projectile) { float i = UnityEngine.Random.value; if (i < .05f) { projectile.baseData.damage = 75; Material outlineMaterial = SpriteOutlineManager.GetOutlineMaterial(projectile.sprite); outlineMaterial.SetColor("_OverrideColor", new Color(252f, 56f, 56f, 50f)); } }
public void DelayedInitialization() { this.m_cooldownRemaining = 0; this.m_reloadRemaining = 0; //this.m_extantStand = Instantiate(MinigunStand.StandPrefab, base.sprite.WorldCenter, Quaternion.identity); //this.m_extantStand.GetComponent<tk2dBaseSprite>().PlaceAtPositionByAnchor(base.sprite.WorldBottomLeft, tk2dBaseSprite.Anchor.UpperCenter); AkSoundEngine.SetSwitch("WPN_Guns", this.GunSwitchGroup, base.gameObject); base.StartCoroutine(this.HandleDuration()); SpriteOutlineManager.AddOutlineToSprite(base.sprite, Color.black); base.StartCoroutine(this.HandleGeneration()); }
private void EndEffect(PlayerController user) { AkSoundEngine.PostEvent("Play_WPN_spellactionrevolver_reload_01", base.gameObject); user.sprite.renderer.enabled = true; SpriteOutlineManager.ToggleOutlineRenderers(user.sprite, true); UnityEngine.Object.Destroy(this.extentObj); this.extentObj = null; user.inventory.RemoveGunFromInventory(this.m_extantGun); user.inventory.GunLocked.RemoveOverride("sprun bullet"); user.SetIsFlying(false, "spren bullet", true, false); user.healthHaver.IsVulnerable = true; }
public void LateUpdate() { base.Update(); if (this.extentObj != null) { this.extentObj.transform.position = this.LastOwner.sprite.transform.position.XY() + this.LastOwner.sprite.GetRelativePositionFromAnchor(tk2dBaseSprite.Anchor.MiddleCenter).Rotate(this.LastOwner.sprite.transform.eulerAngles.z); this.LastOwner.healthHaver.IsVulnerable = false; this.LastOwner.sprite.renderer.enabled = false; SpriteOutlineManager.ToggleOutlineRenderers(this.LastOwner.sprite, false); this.extentObj.transform.parent = SpawnManager.Instance.Projectiles; } }