public override void Dispose() { if (!IsDisposed) { m_fireballSummon = null; m_iceballSummon = null; if (m_earthSummonInSprite != null) { m_earthSummonInSprite.Dispose(); m_earthSummonInSprite = null; } if (m_earthSummonOutSprite != null) { m_earthSummonOutSprite.Dispose(); m_earthSummonOutSprite = null; } if (m_earthProjectileObj != null) { m_earthProjectileObj.Dispose(); m_earthProjectileObj = null; } SpawnRoom = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Options Screen"); foreach (var current in m_optionsArray) { current.Dispose(); } m_optionsArray.Clear(); m_optionsArray = null; m_bgSprite.Dispose(); m_bgSprite = null; m_optionsTitle = null; m_changeControlsTitle = null; m_backToMenuObj = null; m_confirmText.Dispose(); m_confirmText = null; m_cancelText.Dispose(); m_cancelText = null; m_navigationText.Dispose(); m_navigationText = null; m_optionsBar.Dispose(); m_optionsBar = null; m_selectedOption = null; m_quickDropText.Dispose(); m_quickDropText = null; m_quickDropObj = null; m_enableSteamCloudObj = null; m_reduceQualityObj = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Get Item Screen"); m_continueText.Dispose(); m_continueText = null; m_levelUpBGImage.Dispose(); m_levelUpBGImage = null; var levelUpParticles = m_levelUpParticles; for (var i = 0; i < levelUpParticles.Length; i++) { var spriteObj = levelUpParticles[i]; spriteObj.Dispose(); } Array.Clear(m_levelUpParticles, 0, m_levelUpParticles.Length); m_levelUpParticles = null; m_buildUpSound = null; m_itemSprite.Dispose(); m_itemSprite = null; m_itemFoundSprite.Dispose(); m_itemFoundSprite = null; m_itemFoundText.Dispose(); m_itemFoundText = null; m_tripStat1.Dispose(); m_tripStat2.Dispose(); m_tripStat1 = null; m_tripStat2 = null; m_tripStat1FoundText.Dispose(); m_tripStat2FoundText.Dispose(); m_tripStat1FoundText = null; m_tripStat2FoundText = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_blacksmith.Dispose(); m_blacksmith = null; m_blacksmithIcon.Dispose(); m_blacksmithIcon = null; m_blacksmithNewIcon.Dispose(); m_blacksmithNewIcon = null; m_blacksmithBoard.Dispose(); m_blacksmithBoard = null; m_enchantress.Dispose(); m_enchantress = null; m_enchantressIcon.Dispose(); m_enchantressIcon = null; m_enchantressNewIcon.Dispose(); m_enchantressNewIcon = null; m_tent.Dispose(); m_tent = null; m_architect.Dispose(); m_architect = null; m_architectIcon.Dispose(); m_architectIcon = null; m_screw.Dispose(); m_screw = null; if (m_blacksmithAnvilSound != null) { m_blacksmithAnvilSound.Dispose(); } m_blacksmithAnvilSound = null; m_tree1 = null; m_tree2 = null; m_tree3 = null; m_fern1 = null; m_fern2 = null; m_fern3 = null; foreach (var current in m_rainFG) { current.Dispose(); } m_rainFG.Clear(); m_rainFG = null; m_mountain1 = null; m_mountain2 = null; m_tollCollector.Dispose(); m_tollCollector = null; m_tollCollectorIcon.Dispose(); m_tollCollectorIcon = null; m_blacksmithBlock = null; m_enchantressBlock = null; m_architectBlock = null; if (m_rainSFX != null) { m_rainSFX.Dispose(); } m_rainSFX = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Game Over Boss Screen"); m_lastBoss = null; m_dialoguePlate.Dispose(); m_dialoguePlate = null; m_continueText.Dispose(); m_continueText = null; m_playerGhost.Dispose(); m_playerGhost = null; m_spotlight.Dispose(); m_spotlight = null; m_bossFallSound.Dispose(); m_bossFallSound = null; m_bossKneesSound.Dispose(); m_bossKneesSound = null; m_playerFrame.Dispose(); m_playerFrame = null; m_king.Dispose(); m_king = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_title.Dispose(); m_title = null; m_slot1Container.Dispose(); m_slot1Container = null; m_slot2Container.Dispose(); m_slot2Container = null; m_slot3Container.Dispose(); m_slot3Container = null; m_slotArray.Clear(); m_slotArray = null; m_selectedSlot = null; m_confirmText.Dispose(); m_confirmText = null; m_cancelText.Dispose(); m_cancelText = null; m_navigationText.Dispose(); m_navigationText = null; m_deleteProfileText.Dispose(); m_deleteProfileText = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_arrowIcon.Dispose(); m_arrowIcon = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_player = null; m_level = null; if (m_alphaMaskRT != null && !m_alphaMaskRT.IsDisposed) { m_alphaMaskRT.Dispose(); } m_alphaMaskRT = null; if (m_mapScreenRT != null && !m_mapScreenRT.IsDisposed) { m_mapScreenRT.Dispose(); } m_mapScreenRT = null; foreach (var current in m_roomSpriteList) { current.Dispose(); } m_roomSpriteList.Clear(); m_roomSpriteList = null; foreach (var current2 in m_doorSpriteList) { current2.Dispose(); } m_doorSpriteList.Clear(); m_doorSpriteList = null; foreach (var current3 in m_iconSpriteList) { current3.Dispose(); } m_iconSpriteList.Clear(); m_iconSpriteList = null; AddedRoomsList.Clear(); AddedRoomsList = null; m_roomSpritePosList.Clear(); m_roomSpritePosList = null; m_doorSpritePosList.Clear(); m_doorSpritePosList = null; m_iconSpritePosList.Clear(); m_iconSpritePosList = null; m_playerSprite.Dispose(); m_playerSprite = null; foreach (var current4 in m_teleporterList) { current4.Dispose(); } m_teleporterList.Clear(); m_teleporterList = null; m_teleporterPosList.Clear(); m_teleporterPosList = null; m_xOffsetTween = null; m_yOffsetTween = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Enchantress Screen"); if (m_rainSound != null) { m_rainSound.Dispose(); } m_rainSound = null; m_enchantressUI.Dispose(); m_enchantressUI = null; m_equipmentDescriptionText.Dispose(); m_equipmentDescriptionText = null; m_selectionIcon.Dispose(); m_selectionIcon = null; m_equipmentTitleText.Dispose(); m_equipmentTitleText = null; m_activeIconArray = null; foreach (var current in m_masterIconArray) { for (var i = 0; i < current.Length; i++) { current[i].Dispose(); current[i] = null; } Array.Clear(current, 0, current.Length); } m_masterIconArray.Clear(); m_masterIconArray = null; m_descriptionText.Dispose(); m_descriptionText = null; m_unlockCostContainer.Dispose(); m_unlockCostContainer = null; m_instructionsText.Dispose(); m_instructionsText = null; m_instructionsTitleText.Dispose(); m_instructionsTitleText = null; m_equippedIcon.Dispose(); m_equippedIcon = null; Player = null; m_confirmText.Dispose(); m_confirmText = null; m_cancelText.Dispose(); m_cancelText = null; m_navigationText.Dispose(); m_navigationText = null; m_playerMoney = null; foreach (var current2 in m_newIconList) { current2.Dispose(); } m_newIconList.Clear(); m_newIconList = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { foreach (var current in DoorList) { current.Dispose(); } DoorList.Clear(); DoorList = null; foreach (var current2 in TerrainObjList) { current2.Dispose(); } TerrainObjList.Clear(); TerrainObjList = null; foreach (var current3 in GameObjList) { current3.Dispose(); } GameObjList.Clear(); GameObjList = null; foreach (var current4 in EnemyList) { current4.Dispose(); } EnemyList.Clear(); EnemyList = null; foreach (var current5 in BorderList) { current5.Dispose(); } BorderList.Clear(); BorderList = null; BGRender = null; LinkedRoom = null; foreach (var current6 in TempEnemyList) { current6.Dispose(); } TempEnemyList.Clear(); TempEnemyList = null; Player = null; m_fairyChestText.Dispose(); m_fairyChestText = null; m_pauseBG.Dispose(); m_pauseBG = null; m_indexText.Dispose(); m_indexText = null; m_roomInfoText.Dispose(); m_roomInfoText = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_playerShrug.Dispose(); m_playerShrug = null; m_text.Dispose(); m_text = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Skill Screen"); m_titleText.Dispose(); m_titleText = null; m_bg.Dispose(); m_bg = null; m_cloud1.Dispose(); m_cloud1 = null; m_cloud2.Dispose(); m_cloud2 = null; m_cloud3.Dispose(); m_cloud3 = null; m_cloud4.Dispose(); m_cloud4 = null; m_cloud5.Dispose(); m_cloud5 = null; m_continueText.Dispose(); m_continueText = null; m_toggleIconsText.Dispose(); m_toggleIconsText = null; m_confirmText.Dispose(); m_confirmText = null; m_navigationText.Dispose(); m_navigationText = null; m_dialoguePlate.Dispose(); m_dialoguePlate = null; m_selectionIcon.Dispose(); m_selectionIcon = null; m_impactEffectPool.Dispose(); m_impactEffectPool = null; m_manor.Dispose(); m_manor = null; m_shakeObj = null; m_playerMoney.Dispose(); m_playerMoney = null; m_coinIcon.Dispose(); m_coinIcon = null; m_skillCurrent = null; m_skillCost = null; m_skillCostBG = null; m_skillDescription = null; m_inputDescription = null; m_skillUpgrade = null; m_skillLevel = null; m_skillIcon = null; m_skillTitle = null; m_descriptionDivider.Dispose(); m_descriptionDivider = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_projectilePool.Dispose(); m_projectilePool = null; m_shield.Dispose(); m_shield = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { LevelText.Dispose(); LevelText = null; m_coinIcon.Dispose(); m_coinIcon = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing CDG Splash Screen"); m_logo.Dispose(); m_logo = null; m_loadingText.Dispose(); m_loadingText = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_iconBG.Dispose(); m_iconBG = null; m_iconProjectile.Dispose(); m_iconProjectile = null; AttachedProjectile = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_storedRoom = null; m_smoke.Dispose(); m_smoke = null; m_log.Dispose(); m_log = null; m_closestCeiling = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_enemyNameText.Dispose(); m_enemyNameText = null; m_enemyLevelText.Dispose(); m_enemyLevelText = null; m_enemyHPBar.Dispose(); m_enemyHPBar = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Map Screen"); if (m_mapDisplay != null) { m_mapDisplay.Dispose(); } m_mapDisplay = null; if (m_legend != null) { m_legend.Dispose(); } m_legend = null; if (m_playerIcon != null) { m_playerIcon.Dispose(); } m_playerIcon = null; if (m_teleporterList != null) { Array.Clear(m_teleporterList, 0, m_teleporterList.Length); } m_teleporterList = null; if (m_titleText != null) { m_titleText.Dispose(); } m_titleText = null; if (m_continueText != null) { m_continueText.Dispose(); } m_continueText = null; if (m_recentreText != null) { m_recentreText.Dispose(); } m_recentreText = null; if (m_navigationText != null) { m_navigationText.Dispose(); } m_navigationText = null; m_alzheimersQuestionMarks.Dispose(); m_alzheimersQuestionMarks = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_player = null; m_lockSprite.Dispose(); m_lockSprite = null; m_errorSprite.Dispose(); m_errorSprite = null; m_timerText.Dispose(); m_timerText = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_bossChest = null; m_bossDivider.Dispose(); m_bossDivider = null; m_bossTitle1.Dispose(); m_bossTitle1 = null; m_bossTitle2.Dispose(); m_bossTitle2 = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Death Defied Screen"); m_player = null; m_spotlight.Dispose(); m_spotlight = null; m_title.Dispose(); m_title = null; m_titlePlate.Dispose(); m_titlePlate = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_pupil.Dispose(); m_pupil = null; m_squishSound.Dispose(); m_squishSound = null; if (m_deathLoop != null && !m_deathLoop.IsDisposed) { m_deathLoop.Dispose(); } m_deathLoop = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Text Screen"); m_text.Dispose(); m_text = null; m_smoke1.Dispose(); m_smoke1 = null; m_smoke2.Dispose(); m_smoke2 = null; m_smoke3.Dispose(); m_smoke3 = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Diary Entry Screen"); foreach (var current in m_diaryList) { current.Dispose(); } m_diaryList.Clear(); m_diaryList = null; m_selectedEntry = null; m_titleText.Dispose(); m_titleText = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_differenceCloud.Dispose(); m_differenceCloud = null; m_differenceCloud2.Dispose(); m_differenceCloud2 = null; m_differenceCloud3.Dispose(); m_differenceCloud3 = null; m_moon.Dispose(); m_moon = null; m_silhouette.Dispose(); m_silhouette = null; m_levelScreen = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Lineage Screen"); m_titleText.Dispose(); m_titleText = null; m_selectedLineageObj = null; foreach (var current in m_currentBranchArray) { current.Dispose(); } m_currentBranchArray.Clear(); m_currentBranchArray = null; foreach (var current2 in m_masterArray) { if (!current2.IsDisposed) { current2.Dispose(); } } m_masterArray.Clear(); m_masterArray = null; if (m_startingLineageObj != null) { m_startingLineageObj.Dispose(); } m_startingLineageObj = null; m_background.Dispose(); m_background = null; m_bgShadow.Dispose(); m_bgShadow = null; m_selectTween = null; m_descriptionPlate.Dispose(); m_descriptionPlate = null; m_confirmText.Dispose(); m_confirmText = null; m_navigationText.Dispose(); m_navigationText = null; m_rerollText.Dispose(); m_rerollText = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing SkillUnlock Screen"); m_picturePlate.Dispose(); m_picturePlate = null; m_picture.Dispose(); m_picture = null; m_text = null; m_title.Dispose(); m_title = null; m_titlePlate.Dispose(); m_titlePlate = null; m_plate.Dispose(); m_plate = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { var abilitiesSpriteArray = m_abilitiesSpriteArray; for (var i = 0; i < abilitiesSpriteArray.Length; i++) { var spriteObj = abilitiesSpriteArray[i]; spriteObj.Dispose(); } Array.Clear(m_abilitiesSpriteArray, 0, m_abilitiesSpriteArray.Length); m_abilitiesSpriteArray = null; m_coin.Dispose(); m_coin = null; m_mpBar.Dispose(); m_mpBar = null; m_hpBar.Dispose(); m_hpBar = null; m_playerLevelText.Dispose(); m_playerLevelText = null; m_goldText.Dispose(); m_goldText = null; m_hpText.Dispose(); m_hpText = null; m_mpText.Dispose(); m_mpText = null; m_hpBarContainer.Dispose(); m_hpBarContainer = null; m_mpBarContainer.Dispose(); m_mpBarContainer = null; m_specialItemIcon.Dispose(); m_specialItemIcon = null; m_spellIcon.Dispose(); m_spellIcon = null; m_spellCost.Dispose(); m_spellCost = null; m_iconHolder1.Dispose(); m_iconHolder1 = null; m_iconHolder2.Dispose(); m_iconHolder2 = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Profile Card Screen"); m_frontCard.Dispose(); m_frontCard = null; m_backCard.Dispose(); m_backCard = null; m_playerName = null; m_money = null; m_levelClass = null; m_playerHUD = null; m_frontTrait1 = null; m_frontTrait2 = null; m_playerBG = null; m_classDescription = null; m_author = null; m_playerStats = null; m_equipmentTitle = null; m_runesTitle = null; m_equipmentList.Clear(); m_equipmentList = null; m_runeBackTitleList.Clear(); m_runeBackTitleList = null; m_runeBackDescriptionList.Clear(); m_runeBackDescriptionList = null; m_playerSprite.Dispose(); m_playerSprite = null; m_spellIcon.Dispose(); m_spellIcon = null; m_tombStoneSprite.Dispose(); m_tombStoneSprite = null; m_cancelText.Dispose(); m_cancelText = null; m_dataList1.Clear(); m_dataList1 = null; m_dataList2.Clear(); m_dataList2 = null; base.Dispose(); } }