Transform() public méthode

public Transform ( Zprite sprite ) : void
sprite Zprite
Résultat void
    void Update()
    {
        //Debug.Log("Overall parent is: " + transform.root.gameObject.GetComponent<Squad> ());
        if (transform.parent.gameObject.GetComponent <Unit> ())
        {
            if (!transform.parent.gameObject.GetComponent <Unit>().isInSquad&& transform.parent.gameObject.GetComponent <Unit> ().Selected == true)
            {
                if (myHealthBarSprite.hidden == true)
                {
                    HealthbarSpriteManager.ShowSprite(myHealthBarSprite);
                    HealthbarSpriteManager.UpdateBounds();
                }

                //rotate and re-pos sprite
                transform.eulerAngles = new Vector3(
                    Camera.main.transform.eulerAngles.x,
                    Camera.main.transform.parent.gameObject.transform.eulerAngles.y,
                    transform.eulerAngles.z
                    );

                HealthbarSpriteManager.Transform(myHealthBarSprite);
            }
            else
            {
                if (myHealthBarSprite.hidden == false)
                {
                    HealthbarSpriteManager.HideSprite(myHealthBarSprite);
                }
            }
        }
        else if (transform.root.gameObject.GetComponent <Squad>() != null)
        {
            transform.position = new Vector3(transform.root.FindChild("Cube").position.x, transform.position.y, transform.root.FindChild("Cube").position.z);
            if (transform.root.gameObject.GetComponent <Squad> ().Selected == true)
            {
                if (myHealthBarSprite.hidden == true)
                {
                    HealthbarSpriteManager.ShowSprite(myHealthBarSprite);
                    HealthbarSpriteManager.UpdateBounds();
                }

                //rotate and re-pos sprite
                transform.eulerAngles = new Vector3(
                    Camera.main.transform.eulerAngles.x,
                    Camera.main.transform.parent.gameObject.transform.eulerAngles.y,
                    transform.eulerAngles.z
                    );

                HealthbarSpriteManager.Transform(myHealthBarSprite);
            }
            else
            {
                if (myHealthBarSprite.hidden == false)
                {
                    HealthbarSpriteManager.HideSprite(myHealthBarSprite);
                }
            }
            //Debug.Log("Overall parent is: " + transform.root.gameObject);
        }
    }
    public void Update()
    {
        //Rotate sprite to face camera
        HealthBarClient.transform.eulerAngles = new Vector3(
            Camera.main.transform.eulerAngles.x,
            Camera.main.transform.parent.gameObject.transform.eulerAngles.y,
            HealthBarClient.transform.eulerAngles.z
            );

        healthbarSpriteManager.Transform(healthbarSprite);
    }