private void SetSprites() { SpriteManagement spriteManagement = new SpriteManagement(); GeneCodeManagement geneCodeManagement = new GeneCodeManagement(); SpriteSelector selector; bool isMale; Chibi chibi; // Child selector = child.GetComponent <SpriteSelector>(); isMale = geneCodeManagement.IsMale(childGenes.Gender); chibi = geneCodeManagement.GetChibiFromChild(childGenes, isMale); spriteManagement.SetSpriteFromChibiObject(selector, isMale, chibi); //Father selector = father.GetComponent <SpriteSelector>(); isMale = geneCodeManagement.IsMale(fatherGenes.Gender); chibi = geneCodeManagement.GetChibiFromChibiGenes(fatherGenes, isMale); spriteManagement.SetSpriteFromChibiObject(selector, isMale, chibi); //Mother selector = mother.GetComponent <SpriteSelector>(); isMale = geneCodeManagement.IsMale(motherGenes.Gender); chibi = geneCodeManagement.GetChibiFromChibiGenes(motherGenes, isMale); spriteManagement.SetSpriteFromChibiObject(selector, isMale, chibi); }
private void CreateParents() { #region variables GeneCodeManagement manageCode = new GeneCodeManagement(); SpriteManagement manageSprite = new SpriteManagement(); List <ChibiGenes> parentGenes = new List <ChibiGenes>(); List <Chibi> parents = new List <Chibi>(); SpriteSelector selector = currentParent.GetComponent <SpriteSelector>(); string eyeSpriteName = selector.faceEyesRenderer.sprite.name; string gender = eyeSpriteName.Substring(eyeSpriteName.Length - 1); bool isMale; List <SpriteSelector> selectors = new List <SpriteSelector> { parent1.GetComponent <SpriteSelector>(), parent2.GetComponent <SpriteSelector>(), parent3.GetComponent <SpriteSelector>(), parent4.GetComponent <SpriteSelector>(), parent5.GetComponent <SpriteSelector>(), parent6.GetComponent <SpriteSelector>() }; #endregion // Get sample parent caracteristics from Parents.cs (genetic code) if (gender.Equals("A")) { for (int i = 0; i < Parents.FATHER_GENES.Count; i++) { parentGenes.Add(Parents.FATHER_GENES[i]); } isMale = true; } else { for (int i = 0; i < Parents.MOTHER_GENES.Count; i++) { parentGenes.Add(Parents.MOTHER_GENES[i]); } isMale = false; } // Create Chibi objects for (int j = 0; j < parentGenes.Count; j++) { string genderSpritename = manageCode.GetSpritenameFromGeneCode("gender", parentGenes[j].Gender, isMale); int skinIndex = manageCode.GetIndexFromGeneCode("skin", parentGenes[j].SkinColor, isMale); int eyesIndex = manageCode.GetIndexFromGeneCode("eyes", parentGenes[j].EyesColor, isMale); Color hairColor = manageCode.GetColorFromGeneCode(parentGenes[j].HairColor); int mouthIndex = manageCode.GetIndexFromGeneCode("mouth", parentGenes[j].Mouth, isMale); parents.Add(new Chibi(skinIndex, eyesIndex, -1, -1, -1, hairColor, mouthIndex)); } // Set those characteristics for (int i = 0; i < selectors.Count; i++) { manageSprite.SetSpriteFromChibiObject(selectors[i], isMale, parents[i]); } }
private void DisplayChild(Child child, GameObject childObject) { SpriteManagement spriteManagement = new SpriteManagement(); GeneCodeManagement geneCodeManagement = new GeneCodeManagement(); SpriteSelector childSelector = childObject.GetComponent <SpriteSelector>(); bool isMale = geneCodeManagement.IsMale(child.Gender); Chibi chibi = geneCodeManagement.GetChibiFromChild(child, isMale); spriteManagement.SetSpriteFromChibiObject(childSelector, isMale, chibi); }