public override void LoadModel()
    {
        towerAsset = GameLoader.Instance.LoadAssetSync("Resources/Prefabs/OpenSpace.prefab");
        towerObj   = towerAsset.GameObjectAsset;
        towerObj.transform.position = this.towerInfo.GetPosition();
        if (towerObj.GetComponent <ClickInfo>() == null)
        {
            ClickInfo clickInfo = towerObj.AddComponent <ClickInfo>();
            clickInfo.OnInit(ClickType.Tower, this.towerInfo.Id, FingerDown);
        }
        else
        {
            ClickInfo clickInfo = towerObj.GetComponent <ClickInfo>();
            clickInfo.OnInit(ClickType.Tower, this.towerInfo.Id, FingerDown);
        }
        //加载空地图片
        if (towerObj.GetComponent <SpriteImage>() != null)
        {
            towerBase = towerObj.GetComponent <SpriteImage>();
        }
        else
        {
            towerBase = towerObj.AddComponent <SpriteImage>();
        }
        towerBase.OnInit(towerInfo.towerBase);
        //根据塔基座大小增加碰撞盒
        BoxCollider collider;

        if (towerObj.GetComponent <BoxCollider>() == null)
        {
            collider      = towerObj.AddComponent <BoxCollider>();
            collider.size = new Vector3(towerBase.width, towerBase.height, 0.2f);
        }
        else
        {
            collider      = towerObj.GetComponent <BoxCollider>();
            collider.size = new Vector3(towerBase.width, towerBase.height, 0.2f);
        }
    }
Exemple #2
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    public override void LoadModel()
    {
        towerAsset = GameLoader.Instance.LoadAssetSync("Resources/Prefabs/ArrowTower.prefab");
        towerObj   = towerAsset.GameObjectAsset;
        towerObj.transform.position = this.towerInfo.GetPosition();
        if (towerObj.GetComponent <ClickInfo>() == null)
        {
            ClickInfo clickInfo = towerObj.AddComponent <ClickInfo>();
            clickInfo.OnInit(ClickType.Tower, this.towerInfo.Id, FingerDown);
        }
        else
        {
            ClickInfo clickInfo = towerObj.GetComponent <ClickInfo>();
            clickInfo.OnInit(ClickType.Tower, this.towerInfo.Id, FingerDown);
        }
        //加载塔身图片
        GameObject towerBaseObj = towerObj.transform.Find("ArrowTowerBase").gameObject;
        Vector3    towerBasePos = towerBaseObj.transform.position;

        towerBasePos.z += 5f;
        towerBaseObj.transform.position = towerBasePos;
        if (towerBaseObj.GetComponent <SpriteImage>() != null)
        {
            towerBase = towerBaseObj.GetComponent <SpriteImage>();
        }
        else
        {
            towerBase = towerBaseObj.AddComponent <SpriteImage>();
        }
        towerBase.OnInit(towerInfo.towerBase);
        //加载射手1
        GameObject shooterObj1 = towerObj.transform.Find("ArrowShooter1").gameObject;

        if (shooterObj1.GetComponent <Animate>() != null)
        {
            shooter1 = shooterObj1.GetComponent <Animate>();
        }
        else
        {
            shooter1 = shooterObj1.AddComponent <Animate>();
        }
        shooter1.OnInit(towerInfo.shooter);
        shooter1.startAnimation("idle");
        //加载射手2
        GameObject shooterObj2 = towerObj.transform.Find("ArrowShooter2").gameObject;

        if (shooterObj2.GetComponent <Animate>() != null)
        {
            shooter2 = shooterObj2.GetComponent <Animate>();
        }
        else
        {
            shooter2 = shooterObj2.AddComponent <Animate>();
        }

        //根据塔基座大小增加碰撞盒
        BoxCollider collider;

        if (towerObj.GetComponent <BoxCollider>() == null)
        {
            collider      = towerObj.AddComponent <BoxCollider>();
            collider.size = new Vector3(towerBase.width, towerBase.height, 0.2f);
        }
        else
        {
            collider      = towerObj.GetComponent <BoxCollider>();
            collider.size = new Vector3(towerBase.width, towerBase.height, 0.2f);
        }
        shooter2.OnInit(towerInfo.shooter);
        shooter2.startAnimation("idle");
    }