private void SpriteSelector_SelectedIndexChanged(object sender, EventArgs e) { for (int i = 0; i < SpriteHandler.Count(); i++) { if (SpriteHandler[i].Name == SpriteSelector.Text) { startingCharacterSheet = i; break; } } }
private void SpriteSelector_SelectedIndexChanged(object sender, EventArgs e) { for (int i = 0; i < SpriteHandler.Count(); i++) { if (SpriteHandler[i].Name == SpriteSelector.Text) { startingCharacterSheet = i; break; } } }