public void UpdateSelf(Construction _construction) { RemoveSelfFromTile(); myConstruction = _construction; myData = myConstruction.myData; isConstruction = true; /*if (isSpaceLanding) * GetComponentInChildren<SpriteGraphicsController>().DoSpaceLanding(null);*/ myRend = GetComponentInChildren <SpriteGraphicsController>(); GenericUpdateSelf(myConstruction.locations, _construction.center); if (myConstruction.isConstruction) { myRend.SetBuildState(SpriteGraphicsController.BuildState.construction); } else { myRend.SetBuildState(SpriteGraphicsController.BuildState.destruction); } myInventory = myConstruction.constructionInventory; isInventorySetup = true; buildingInventoryUpdatedCallback?.Invoke(); StopAnimations(); }
public void UpdateSelf(Position _location, Belt _belt) { RemoveSelfFromTile(); myBelt = _belt; direction = myBelt.direction; isConstruction = false; /*if (isSpaceLanding) * GetComponentInChildren<SpriteGraphicsController>().DoSpaceLanding(null);*/ myRend = GetComponentInChildren <SpriteGraphicsController>(); GenericUpdateSelf(_location); myRend.SetBuildState(SpriteGraphicsController.BuildState.built); }
public void UpdateSelf(Position _location, Connector _connector) { RemoveSelfFromTile(); myConnector = _connector; direction = myConnector.direction; isConstruction = false; /*if (isSpaceLanding) * GetComponentInChildren<SpriteGraphicsController>().DoSpaceLanding(null);*/ myRend = GetComponentInChildren <SpriteGraphicsController>(); GenericUpdateSelf(_location); myRend.SetBuildState(SpriteGraphicsController.BuildState.built); myConnector.ConnectorInputsUpdatedCallback -= UpdateConnectorGraphics; myConnector.ConnectorInputsUpdatedCallback += UpdateConnectorGraphics; UpdateConnectorGraphics(); }
public void UpdateSelf(Position _location, Construction _construction) { RemoveSelfFromTile(); myConstruction = _construction; direction = myConstruction.direction; isConstruction = true; /*if (isSpaceLanding) * GetComponentInChildren<SpriteGraphicsController>().DoSpaceLanding(null);*/ myRend = GetComponentInChildren <SpriteGraphicsController>(); GenericUpdateSelf(_location); if (myConstruction.isConstruction) { myRend.SetBuildState(SpriteGraphicsController.BuildState.construction); } else { myRend.SetBuildState(SpriteGraphicsController.BuildState.destruction); } }
public void UpdateSelf(Building _building) { RemoveSelfFromTile(); // Only update if the building has changed if (myBuilding != null && !myBuilding.center.isValid() && myBuilding.myPositions != null && myBuilding.myPositions.Count > 0 && myBuilding.myPositions[0] == _building.myPositions[0]) { return; } myBuilding = _building; myData = _building.buildingData; isConstruction = false; /*if (isSpaceLanding) * GetComponentInChildren<SpriteGraphicsController>().DoSpaceLanding(null);*/ myRend = GetComponentInChildren <SpriteGraphicsController>(); GenericUpdateSelf(myBuilding.myPositions, _building.center); myRend.SetBuildState(SpriteGraphicsController.BuildState.built); myCrafter = myBuilding.craftController; myCrafter.continueAnimationsEvent -= ContinueAnimations; myCrafter.continueAnimationsEvent += ContinueAnimations; myCrafter.stopAnimationsEvent -= StopAnimations; myCrafter.stopAnimationsEvent += StopAnimations; myInventory = myBuilding.invController; isInventorySetup = true; buildingInventoryUpdatedCallback?.Invoke(); StopAnimations(); if (_building.buildingData.uniqueName == "bRocket" && !isSpaceLandingTriggered) { isSpaceLandingTriggered = true; GetComponentInChildren <SpriteGraphicsController>().DoSpaceLanding(null); } }
void Start() { myRend = GetComponent <SpriteGraphicsController>(); switch (myData.gfxType) { case BuildingData.BuildingGfxType.SpriteBased: myRend.SetGraphics(myData.gfxSprite, myData.gfxShadowSprite != null? myData.gfxShadowSprite : myData.gfxSprite); break; case BuildingData.BuildingGfxType.AnimationBased: myRend.SetGraphics(myData.gfxSpriteAnimation, myData.isAnimatedShadow); break; case BuildingData.BuildingGfxType.PrefabBased: myRend.SetGraphics(myData.gfxPrefab); break; } if (SpaceLanding) { _Landing(); } }