public override List <Polygon2> GetPolygonsLocal() { if (LocalPolygons != null) { return(LocalPolygons); } LocalPolygons = new List <Polygon2>(); #if UNITY_2017_4_OR_NEWER if (physicsShape == null) { if (GetOriginalSprite() == null) { return(LocalPolygons); } physicsShape = GetPhysicsShape(); } LocalPolygons = physicsShape.Get(); #endif return(LocalPolygons); }
override public void ResetLocal() { base.ResetLocal(); physicsShape = null; sprite = null; }
public SpriteExtension.PhysicsShape GetPhysicsShape() { if (physicsShape == null) { Sprite sprite = GetOriginalSprite(); if (sprite != null) { physicsShape = SpriteExtension.PhysicsShapeManager.RequesCustomShape(sprite); } } return(physicsShape); }