Exemple #1
0
        protected override void Update(GameTime gameTime)
        {
            // every update we can now query the keyboard & mouse for our WpfGame
            var mouseState    = mouse.GetState();
            var keyboardState = keyboard.GetState();

            if (Playing)
            {
                SpriteEdited.Update((float)gameTime.ElapsedGameTime.TotalSeconds);
            }

            base.Update(gameTime);
        }
 protected virtual void OnSpriteEdited(Sprite s)
 {
     SpriteEdited?.Invoke(this, s);
 }