private void Awake() { visibilityChecker = GetComponent <SpriteRenderer>(); body = GetComponent <Rigidbody2D>(); spriteColorer = GetComponent <SpriteColorer>(); spawnPosition = transform.position; ServerDodgeballSpawned?.Invoke(this); }
private void Awake() { commands = GetComponent <PlayerCommands>(); movement = GetComponent <PlayerMovement>(); arm = GetComponent <PlayerArm>(); bodyCollider = GetComponent <CapsuleCollider2D>(); spriteColorer = GetComponent <SpriteColorer>(); }