protected override void Awake() { base.Awake(); bodyCtrl.landCallback += OnLanded; movePrepareGO.SetActive(false); lightningStrike.SetActive(false); mTargetStrikePulse = targetStrikeGO.GetComponent <SpriteColorPulse>(); targetStrikeGO.SetActive(false); superStrikeChargeGO.SetActive(false); mSuperStrikeSpinner = superStrikeHolderGO.GetComponent <TransAnimSpinner>(); superStrikeHolderGO.SetActive(false); superStrikeTargetGO.SetActive(false); superStrikeGO.SetActive(false); }
protected override void Awake() { base.Awake(); bodyCtrl.landCallback += OnLanded; movePrepareGO.SetActive(false); lightningStrike.SetActive(false); mTargetStrikePulse = targetStrikeGO.GetComponent<SpriteColorPulse>(); targetStrikeGO.SetActive(false); superStrikeChargeGO.SetActive(false); mSuperStrikeSpinner = superStrikeHolderGO.GetComponent<TransAnimSpinner>(); superStrikeHolderGO.SetActive(false); superStrikeTargetGO.SetActive(false); superStrikeGO.SetActive(false); }