public SetRenderProperties(SpriteBatchPropertiesPacket packet , bool ignoreDefaults = true , bool applyMatrix = false) { Packet = packet; IgnoreDefaults = ignoreDefaults; ApplyMatrix = applyMatrix; ActionType = RenderOrderActionType.SetRenderProperties; }
public SetRenderProperties( SpriteBatchPropertiesPacket packet , bool ignoreDefaults = true , bool applyMatrix = false ) { Packet = packet; IgnoreDefaults = ignoreDefaults; ApplyMatrix = applyMatrix; ActionType = RenderOrderActionType.SetRenderProperties; }
/// <summary> /// Set the next render order action to set the render properties to the values /// in the given packet. /// </summary> /// <param name="packet"></param> /// <param name="ignoreDefaults"></param> /// <param name="applyMatrix"></param> public void AddSetRenderProperties( SpriteBatchPropertiesPacket packet , bool ignoreDefaults = true , bool applyMatrix = false ) { Actions.Add(new SetRenderProperties(packet, ignoreDefaults, applyMatrix)); }
/// <summary> /// Set the next render order action to set the render properties to the values /// in the given packet. /// </summary> /// <param name="packet"></param> /// <param name="ignoreDefaults"></param> /// <param name="applyMatrix"></param> public void AddSetRenderProperties(SpriteBatchPropertiesPacket packet , bool ignoreDefaults = true , bool applyMatrix = false) { Actions.Add(new SetRenderProperties(packet, ignoreDefaults, applyMatrix)); }