public static string[] GetListOfSprites(this SpriteAtlas spriteAtlas, string match = null)
        {
            var sprites = spriteAtlas.GetAllSprites().ToArray();

            if (string.IsNullOrEmpty(match))
            {
                return(sprites.Select(x => x.name).ToArray());
            }

            var list = new List <string>();

            for (int i = 0, imax = sprites.Length; i < imax; ++i)
            {
                var sprite = sprites[i];

                if (sprite != null && !string.IsNullOrEmpty(sprite.name) && string.Equals(match, sprite.name, StringComparison.OrdinalIgnoreCase))
                {
                    list.Add(sprite.name);

                    return(list.ToArray());
                }
            }

            var keywords = match.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);

            for (var i = 0; i < keywords.Length; ++i)
            {
                keywords[i] = keywords[i].ToLower();
            }

            for (int i = 0, imax = sprites.Length; i < imax; ++i)
            {
                var sprite = sprites[i];

                if (sprite != null && !string.IsNullOrEmpty(sprite.name))
                {
                    string tl      = sprite.name.ToLower();
                    int    matches = 0;

                    for (int b = 0; b < keywords.Length; ++b)
                    {
                        if (tl.Contains(keywords[b]))
                        {
                            ++matches;
                        }
                    }
                    if (matches == keywords.Length)
                    {
                        list.Add(sprite.name);
                    }
                }
            }

            return(list.ToArray());
        }
Exemple #2
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        private static void CacheSpriteAtlases()
        {
            string[] atlasGUIDs = AssetDatabase.FindAssets("t:SpriteAtlas");

            for (int i = 0; i < atlasGUIDs.Length; i++)
            {
                SpriteAtlas atlas =
                    AssetDatabase.LoadAssetAtPath <SpriteAtlas>(AssetDatabase.GUIDToAssetPath(atlasGUIDs[i]));

                Sprite[] sprites = atlas.GetAllSprites().Distinct().ToArray();

                if (atlas.isVariant)
                {
                    if (atlas.TryGetMasterAtlas(out SpriteAtlas masterAtlas))
                    {
                        sprites = masterAtlas.GetAllSprites().Distinct().ToArray();
                    }
                }

                atlasToAllSprites.Add(atlas, sprites);
            }
        }
        public static void CacheKnowAtlases()
        {
            atlasToAllSprites.Clear();
            atlasToScale.Clear();

            string[] atlasGUIDs = AssetDatabase.FindAssets("t:SpriteAtlas");

            for (int i = 0; i < atlasGUIDs.Length; i++)
            {
                SpriteAtlas atlas =
                    AssetDatabase.LoadAssetAtPath <SpriteAtlas>(AssetDatabase.GUIDToAssetPath(atlasGUIDs[i]));

                if (!atlas.IsIncludedInBuild())
                {
                    continue;
                }

                Sprite[] sprites = atlas.GetAllSprites().Distinct().ToArray();

                float scale = 1.0f;
                if (atlas.isVariant)
                {
                    if (atlas.TryGetMasterAtlas(out SpriteAtlas masterAtlas))
                    {
                        sprites = masterAtlas.GetAllSprites().Distinct().ToArray();
                    }

                    scale = atlas.GetVariantScale();
                }

                atlasToAllSprites.Add(atlas, sprites);
                atlasToScale.Add(atlas, scale);
            }

            hasDataCached = true;
        }