public override void Draw(GameTime gameTime) { ScreenManager.GraphicsDevice.Clear(Color.Blue); ScreenManager.SpriteBatch.Begin(); ScreenManager.SpriteBatch.Draw(bgMask, Vector2.Zero, Color.White); ScreenManager.SpriteBatch.Draw(selectSongText, new Vector2(8, 12), Color.White); menu.Draw(gameTime); ScreenManager.SpriteBatch.Draw(timerBg, new Vector2(1115, 9), Color.White); animator.Draw(gameTime, new Vector2(-20, 342)); ScreenManager.SpriteBatch.End(); }