public static void Init() { // Create SpriteData float width = Screens.min * 0.20f; Texture2D texture = SpriteLoader.GetTexture(Sprites.SANDBOX_MINE); _data = new SpriteAnimData(NAME, texture, width, 8); }
private void InitializePresetData(SpritePreset preset) { preset.datas.Clear(); foreach (var clip in preset.clips) { var animData = new SpriteAnimData(); animData.length = clip.length; foreach (var binding in AnimationUtility.GetObjectReferenceCurveBindings(clip)) { foreach (var frame in AnimationUtility.GetObjectReferenceCurve(clip, binding)) { var sprite = (Sprite)frame.value; animData.timelines.Add(new SpriteTimeline() { start = frame.time, texture = sprite.texture }); } } if (0 == animData.timelines.Count) { continue; } for (int i = 0; i < animData.timelines.Count - 1; ++i) { animData.timelines[i].end = animData.timelines[i + 1].start; } animData.timelines[animData.timelines.Count - 1].end = animData.length; animData.name = GetCutOffClipName(clip); var hash = 0; foreach (var c in animData.name) { hash += Convert.ToInt32(c); } preset.datas.Add(hash, animData); } }