Exemple #1
0
        public void startmatch()
        {
            //m_dzStartDescText.text = "开始匹配中";
            //m_dzStartDescText.show();     // 默认隐藏
            m_bgPanel = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.bgPanel);
            UtilApi.SetActive(m_bgPanel, true);
            m_imageMatchBg = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.DzStartMatchBg);
            UtilApi.SetActive(m_imageMatchBg, true);

            UtilApi.SetActive(m_imageGo, true);
            m_spriteAni         = Ctx.m_instance.m_spriteAniMgr.createAndAdd();
            m_spriteAni.selfGo  = m_imageGo;
            m_spriteAni.tableID = 8;
            m_spriteAni.bLoop   = true;
            m_spriteAni.play();

            UtilApi.SetActive(m_imageGo2, true);
            m_spriteAni2         = Ctx.m_instance.m_spriteAniMgr.createAndAdd();
            m_spriteAni2.selfGo  = m_imageGo2;
            m_spriteAni2.tableID = 9;
            m_spriteAni2.bLoop   = true;
            m_spriteAni2.play();
            // test 进入战场
#if DEBUG_NOTNET
            Ctx.m_instance.m_gameSys.loadDZScene(1);
#endif
        }
Exemple #2
0
 private void OnEnable()
 {
     if (null == ani)
     {
         ani = new SpriteAni();
     }
 }
Exemple #3
0
        // 点击登陆处理
        protected void onBtnClkLogin()
        {
            if (Ctx.m_instance.m_loginSys.get_LoginState() != LoginState.eLoginingLoginServer && Ctx.m_instance.m_loginSys.get_LoginState() != LoginState.eLoginingGateServer)    // 如果没有正在登陆登陆服务器和网关服务器
            {
                AuxInputField lblName     = new AuxInputField(m_GUIWin.m_uiRoot, LoginComPath.PathLblName);
                AuxInputField lblPassWord = new AuxInputField(m_GUIWin.m_uiRoot, LoginComPath.PathLblPassWord);

                if (validStr(lblName.text, lblPassWord.text))
                {
                    Ctx.m_instance.m_systemSetting.setString(SystemSetting.USERNAME, lblName.text);
                    Ctx.m_instance.m_systemSetting.setString(SystemSetting.PASSWORD, lblPassWord.text);

#if !DEBUG_NOTNET
                    if (Ctx.m_instance.m_loginSys.get_LoginState() != LoginState.eLoginNone)        // 先关闭之前的 socket
                    {
                        Ctx.m_instance.m_netMgr.closeSocket(Ctx.m_instance.m_cfg.m_ip, Ctx.m_instance.m_cfg.m_port);
                    }
                    Ctx.m_instance.m_loginSys.connectLoginServer(lblName.text, lblPassWord.text);
#else
                    Ctx.m_instance.m_moduleSys.loadModule(ModuleID.GAMEMN);
#endif

                    UtilApi.SetActive(m_imageEffect, true);
                    m_spriteAni = Ctx.m_instance.m_spriteAniMgr.createAndAdd();
                    if (m_spriteAni != null)
                    {
                        m_spriteAni.selfGo  = m_imageEffect;
                        m_spriteAni.tableID = 12;
                        m_spriteAni.bLoop   = true;
                        m_spriteAni.play();
                    }
                }
            }
        }
Exemple #4
0
        public void onJobSelBtnClk()
        {
            if (m_jobSelectData.m_midPnl.curSelJobCard == null || !m_jobSelectData.m_midPnl.curSelJobCard.Equals(this))
            {
                if (m_jobSelectData.m_midPnl.curSelJobCard != null && m_jobSelectData.m_midPnl.curSelJobCard.m_spriteAni != null)
                {
                    m_jobSelectData.m_midPnl.curSelJobCard.m_spriteAni.stop();
                }

                m_jobSelectData.m_midPnl.curSelJobCard = this;
                m_jobSelectData.m_midPnl.toggleJob(m_tag);

                m_jobSelectData.m_rightPnl.m_jobSelProg.update();

                UtilApi.SetActive(m_imageGo, true);
                if (m_spriteAni == null)
                {
                    m_spriteAni         = Ctx.m_instance.m_spriteAniMgr.createAndAdd();
                    m_spriteAni.selfGo  = m_imageGo;
                    m_spriteAni.tableID = 11;
                    m_spriteAni.bLoop   = true;
                }
                m_spriteAni.play();
            }
        }
Exemple #5
0
        override public void dispose()
        {
            base.dispose();

            if (m_jobNameImage != null)
            {
                m_jobNameImage.dispose();
            }

            if (m_spriteAni != null)
            {
                m_spriteAni.dispose();
                m_spriteAni = null;
            }

            if (m_spriteAni2 != null)
            {
                m_spriteAni2.dispose();
                m_spriteAni2 = null;
            }

            foreach (var ele in m_jobCardList)
            {
                ele.dispose();
            }
        }
Exemple #6
0
 protected void testImageEffect()
 {
     m_spriteAni         = Ctx.m_instance.m_spriteAniMgr.createAndAdd();
     m_spriteAni.selfGo  = m_imageGo;
     m_spriteAni.tableID = 1;
     m_spriteAni.bLoop   = true;
     m_spriteAni.play();
 }
Exemple #7
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 override public void onExit()
 {
     base.onExit();
     if (m_spriteAni != null)
     {
         m_spriteAni.dispose();
         m_spriteAni = null;
     }
 }
Exemple #8
0
 protected void showOpenEff()
 {
     m_spriteAni         = Ctx.m_instance.m_spriteAniMgr.createAndAdd();
     m_spriteAni.selfGo  = m_openEffImg;
     m_spriteAni.tableID = 6;
     m_spriteAni.bLoop   = false;
     m_spriteAni.playEndEventDispatch.addEventHandle(effcPlayEnd);
     m_spriteAni.play();
 }
Exemple #9
0
 protected void onBtnClkBack(IDispatchObject dispObj)
 {
     if (m_spriteAni != null)
     {
         m_spriteAni.dispose();
         m_spriteAni = null;
     }
     exit();
 }
Exemple #10
0
        public void DrawSprite(SpriteAni ani, Vector2 pos)
        {
            SpriteAniController con = new SpriteAniController(ani.GetElement(null));

            con.bplay = true;

            anis.Add(pos, con);
            //anis.Add(ani);
        }
Exemple #11
0
        void UpdateAnim(IEnumerable <Anim> anim)
        {
            game.ClearSprite();
            float x = 50;

            tags.Clear();

            foreach (var ani in anim)
            {
                var drawani = SpriteAni.CreateAni(ani, game.tmgr, "tmpcharbitmap");
                lastani = drawani;
                for (int i = 0; i < ani.frames.Count; i++)
                {
                    foreach (var tag in drawani.GetFrameByID(i).bounds.Keys)
                    {
                        if (tags.Contains(tag) == false)
                        {
                            tags.Add(tag);
                        }
                    }
                }
                game.DrawSprite(drawani, new Vector2(x + ani.size.X / 2, 300));
                x += ani.size.X * 1.5f;
            }
            if (tags.Contains("") == false)
            {
                tags.Add("");
            }
            this.checkedListBox1.Items.Clear();
            this.listBox2.Items.Clear();
            foreach (var l in tags)
            {
                this.checkedListBox1.Items.Add(new TagInfo(l));
                this.listBox2.Items.Add(new TagInfo(l));
            }

            //this.checkedListBox1.SelectedItems.Clear();
            for (int i = 0; i < this.checkedListBox1.Items.Count; i++)
            {
                checkedListBox1.SetItemChecked(i, true);
            }


            checkedListBox2.Items.Clear();
            foreach (var i in game.dummyshow)
            {
                checkedListBox2.Items.Add(i.Key);
                checkedListBox2.SetItemChecked(checkedListBox2.Items.Count - 1, i.Value);
            }
        }
Exemple #12
0
        public override void dispose()
        {
            base.dispose();

            if (m_fanKaAni != null)
            {
                m_fanKaAni.dispose();
                m_fanKaAni = null;
            }

            if (m_spriteAni != null)
            {
                m_spriteAni.dispose();
                m_spriteAni = null;
            }
        }
Exemple #13
0
        override public void setIdAndPnt(uint objId, GameObject pntGo_)
        {
            base.setIdAndPnt(objId, pntGo_);
            TableCardItemBody tableBody = Ctx.m_instance.m_tableSys.getItem(TableID.TABLE_CARD, objId).m_itemBody as TableCardItemBody;

            updateLeftAttr(tableBody);
            UtilApi.setLayer(m_model.selfGo, Config.UIModelLayer);

            m_guangyunImg      = UtilApi.TransFindChildByPObjAndPath(m_model.selfGo, "UIRoot/guangyunImg");
            m_spriteAni        = Ctx.m_instance.m_spriteAniMgr.createAndAdd();
            m_spriteAni.selfGo = m_guangyunImg;
            if (0 == tableBody.m_quality)
            {
                m_spriteAni.tableID = 18;
            }
            else if (1 == tableBody.m_quality)
            {
                m_spriteAni.tableID = 19;
            }
            else if (2 == tableBody.m_quality)
            {
                m_spriteAni.tableID = 20;
            }
            else if (3 == tableBody.m_quality)
            {
                m_spriteAni.tableID = 21;
            }
            else
            {
                m_spriteAni.tableID = 22;
            }
            m_spriteAni.bLoop = true;
            m_spriteAni.playEndEventDispatch.addEventHandle(guangYunPlayEnd);
            m_spriteAni.syncUpdateCom();
            m_spriteAni.updateImage();
        }
Exemple #14
0
 private void OnDestroy()
 {
     ani = null;
 }
Exemple #15
0
        public void DrawSprite(SpriteAni ani,Vector2 pos)
        {
            SpriteAniController con = new SpriteAniController(ani.GetElement(null));
            con.bplay = true;

            anis.Add(pos, con);
            //anis.Add(ani);
        }