public Sprite(Scene scene, int size) { scene.Sprites.Add(this); Color = Color.White; ChangeImage(CreateTexture(size, size, Color.White), Application.PixelsPerUnit); API = new SpriteAPI(this); }
public Sprite(Scene scene, Texture2D image = null, float sortingOrder = 0) { scene.Sprites.Add(this); Color = Color.White; ChangeImage(image, Application.PixelsPerUnit); API = new SpriteAPI(this); }