public Chart2DSpriteContainer(SpriteSet<UVColorVertexData> sprites, FontGeometry fontGeo, VertexSurface<FastChart2DBarVertex> fastBarSurface = null) { this.line = (Sprite2DGeometry)sprites["line"].Geometry; this.point = (Sprite2DGeometry)sprites["point"].Geometry; this.surface = sprites.Surface; this.quadUV = sprites["quad"].Geometry.UV; this.font = fontGeo; this.ThinLineWidth = 0.015f; this.ThickLineWidth = 0.03f; this.SmallPointSize = 0.03f; this.LargePointSize = 0.1f; this.Color = Color.DeepPink; if (fastBarSurface != null) { this.fastBarSurface = fastBarSurface; this.fastBarSurface.AddSettings(sprites.Surface.Settings); this.fastBarSurface.AddSettings( new Vector2Uniform("uv01", this.quadUV.TopLeft), new Vector2Uniform("uv11", this.quadUV.TopRight), new Vector2Uniform("uv00", this.quadUV.BottomLeft), new Vector2Uniform("uv10", this.quadUV.BottomRight) ); } }
private void drawBarH(Vector3 position, float width, float height, Sprite2DGeometry start, Sprite2DGeometry middle, Sprite2DGeometry end) { if (width < 0) { position.X += width; width *= -1; } float endWidth = height * 0.25f; if (width < height * 0.5f) { endWidth = width * 0.5f; position.X += height * 0.025f; } else { middle.Color = this.Color; middle.DrawRectangle(position.X + endWidth, position.Y, position.Z, width - endWidth * 2, height); } start.Color = this.Color; start.DrawRectangle(position.X, position.Y, position.Z, endWidth, height); end.Color = this.Color; end.DrawRectangle(position.X + width - endWidth, position.Y, position.Z, endWidth, height); }
public Chart2DSpriteContainer(SpriteSet <UVColorVertexData> sprites, FontGeometry fontGeo, VertexSurface <FastChart2DBarVertex> fastBarSurface = null) { this.line = (Sprite2DGeometry)sprites["line"].Geometry; this.point = (Sprite2DGeometry)sprites["point"].Geometry; this.surface = sprites.Surface; this.quadUV = sprites["quad"].Geometry.UV; this.font = fontGeo; this.ThinLineWidth = 0.015f; this.ThickLineWidth = 0.03f; this.SmallPointSize = 0.03f; this.LargePointSize = 0.1f; this.Color = Color.DeepPink; if (fastBarSurface != null) { this.fastBarSurface = fastBarSurface; this.fastBarSurface.AddSettings(sprites.Surface.Settings); this.fastBarSurface.AddSettings( new Vector2Uniform("uv01", this.quadUV.TopLeft), new Vector2Uniform("uv11", this.quadUV.TopRight), new Vector2Uniform("uv00", this.quadUV.BottomLeft), new Vector2Uniform("uv10", this.quadUV.BottomRight) ); } }
public Civilian(GameState game) : base(game) { this.sprite = (Sprite2DGeometry)GeometryManager.Instance.GetSprite("bloob").Geometry; this.controller = new CivilianController(game, this); this.eventListenerTileManager = new GameEventListenerTileManager(game, this); this.initialised = true; }
private Sprite2DGeometry createSpriteGeometry(IndexedSurface <UVColorVertexData> surface, float w, float h) { var geo = new Sprite2DGeometry(surface) { Size = new Vector2(w, h) }; return(geo); }
public GeometryManager(SurfaceManager surfaces) { this.Primitives = new PrimitiveGeometry(surfaces.Primitives); var font = Font.FromJsonFile("data/fonts/inconsolata.json"); this.Text = new FontGeometry(surfaces.Text, font) { SizeCoefficient = new Vector2(1, -1) }; this.Agents = new HeatmapGeometry(surfaces.Agents); this.Blueprint = new Sprite2DGeometry(surfaces.Blueprint); this.Blueprint.Size = new Vector2(1.2f, -0.7f); }
public HudGeometry(SpriteSet <UVColorVertexData> sprites) { this.barStart = sprites["barStart"].Geometry as Sprite2DGeometry; this.barEnd = sprites["barEnd"].Geometry as Sprite2DGeometry; this.barMiddle = sprites["barMiddle"].Geometry as Sprite2DGeometry; this.barThinStart = sprites["barThinStart"].Geometry as Sprite2DGeometry; this.barThinEnd = sprites["barThinEnd"].Geometry as Sprite2DGeometry; this.barThinMiddle = sprites["barThinMiddle"].Geometry as Sprite2DGeometry; this.barFilledStart = sprites["barFilledStart"].Geometry as Sprite2DGeometry; this.barFilledEnd = sprites["barFilledEnd"].Geometry as Sprite2DGeometry; this.barFilledMiddle = sprites["barFilledMiddle"].Geometry as Sprite2DGeometry; this.square = sprites["square"].Geometry as Sprite2DGeometry; this.squareFilled = sprites["squarefilled"].Geometry as Sprite2DGeometry; this.surface = sprites.Surface; }
public Layer(ISurfaceShader shader, ISurfaceShader wispShader, CrepuscularRayGeometry rayGeo, string filename, float brightness, int wisps) { this.rayGeo = rayGeo; var texture = new Texture("gfx/" + filename + ".png", true); this.surface = new PostProcessSurface(); this.surface.AddSettings( new TextureUniform("diffuseTexture", texture), new ColorUniform("color", Color.GrayScale((byte)(255 * brightness))) ); shader.UseOnSurface(this.surface); this.wispSurface = new IndexedSurface<UVColorVertexData>(); wispShader.UseOnSurface(this.wispSurface); this.wispGeo = new Sprite2DGeometry(this.wispSurface) { Color = Color.White.WithAlpha() }; this.wisps = Enumerable.Range(0, wisps) .Select(i => new Wisp()).ToList(); }
public override void Initialize(Vector3 position, Vector3 velocity, Vector3 acceleration, float lifeTime, PercentageArray <Color> colorPs, PercentageArray <float> scalePs, PercentageArray <float> alphaPs, Sprite2DGeometry geo) { base.Initialize(position, velocity, acceleration, lifeTime, colorPs, scalePs, alphaPs, geo); this.position.Z = 0; this.velocity.Z = 0; this.acceleration.Z = 0; }
public InfiniteParticleEmitter2D(Vector2 position, Sprite2DGeometry geo) : base(position, 1, geo) { }
public void Draw(Sprite2DGeometry geo, CrepuscularRayGeometry rayGeo) { var p = this.center + new Vector2(GameMath.Cos(this.angle), GameMath.Sin(this.angle)) * this.radius; geo.Color = this.color; geo.DrawSprite(p, 0, this.size); geo.Color = Color.White; geo.DrawSprite(p, 0, this.size * 0.7f); rayGeo.Draw(p.WithZ(), this.size * 1.5f, 3); }