public void UpdateParams(int weaponID, SpringCollider chest = null, SpringCollider waist = null) { enabled = !IsWeaponExcluded(weaponID); var param = GetWeaponParam(weaponID); if (param == null) { param = GetWeaponParam(0); } if (param == null) { return; } radius = param.radius; stiffnessForce = param.stiffnessForce; dragForce = param.dragForce; threshold = param.threshold; colliders = param.colliders; hasChestCollider = param.hasChestCollider; hasWaistCollider = param.hasWaistCollider; m_chest = hasChestCollider ? chest : null; m_waist = hasWaistCollider ? waist : null; }
static void WriteSpringCollider(Component com) { WriteString("SpringCollider"); SpringCollider collider = com as SpringCollider; bw.Write(collider.radius); }
private void Awake() { var pb = SearchParentNode(this); var n = Util.FindChild(pb, COLLIDER_NAME_CHEST); if (n) { m_chest = n.GetComponent <SpringCollider>(); } n = Util.FindChild(pb, COLLIDER_NAME_WAIST); if (n) { m_waist = n.GetComponent <SpringCollider>(); } }
private void UpdateColliders(SpringCollider collider, ref Vector3 p) { if (!collider.o.activeSelf) { return; } var r = collider.radius + radius; var cp = collider.t.position; var dist = m_currTipPos - cp; if (dist.magnitude <= r) { m_currTipPos = cp + dist.normalized * r; m_currTipPos = (m_currTipPos - p).normalized * m_springLength + p; } }