//赋值操作 private void ShowInfo(int _id) { Spread.BLL.Game bll = new Spread.BLL.Game(); Spread.Model.Game model = bll.GetModel(_id); txtTitle.Text = model.Name; txtVersion.Text = model.version; ddlPlatform.SelectedValue = model.Platform; txtDate.Text = model.UpdateDate.ToString(); this.ddlFirstLetter.SelectedValue = model.FirstLetter; }
//保存 protected void btnSave_Click(object sender, EventArgs e) { if (file1.HasFile) { file1.SaveAs(Server.MapPath("~/UpLoadFiles/Files/") + file1.FileName); } if (file2.HasFile) { file2.SaveAs(Server.MapPath("~/UpLoadFiles/Files/") + file2.FileName); } Spread.BLL.Game bll = new Spread.BLL.Game(); Spread.Model.Game model = bll.GetModel(this.Id); model.Name = txtTitle.Text.Trim(); model.version = txtVersion.Text.Trim(); model.Platform = ddlPlatform.SelectedValue; model.FirstLetter = ddlFirstLetter.Text.Trim(); model.UpdateDate = DateTime.Now; model.OnTime = DateTime.Parse(txtDate.Text); if (file1.HasFile) { model.Bak2 = "/UpLoadFiles/Files/" + file1.FileName; } else { model.Bak2 = lbFile1.Text; } if (file2.HasFile) { model.Bak3 = "/UpLoadFiles/Files/" + file2.FileName; } else { model.Bak3 = lbFile2.Text; } bll.Update(model); JscriptPrint("游戏编辑成功啦!", "GameList.aspx", "Success"); }