private void OnAfterInteract(EntityUid uid, SprayComponent component, AfterInteractEvent args) { if (args.Handled) { return; } args.Handled = true; if (!_solutionContainerSystem.TryGetSolution(uid, SprayComponent.SolutionName, out var solution)) { return; } var ev = new SprayAttemptEvent(args.User); RaiseLocalEvent(uid, ev, false); if (ev.Cancelled) { return; } var curTime = _gameTiming.CurTime; if (TryComp <ItemCooldownComponent>(uid, out var cooldown) && curTime < cooldown.CooldownEnd) { return; } if (solution.CurrentVolume <= 0) { _popupSystem.PopupEntity(Loc.GetString("spray-component-is-empty-message"), uid, Filter.Entities(args.User)); return; } var playerPos = Transform(args.User).Coordinates; if (args.ClickLocation.GetGridUid(EntityManager) != playerPos.GetGridUid(EntityManager)) { return; } var direction = (args.ClickLocation.Position - playerPos.Position).Normalized; var threeQuarters = direction * 0.75f; var quarter = direction * 0.25f; var amount = Math.Max(Math.Min((solution.CurrentVolume / component.TransferAmount).Int(), component.VaporAmount), 1); var spread = component.VaporSpread / amount; for (var i = 0; i < amount; i++) { var rotation = new Angle(direction.ToAngle() + Angle.FromDegrees(spread * i) - Angle.FromDegrees(spread * (amount - 1) / 2)); var(_, diffPos) = args.ClickLocation - playerPos; var diffNorm = diffPos.Normalized; var diffLength = diffPos.Length; var target = Transform(args.User).Coordinates .Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter); if (target.TryDistance(EntityManager, playerPos, out var distance) && distance > component.SprayDistance) { target = Transform(args.User).Coordinates .Offset(diffNorm * component.SprayDistance); } var newSolution = _solutionContainerSystem.SplitSolution(uid, solution, component.TransferAmount); if (newSolution.TotalVolume <= FixedPoint2.Zero) { break; } var vapor = Spawn(component.SprayedPrototype, playerPos.Offset(distance < 1 ? quarter : threeQuarters)); Transform(vapor).LocalRotation = rotation; if (TryComp(vapor, out AppearanceComponent? appearance)) { appearance.SetData(VaporVisuals.Color, solution.Color.WithAlpha(1f)); appearance.SetData(VaporVisuals.State, true); } // Add the solution to the vapor and actually send the thing var vaporComponent = Comp <VaporComponent>(vapor); _vaporSystem.TryAddSolution(vaporComponent, newSolution); // impulse direction is defined in world-coordinates, not local coordinates var impulseDirection = Transform(vapor).WorldRotation.ToVec(); _vaporSystem.Start(vaporComponent, impulseDirection, component.SprayVelocity, target, component.SprayAliveTime); if (component.Impulse > 0f && TryComp(args.User, out PhysicsComponent? body)) { body.ApplyLinearImpulse(-impulseDirection * component.Impulse); } } SoundSystem.Play(component.SpraySound.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.125f)); RaiseLocalEvent(uid, new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(component.CooldownTime)), true); }
private void OnAfterInteract(EntityUid uid, SprayComponent component, AfterInteractEvent args) { if (args.Handled) { return; } args.Handled = true; if (!_solutionContainerSystem.TryGetSolution(uid, SprayComponent.SolutionName, out var solution)) { return; } var ev = new SprayAttemptEvent(args.User); RaiseLocalEvent(uid, ev, false); if (ev.Cancelled) { return; } var curTime = _gameTiming.CurTime; if (TryComp <ItemCooldownComponent>(uid, out var cooldown) && curTime < cooldown.CooldownEnd) { return; } if (solution.CurrentVolume <= 0) { _popupSystem.PopupEntity(Loc.GetString("spray-component-is-empty-message"), uid, Filter.Entities(args.User)); return; } var xformQuery = GetEntityQuery <TransformComponent>(); var userXform = xformQuery.GetComponent(args.User); var userMapPos = userXform.MapPosition; var clickMapPos = args.ClickLocation.ToMap(EntityManager); var diffPos = clickMapPos.Position - userMapPos.Position; if (diffPos == Vector2.Zero || diffPos == Vector2.NaN) { return; } var diffLength = diffPos.Length; var diffNorm = diffPos.Normalized; var diffAngle = diffNorm.ToAngle(); // Vectors to determine the spawn offset of the vapor clouds. var threeQuarters = diffNorm * 0.75f; var quarter = diffNorm * 0.25f; var amount = Math.Max(Math.Min((solution.CurrentVolume / component.TransferAmount).Int(), component.VaporAmount), 1); var spread = component.VaporSpread / amount; for (var i = 0; i < amount; i++) { var rotation = new Angle(diffAngle + Angle.FromDegrees(spread * i) - Angle.FromDegrees(spread * (amount - 1) / 2)); // Calculate the destination for the vapor cloud. Limit to the maximum spray distance. var target = userMapPos .Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter); var distance = target.Position.Length; if (distance > component.SprayDistance) { target = userMapPos.Offset(diffNorm * component.SprayDistance); } var newSolution = _solutionContainerSystem.SplitSolution(uid, solution, component.TransferAmount); if (newSolution.TotalVolume <= FixedPoint2.Zero) { break; } // Spawn the vapor cloud onto the grid/map the user is present on. Offset the start position based on how far the target destination is. var vaporPos = userMapPos.Offset(distance < 1 ? quarter : threeQuarters); var vapor = Spawn(component.SprayedPrototype, vaporPos); var vaporXform = xformQuery.GetComponent(vapor); vaporXform.WorldRotation = rotation; if (TryComp(vapor, out AppearanceComponent? appearance)) { appearance.SetData(VaporVisuals.Color, solution.Color.WithAlpha(1f)); appearance.SetData(VaporVisuals.State, true); } // Add the solution to the vapor and actually send the thing var vaporComponent = Comp <VaporComponent>(vapor); _vaporSystem.TryAddSolution(vaporComponent, newSolution); // impulse direction is defined in world-coordinates, not local coordinates var impulseDirection = rotation.ToVec(); _vaporSystem.Start(vaporComponent, vaporXform, impulseDirection, component.SprayVelocity, target, component.SprayAliveTime, args.User); } SoundSystem.Play(component.SpraySound.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.125f)); RaiseLocalEvent(uid, new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(component.CooldownTime)), true); }