public SourceSplitSettings()
        {
            this.InitializeComponent();

            AutoSplitEnabled.Bind(chkAutoSplitEnabled, "Checked"); _settingEntries.Add(AutoSplitEnabled);
            AutoSplitOnGenericMap.Bind(chkSplitGenericMap, "Checked"); _settingEntries.Add(AutoSplitOnGenericMap);
            AutoSplitOnLevelTrans.Bind(chkSplitLevelTrans, "Checked"); _settingEntries.Add(AutoSplitOnLevelTrans);
            AutoSplitOnSpecial.Bind(chkSplitSpecial, "Checked"); _settingEntries.Add(AutoSplitOnSpecial);
            SplitInterval.Bind(dmnSplitInterval, "Value"); _settingEntries.Add(SplitInterval);
            ShowGameTime.Bind(chkShowGameTime, "Checked"); _settingEntries.Add(ShowGameTime);
            ShowAltTime.Bind(chkShowAlt, "Checked"); _settingEntries.Add(ShowAltTime);
            GameTimeDecimalPlaces.Bind(nudDecimalPlaces, "Value"); _settingEntries.Add(GameTimeDecimalPlaces);
            AutoStartEnabled.Bind(chkAutoStart, "Checked"); _settingEntries.Add(AutoStartEnabled);
            AutoStopEnabled.Bind(chkAutoStop, "Checked"); _settingEntries.Add(AutoStopEnabled);
            AutoResetEnabled.Bind(chkAutoReset, "Checked"); _settingEntries.Add(AutoResetEnabled);
            StartMap.Bind(boxStartMap, "Text"); _settingEntries.Add(StartMap);
            ShowTickCount.Bind(chkShowTickCount, "Checked"); _settingEntries.Add(ShowTickCount);
            HoldUntilPause.Bind(chkHoldUntilPause, "Checked"); _settingEntries.Add(HoldUntilPause);
            RTAStartOffset.Bind(chkRTAStartOffset, "Checked"); _settingEntries.Add(RTAStartOffset);
            ServerInitialTicks.Bind(chkServerInitialTicks, "Checked"); _settingEntries.Add(ServerInitialTicks);
            SLPenalty.Bind(nudSLPenalty, "Value"); _settingEntries.Add(SLPenalty);
            SplitInstead.Bind(boxSplitInstead, "Checked"); _settingEntries.Add(SplitInstead);
            ResetMapTransitions.Bind(chkResetMapTransitions, "Checked"); _settingEntries.Add(ResetMapTransitions);

            this.rdoWhitelist.CheckedChanged        += rdoAutoSplitType_CheckedChanged;
            this.rdoInterval.CheckedChanged         += rdoAutoSplitType_CheckedChanged;
            this.chkAutoSplitEnabled.CheckedChanged += UpdateDisabledControls;
            this.chkShowGameTime.CheckedChanged     += UpdateDisabledControls;

            // defaults
            lbGameProcessesSetDefault();
            this.GameTimingMethod = DEFAULT_GAME_TIMING_METHOD;

            this.UpdateDisabledControls(this, EventArgs.Empty);

            // HACKHACK: due to all the data bindings shenanigans, we need to load all the tab pages when opening the settings
            // so just give in...
            this.Load += (e, f) =>
            {
                for (int i = tabCtrlMaster.TabPages.Count - 1; i >= 0; i--)
                {
                    tabCtrlMaster.SelectedIndex = i;
                    Thread.Sleep(1);
                }
            };
        }
Exemple #2
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        /// <summary>
        /// Finds the optimum bins with respect to <see cref="_cumulativeCounts"/>
        /// </summary>
        /// <returns>The sorted array of indices that are exclusive upper bounds of the respective bins</returns>
        private int[] FindBinsCore()
        {
            if (_distinctValueCount == 0)
            {
                return new int[] { _distinctValueCount }
            }
            ;

            // we will put intervals into a heap so that the one with maximum gain is at the top
            var intervals = new Heap <SplitInterval>((x, y) => x.Gain < y.Gain);

            // start with a single interval covering all points
            intervals.Add(new SplitInterval(this, 0, _distinctValueCount, false));

            // while we haven't reached max # of bins and there's still gain in splitting (best interval's gain is positive)
            while (intervals.Count < _maxBins && intervals.Top.Gain > 0)
            {
                // take the interval with the best split gain
                var toSplit = intervals.Pop();

                // make the split
                bool isLastSplit = intervals.Count == _maxBins - 1;
                var  left        = new SplitInterval(this, toSplit.Min, toSplit.SplitLim, isLastSplit);
                var  right       = new SplitInterval(this, toSplit.SplitLim, toSplit.Lim, isLastSplit);

                // put the results back into the heap
                intervals.Add(left);
                intervals.Add(right);
            }

            var binCount = intervals.Count;
            var results  = new int[binCount];

            for (int i = 0; i < binCount; i++)
            {
                results[i] = intervals.Pop().Lim;
            }

            Contracts.Assert(intervals.Count == 0);

            Array.Sort(results);
            return(results);
        }
    }