public void Awake()
    {
        // set up internal members
        mSpline = GetComponent <SplineSetup>();

        mCheckPoints = new List <CheckPoint>(GetComponentsInChildren <CheckPoint>());
        ConnectChildren();
    }
    public void OnHandleChanged(int i)
    {
        SplineSetup spline = GetComponentInParent <SplineSetup>();

        if (spline)
        {
            spline.OnHandleChanged(i);
        }
    }
Exemple #3
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        SplineSetup spline = target as SplineSetup;

        if (spline == null)
        {
            return;
        }

        if (GUILayout.Button("Connect ControlPoints"))
        {
            spline.ConnectPoints();
            EditorUtility.SetDirty(spline);
        }
    }