Exemple #1
0
 protected void CreatePoints(int count, SplinePoint.Type type)
 {
     if (points.Length != count)
     {
         points = new SplinePoint[count];
     }
     for (int i = 0; i < points.Length; i++)
     {
         points[i].type   = type;
         points[i].normal = Vector3.up;
         points[i].color  = Color.white;
         points[i].size   = 1f;
     }
 }
Exemple #2
0
        void PointMenu()
        {
            if (selectedPoints.Count == 0 || points.Length == 0)
            {
                return;
            }
            //Otherwise show the editing menu + the point selection menu
            Vector3 avgPos    = Vector3.zero;
            Vector3 avgTan    = Vector3.zero;
            Vector3 avgTan2   = Vector3.zero;
            Vector3 avgNormal = Vector3.zero;
            float   avgSize   = 0f;
            Color   avgColor  = Color.clear;

            for (int i = 0; i < selectedPoints.Count; i++)
            {
                avgPos    += points[selectedPoints[i]].position;
                avgNormal += points[selectedPoints[i]].normal;
                avgSize   += points[selectedPoints[i]].size;
                avgTan    += points[selectedPoints[i]].tangent;
                avgTan2   += points[selectedPoints[i]].tangent2;
                avgColor  += points[selectedPoints[i]].color;
            }

            avgPos   /= selectedPoints.Count;
            avgTan   /= selectedPoints.Count;
            avgTan2  /= selectedPoints.Count;
            avgSize  /= selectedPoints.Count;
            avgColor /= selectedPoints.Count;
            avgNormal.Normalize();

            SplinePoint avgPoint = new SplinePoint(avgPos, avgPos);

            avgPoint.tangent  = avgTan;
            avgPoint.tangent2 = avgTan2;
            avgPoint.size     = avgSize;
            avgPoint.color    = avgColor;
            avgPoint.type     = points[selectedPoints[0]].type;
            SplinePoint.Type lastType = avgPoint.type;

            avgPoint.normal = avgNormal;
            EditorGUI.BeginChangeCheck();
            SplineComputer.Space lastSpace = SplinePrefs.pointEditSpace;
            SplinePrefs.pointEditSpace = (SplineComputer.Space)EditorGUILayout.EnumPopup("Edit Space", SplinePrefs.pointEditSpace);
            if (lastSpace != SplinePrefs.pointEditSpace)
            {
                SplinePrefs.SavePrefs();
            }
            if (splineType == Spline.Type.Bezier)
            {
                if (is2D)
                {
                    avgPoint.SetTangentPosition(TransformedPositionField2D("Tangent 1", avgPoint.tangent));
                    avgPoint.SetTangent2Position(TransformedPositionField2D("Tangent 2", avgPoint.tangent2));
                }
                else
                {
                    avgPoint.SetTangentPosition(TransformedPositionField("Tangent 1", avgPoint.tangent));
                    avgPoint.SetTangent2Position(TransformedPositionField("Tangent 2", avgPoint.tangent2));
                }
            }
            if (is2D)
            {
                avgPoint.SetPosition(TransformedPositionField2D("Position", avgPoint.position));
            }
            else
            {
                avgPoint.SetPosition(TransformedPositionField("Position", avgPoint.position));
            }
            if (!is2D)
            {
                if (SplinePrefs.pointEditSpace == SplineComputer.Space.Local)
                {
                    avgPoint.normal = _matrix.inverse.MultiplyVector(avgPoint.normal);
                }
                avgPoint.normal = TransformedPositionField("Normal", avgPoint.normal);
                if (SplinePrefs.pointEditSpace == SplineComputer.Space.Local)
                {
                    avgPoint.normal = _matrix.MultiplyVector(avgPoint.normal);
                }
            }
            avgPoint.size  = EditorGUILayout.FloatField("Size", avgPoint.size);
            avgPoint.color = EditorGUILayout.ColorField("Color", avgPoint.color);
            if (splineType == Spline.Type.Bezier)
            {
                avgPoint.type = (SplinePoint.Type)EditorGUILayout.EnumPopup("Point Type", avgPoint.type);
            }

            if (!EditorGUI.EndChangeCheck())
            {
                return;
            }
            RecordUndo("Edit Points");
            for (int i = 0; i < selectedPoints.Count; i++)
            {
                points[selectedPoints[i]].SetPosition(GetChangedVector(avgPos, avgPoint.position, points[selectedPoints[i]].position));
                points[selectedPoints[i]].normal = GetChangedVector(avgNormal, avgPoint.normal, points[selectedPoints[i]].normal);

                if (splineType == Spline.Type.Bezier)
                {
                    points[selectedPoints[i]].SetTangentPosition(GetChangedVector(avgTan, avgPoint.tangent, points[selectedPoints[i]].tangent));
                    points[selectedPoints[i]].SetTangent2Position(GetChangedVector(avgTan2, avgPoint.tangent2, points[selectedPoints[i]].tangent2));
                }
                if (avgPoint.size != avgSize)
                {
                    points[selectedPoints[i]].size = avgPoint.size;
                }
                if (avgColor != avgPoint.color)
                {
                    points[selectedPoints[i]].color = avgPoint.color;
                }
                if (lastType != avgPoint.type)
                {
                    points[selectedPoints[i]].type = avgPoint.type;
                }
            }
        }