Exemple #1
0
 // Use this for initialization
 void Start()
 {
     m_SplineFollow = new SplineFollow(m_Spline);
     m_SplineFollow.setDirection(m_TravelForwards);
     m_SplineFollow.setReverse(m_ReverseSpline);
     transform.position = m_SplineFollow.getPos();
     m_MoveToPos        = transform.position;
 }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        //if close to end point, get the next point thats far enough away
        while (Vector3.Distance(transform.position, m_MoveToPos) < 0.15f)
        {
            m_SplineFollow.update(m_Speed);

            m_MoveToPos = m_SplineFollow.getPos();
        }

        //move to point
        float step = m_Speed * Time.deltaTime;

        transform.position = Vector3.MoveTowards(transform.position, m_MoveToPos, step);
        transform.LookAt(m_MoveToPos);
    }