public AI() { CarBitmap = SplashKit.BitmapNamed("AICar1"); //Load bitmap resources in LoadResource() Y = -CarBitmap.Height; double r = SplashKit.Rnd(); if (r < 0.2) { X = Map.LANE_LEFT; } if (r >= 0.2 && r < 0.4) { X = Map.LANE_LEFT + Map.LANE_WIDTH; } if (r >= 0.4 && r < 0.6) { X = Map.LANE_LEFT + Map.LANE_WIDTH * 2; } if (r >= 0.6 && r < 0.8) { X = Map.LANE_LEFT + Map.LANE_WIDTH * 3; } if (r >= 0.8) { X = Map.LANE_LEFT + Map.LANE_WIDTH * 4; } }
public Player(Window window) { CarBitmap = SplashKit.BitmapNamed("Player1"); _gameWindow = window; X = Map.LANE_LEFT + Map.LANE_WIDTH * 2; Y = _gameWindow.Height - CarBitmap.Height; }
// constructor of Bullet public Bullet(double x, double y) { _bulletBitmap = SplashKit.BitmapNamed("MetalBullet"); _x = x - (Width / 2); _y = y - Height; Velocity = new Vector2D(); }
public void InvincibleBitmap(Bitmap player, GetBitmapName getname) { if (_reward2) { if (getname(player) == "Player1") { _player.CarBitmap = SplashKit.BitmapNamed("Player1S"); } if (getname(player) == "Player2") { _player.CarBitmap = SplashKit.BitmapNamed("Player2S"); } } else { if (getname(player) == "Player1S") { _player.CarBitmap = SplashKit.BitmapNamed("Player1"); } if (getname(player) == "Player2S") { _player.CarBitmap = SplashKit.BitmapNamed("Player2"); } } }
public Bullet(Player _Player, Vector2D _ClickCordinates) { SplashKit.LoadBitmap("Bullet", "Bullet.png"); _PlayerBullet = SplashKit.BitmapNamed("Bullet"); const int SPEED = 10; X = _Player.X; Y = _Player.Y; //point for robot Point2D fromPt = new Point2D() { X = _Player.X, Y = _Player.Y }; //point for player Point2D toPt = new Point2D() { X = _ClickCordinates.X, Y = _ClickCordinates.Y }; Vector2D dir = SplashKit.UnitVector(SplashKit.VectorPointToPoint(fromPt, toPt)); Velocity = SplashKit.VectorMultiply(dir, SPEED); }
// Public Methods public override void loadCardImages() { switch (base._group) { case CityGroup.blue: SplashKit.LoadBitmap("BluePlayerFront" + city, "BluePlayerCardFront.png"); _frontOfCard = SplashKit.BitmapNamed("BluePlayerFront" + city); break; case CityGroup.red: SplashKit.LoadBitmap("RedPlayerFront" + city, "RedPlayerCardFront.png"); _frontOfCard = SplashKit.BitmapNamed("RedPlayerFront" + city); break; case CityGroup.yellow: SplashKit.LoadBitmap("YellowPlayerFront" + city, "YellowPlayerCardFront.png"); _frontOfCard = SplashKit.BitmapNamed("YellowPlayerFront" + city); break; } Rectangle rect = _frontOfCard.BoundingRectangle(); int textWidth = Text.Width(city, "roboto", FONT_SIZE); int textHeight = Text.Height(city, "roboto", FONT_SIZE); double textX = (rect.Width - textWidth) / 2; double textY = (rect.Height - textHeight) / 2; _frontOfCard.DrawText(this.city, Color.Black, "roboto", FONT_SIZE, textX, textY); _backOfCard = SplashKit.BitmapNamed("PlayerBack"); }
public void DrawUI() { _window.DrawBitmap(SplashKit.BitmapNamed("Reward1"), 600, 150); _window.DrawBitmap(SplashKit.BitmapNamed("Reward2"), 600, 300); }
public Bullet(double x, double y, double angle) { _bulletBitmap = SplashKit.BitmapNamed("Bullet"); _x = x - _bulletBitmap.Width / 2; _y = y - _bulletBitmap.Height / 2; _angle = angle; _active = true; }
public override void DrawEntity(CDraw toDraw) //draws regular entities (not players) { float absX = toDraw.X * Settings.CellWidth; float absY = toDraw.Y * Settings.CellHeight; SplashKit.DrawBitmap(SplashKit.BitmapNamed("Air"), absX, absY); SplashKit.DrawBitmap(SplashKit.BitmapNamed(toDraw.Type.ToString()), absX, absY); }
public MovingObject(string bitmap, double x, int velocity) { _bitmap = SplashKit.BitmapNamed(bitmap); _position.X = x; _position.Y = 0; _velocity = velocity; _width = SplashKit.BitmapWidth(_bitmap); _floatingState = new AboveWaterState(); }
public Player() { Angle = 270; _shipBitmap = SplashKit.BitmapNamed("Gliese"); _life = 5; _lifeX = 10; _lifeY = 10; }
public Map(Window window) { _cactusBitmap = SplashKit.BitmapNamed("Cactus"); _gameWindow = window; _myTimer = new Timer("timer"); _myTimer.Start(); _cactus1X = LANE_LEFT - _cactusBitmap.Width - 5; _cactus1Y = 0; _cactus2X = LANE_LEFT + LANE_WIDTH * 5 + 5; _cactus2Y = -_gameWindow.Height / 2; }
public override void CollisionCheck(Frog frog) { foreach (MovingObject movingObj in GetList) { // kills frog if hit by a vehicle if (SplashKit.BitmapCollision(movingObj.Bitmap, movingObj.Position, SplashKit.BitmapNamed("frog"), frog.Position)) { frog.Splat(); } } }
//Constuctor of Player //with gameWindow and Bullet pass as parameter public Player(Window gameWindow, List <Bullet> Bullets) { _playerBitmap = SplashKit.BitmapNamed("Pegasi"); X = (gameWindow.Width - Width) / 2; Y = (gameWindow.Height - Height); Bullet bullet = new Bullet(X + (Width / 2), Y + (Height / 2)); Bullets.Add(bullet); _angle = 0; Quit = false; }
public void SpaceMove() { if (_myTimer.Ticks < 200) { _spaceBitmap = SplashKit.BitmapNamed("Space"); } if (_myTimer.Ticks >= 600) { _myTimer.Start(); } }
// Public Methods public override void loadCardImages() { SplashKit.LoadBitmap("InfectionFront" + city, "InfectionCardFront.png"); _frontOfCard = SplashKit.BitmapNamed("InfectionFront" + city); Rectangle rect = _frontOfCard.BoundingRectangle(); int textWidth = Text.Width(city, "roboto", FONT_SIZE); int textHeight = Text.Height(city, "roboto", FONT_SIZE); double textX = (rect.Width - textWidth) / 2; double textY = (rect.Height - textHeight) / 2; _frontOfCard.DrawText(this.city, Color.Black, "roboto", FONT_SIZE, textX, textY); _backOfCard = SplashKit.BitmapNamed("InfectionBack"); }
public void Menu() { string filePath = @"Resources/txtfiles/menu.txt"; List <string> menu = File.ReadAllLines(filePath).ToList(); foreach (string line in menu) { string[] entries = line.Split(','); string name = entries[0]; int x = int.Parse(entries[1]); int y = int.Parse(entries[2]); SplashKit.DrawBitmap(SplashKit.BitmapNamed(name), x, y); } }
public LightStrip(int num) { const int LIGHT_Y = 50; _bulbs = new List <LightBulb>(); int bulbWidth = SplashKit.BitmapNamed("On").Width; int bulbGap = bulbWidth + 5; for (int i = 0; i < num; i++) { LightBulb tmp = new LightBulb(bulbGap * i, LIGHT_Y); _bulbs.Add(tmp); } }
public RaceGame(Window w) { _window = w; LoadResource(); _player = SplashKit.BitmapNamed("Player1"); _myTimer = new Timer("timer"); _myTimer.Start(); _cactusBitmap = SplashKit.BitmapNamed("Cactus"); _cactus1X = LANE_LEFT - _cactusBitmap.Width - 5; _cactus1Y = 0; _cactus2X = LANE_LEFT + LANE_WIDTH * 5 + 5; _cactus2Y = -_window.Height / 2; }
public void DrawBackground() { SplashKit.LoadBitmap("background", "42.jpg"); //Bitmap background = new Bitmap("background",0,0); Bitmap background; background = SplashKit.BitmapNamed("background"); SplashKit.DrawBitmap("background", 0, 0); SplashKit.DrawBitmap("background", _gameWindow.Width - background.Width, 0); SplashKit.DrawBitmap("background", 0, _gameWindow.Height - background.Height); SplashKit.DrawBitmap("background", _gameWindow.Width - background.Width, _gameWindow.Height - background.Height); SplashKit.DrawBitmap("background", (_gameWindow.Width - background.Width) / 2, (_gameWindow.Height - background.Height) / 2); }
public Player(Window gameWindow) { SplashKit.LoadBitmap("Player", "Player.png"); SplashKit.LoadBitmap("Life", "Life.png"); //Task 62 _PlayerBitmap = SplashKit.BitmapNamed("Player"); _PlayerLife = SplashKit.BitmapNamed("Life"); //Task 62 X = (gameWindow.Width - Width) / 2; Y = (gameWindow.Height - Height) / 2; _PlayerTimer = new Timer("Player Timer"); //Task 62 _PlayerTimer.Start(); //Task 62 _angle = 0; Quit = false; _Life = 5; //Task 62 _Fired = false; //Task 62 }
// reset button giving player the option to play again with 3 lives public void PlayAgain() { Bitmap reset = SplashKit.BitmapNamed("reset"); SplashKit.DrawBitmap(reset, 240, 650); if (SplashKit.MouseClicked(MouseButton.LeftButton)) { if (SplashKit.MousePosition().X > 240 && SplashKit.MousePosition().X < 460) { if (SplashKit.MousePosition().Y > 650 && SplashKit.MousePosition().Y < 750) { _frog = new Frog(); } } } }
public override bool HasCollided(CPlayer plr, Component comp) { if (!comp.Self.HasComponent <CDraw>()) { return(false); } CDraw toCheck = comp.Self.GetComponent <CDraw>(); return(SplashKit.BitmapCollision( SplashKit.BitmapNamed($"Player{plr.Data.PlayerNum}"), plr.Data.AbsoluteX, plr.Data.AbsoluteY, SplashKit.BitmapNamed(toCheck.Type.ToString()), toCheck.X * Settings.CellWidth, toCheck.Y * Settings.CellHeight )); }
// tracks game according to frogs life state public void FrogState() { // frog icons representing lives in bottom left corner for (int i = 0, x = 30; i < _frog.Lives; i++, x += 60) { SplashKit.DrawBitmap(SplashKit.BitmapNamed("frogicon"), x, 755); } // frog will be drawn as long as it has lives otherwise game will be over if (_frog.Lives > 0) { _frog.Draw(); } else { Loses(); } }
public void RoadMove() { if (_myTimer.Ticks < 200) { _road = SplashKit.BitmapNamed("Road1"); } if (_myTimer.Ticks >= 200 && _myTimer.Ticks < 400) { _road = SplashKit.BitmapNamed("Road2"); } if (_myTimer.Ticks >= 400 && _myTimer.Ticks < 600) { _road = SplashKit.BitmapNamed("Road3"); } if (_myTimer.Ticks >= 600) { _myTimer.Start(); } }
public void SwapPlayer(Bitmap p, GetBitmapName getname) { if (getname(p) == "Player1") { SpaceShipBitmap = SplashKit.BitmapNamed("Player2"); } if (getname(p) == "Player2") { SpaceShipBitmap = SplashKit.BitmapNamed("Player1"); } if (getname(p) == "Player1S") { SpaceShipBitmap = SplashKit.BitmapNamed("Player2S"); } if (getname(p) == "Player2S") { SpaceShipBitmap = SplashKit.BitmapNamed("Player1S"); } }
public void Environment() { SplashKit.FillRectangle(Color.Black, 25, 750, 650, 50); SplashKit.FillRectangle(Color.Black, 25, 450, 650, 250); SplashKit.FillRectangle(SplashKit.RGBColor(4, 0, 66), 25, 0, 650, 400); string filePath = @"Resources/txtfiles/environment.txt"; List <string> environment = File.ReadAllLines(filePath).ToList(); for (int i = 25; i < 675; i += 50) { foreach (string line in environment) { string[] entries = line.Split(','); string name = entries[0]; int x = int.Parse(entries[1]); SplashKit.DrawBitmap(SplashKit.BitmapNamed(name), i, x); } } }
public void DrawUI() { _window.DrawText($"Your Score: {_score} M", Color.Black, SplashKit.FontNamed("FontU"), 20, 20, 20); _window.DrawText($"Level {_level}", Color.Black, SplashKit.FontNamed("FontJ"), 40, 20, 250); _window.DrawBitmap(SplashKit.BitmapNamed("Key"), 0, 400); _window.DrawBitmap(SplashKit.BitmapNamed("Reward1"), 600, 150); _window.DrawText("SpeedUp", Color.Black, SplashKit.FontNamed("FontJ"), 20, 660, 210); if (_reward1) { _window.DrawText($"Time left: {(_doubleSpeedTime - _timer.Ticks) / 1000} s", Color.Red, SplashKit.FontNamed("FontU"), 20, 660, 250); } _window.DrawBitmap(SplashKit.BitmapNamed("Reward2"), 600, 300); _window.DrawText("Invinciable", Color.Black, SplashKit.FontNamed("FontJ"), 20, 660, 360); if (_reward2) { _window.DrawText($"Time left: {(_invincibleTime - _timer.Ticks) / 1000} s", Color.Red, SplashKit.FontNamed("FontU"), 20, 660, 400); } }
public void DrawLife() { //makes sure that this is only run once since it is part of a while loop //go through for loop if Success is false //after execution Success is not true to it will never do this agian for (int k = 0; k < 3 && Success == false; k++) { DisplayLife remaining = new DisplayLife(_gameWindow); _livesRemaining.Add(remaining); System.Console.WriteLine(_livesRemaining.Count); if (_livesRemaining.Count > 3) { _livesRemaining.Remove(remaining); Success = true; } } string livesCount = Convert.ToString(_livesRemaining.Count); SplashKit.LoadBitmap("heart", "heart.png"); Bitmap heart = SplashKit.BitmapNamed("heart"); _gameWindow.DrawBitmap(heart, 0, 0, SplashKit.OptionScaleBmp(.1, .1)); _gameWindow.DrawText(livesCount, Color.MistyRose, "StencilStd.otf", 25, 700, 570); }
public void Surface(MovingObject movingObj, string lastChar) { GameTimer timer = GameTimer.Instance; switch (lastChar) { case "2": movingObj.Bitmap = SplashKit.BitmapNamed("turtle2"); if (timer.TimerEquals(0)) { movingObj.SetState(new BelowWaterState()); } break; case "3": movingObj.Bitmap = SplashKit.BitmapNamed("turtle3"); if (timer.TimerEquals(3000)) { movingObj.SetState(new BelowWaterState()); } break; } }