SpinElement GetRandomElement()
    {
        SpinElement el = Elements[Random.Range(0, Elements.Length)];

        do
        {
            el = Elements[Random.Range(0, Elements.Length)];
        }while (el._sprite == _current._sprite);
        return(el);
    }
    IEnumerator Rolling()
    {
        for (int i = 0; i < 30; i++)
        {
            _current      = GetRandomElement();
            _prise.sprite = _current._sprite;

            _blobAnim.SetTrigger("blob");
            yield return(new WaitForSeconds((float)i / (float)100));
        }

        yield return(new WaitForSeconds(1));

        Debug.Log("You get: " + PackEarn());

        _rewardText.text = "X" + PackEarn();

        PlayerStats.instance.AddPack(_current.data._TipsCount, _current.data._AddTimeCount, _current.data._RefreshCount);
        AcceptButton.SetActive(true);
    }